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Made in us
Apprehensive Inquisitorial Apprentice





So my last post got deleted so now i am re doing,

I am interested in doing a Grey Knight Army that is heavy Knight models and not many inquistor or space marine/imperial guard. I was thinking a Brother Stern or Master Guy and inquistor for HQ's. The inquistor will be explained later. From there use 2-3 troops of Grey Knights in power armor and 2 elites of Termies. I really want to use the sniper assassin so thats why i need the inquistor. Maybe a squad of storm troopers but who knows.
So can you really play Grey Knights and win games?

Everyone talks about how they are too expensive for their worth however i love the models and the idea of them being the greatest space marine chapter, or most elite.
Any Gray Knight players got any tips or advice?
How can i improve my army or suggestions?
Just lets get the ball rolling on this army.

Thanks for the help guys


Automatically Appended Next Post:
oh and the plan was to make a good shooty army who lets the enemy come to them and then to charge or counter attack

This message was edited 1 time. Last update was at 2009/09/03 01:49:05


 
   
Made in us
Regular Dakkanaut





TO be perfectly honest, to be competitive I think they need to make use of witchhunter allies or inducted guard, as the army is basically land raiders and 2 variants of grey knights if you ignore all those other things = boring and not effective.

I am making a grey knights army that I think shoujld be effective, the list is right here somewhere if you look for it!

 
   
Made in us
Apprehensive Inquisitorial Apprentice





no i dont really want them to be tournament competitive. Just enough so im not getting beat every time. I would be more open to inquistors and storm guard then the sisters. What about that?
   
Made in us
Regular Dakkanaut





a couple of rhino of storm troopers of various sorts (no grenade launchers tho!) and some inquisitors will be helpful, and also you can take a callidus to open up some options.

 
   
Made in us
Apprehensive Inquisitorial Apprentice





im mostly looking for a non sister army, some grey knight players have to have suggestions
   
Made in us
Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

I went to a topic discussion like this only a few hours ago.... So what I said was that despite my undying love for them, the GK are a bit underpowered. Their termies and LRs are where they make up for it though.

Just remember, these guys are incredibly difficult to use, so I'm going to give you the advice that I do with most people, proxy before you buy. It's an important strategy.

DQ:90-S++G+M----B--I+Pw40k+D+A++/cWD-R+++T(S)DM+
21-2-1 total.
Black Templars with GK allies WIP
Chaos Daemons: 2220 points, under construction.
:  
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

I'm in the process of starting a Grey Knights Army. It will be used for Friendly games for a majority of the time. My main justification is I simply want to buy the models to paint and model. If they end up sucking at least I will have some sweet models that will hopefully get updated soon. I have a variety of lists I've been playing around with through. All of them are pure Grey Knight Lists with no Inquisitors at all.

Grey Knight Grand Master (180 pts)
- Icon of the Just, NFW, Storm Bolter, Word of the Emperor
Grey Knights (261 pts)
- 8 GK w/ SB and NFW
- Justicar with NFW, SB, Psycannon Bolts, Targeter
Grey Knights (261 pts)
- 8 GK w/ SB and NFW
- Justicar with NFW, SB, Psycannon Bolts, Targeter
Grey Knight Terminators (383 pts)
- 5 w/ NFW & SB
- 2 w/ ThunderHammers & Storm Shields
- Brother Captain w/ NFW & SB
Land Raider Crusader (275 Points)
- Pintle SB, Psycannon Bolts
Dreadnaught (140 Points)
- TL Lascannon, Heavy Flamer

1500 Points total with 29 Model Count and 6 KP. I have no idea how the list would actually work in a battle however as I have not played it yet or even bought the models. I'm planning for December when I get around to some vacation time of the holidays and painting them as a winter project.

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Cleveland Penny Pincher 
   
Made in us
Regular Dakkanaut





at 1500+pts you need to run all 3 land raiders in a pure grey knights army. They lack anti tank weapons and the dreadnoughts don't cut it. They are too easily killed. Land Raiders also provide a 14 armor shell to protect your expensive troops and also provides mobility.

You need to use tactics, LOS angles, and cover as your ally

   
Made in us
Apprehensive Inquisitorial Apprentice





thats a nice army list but i would be open to using an inquistor model just to use the assassins as they seem very cool. i really just didnt want to use the sisters

Whats so hard with GK compared to reg 40k armies? i mean i get they are outnumbered and such but what makes playing them so much? do they play that much diffderent in terms of rules and general gameplay?
   
Made in iq
Slippery Scout Biker



Fort Drum, NY

Their longest range infantry weapon is only 36" and isn't strong enough to pop battle tanks. They are expensive so your numbers are limited and their special weapons and war gear is even more expensive. They can pack a hell of a punch as long as they survive long enough to throw it.

My grandmaster ran 250ish (been a few years, might be over estimating it), where as my BT HQ guys never cost more then 125. I think one of the biggest problems people have is they send one squad out to do something thinking it near impervious. Or they have no choice but to send a squad off on their own because they have limited their infantry squads due to points. Then that squad gets isolated and cut down.

Plus more experienced players know that GK lack long range killing power and just sit and shoot while the GK's try to get into range.

Me personally, I won't use a pure GK force anymore unless it is a preset "last stand" or planetary assault style battle. A rush out and secure objectives fight is just not fun with them. I'll use my BT or Guard for that. Or I'll ally a couple GK squads to my guard.

This message was edited 2 times. Last update was at 2009/09/05 12:21:23


 
   
Made in us
Apprehensive Inquisitorial Apprentice





What about the assassins you can use? Anyone have an opinion on them>
   
Made in us
Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

The assassins are great, no matter what. If they aren't doing well, you aren't using them right.

DQ:90-S++G+M----B--I+Pw40k+D+A++/cWD-R+++T(S)DM+
21-2-1 total.
Black Templars with GK allies WIP
Chaos Daemons: 2220 points, under construction.
:  
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

Well, I've been playing Daemonhunters for a while so I might as well pipe in here.

1st off - Grey Knights in a pure army are just that, Grey Knights and Grey Knights only. You use a Hero and then you use only Grey Knights, no stormtroopers, no Inquisitors, you use just Grey Knights. This army is affective when you use a combo of Land Raiders or you decide to use 3 Dreads. Often people say Land Raiders, or if you're going to take Dreads, you need to take three and forget Land Raiders, unfortunately this leaves you open to get shot on your long walks.

2nd - Grey Knights are not that hard to use, I win with them quite frequently against a large range of enemies, Eldar, Space Marines, Wolves, Chaos, etc. It takes a while to get used to them but when you know how to use them, they can be very affective.

3rd - Assassins are great, but most of the time they are one trick ponies that you use to take out a big player from the other team and then they die. The problem with them is that they are quite expensive, I use the Eversor most times and throw him up against high toughness foes such as C'tans, Wraithlords, etc. Culexis is the most useless, Psykers aren't so prevalent. People usually run the Calidus (Always works well) or the Vindicare (Somewhat useful as you pick who gets shot.. not the opponent) But in the end they are expensive because you have to sink points into an Inquisitor to field one.

4th - I think Psycannons are great, they offer long range attacks that usually are not returned as from 36" range you are usually pretty safe with the shrouding. Up close we're hard hitters, but don't go running up close, stand back and shoot your enemy, if you have to chase them, load up in Land Raiders and push forward. I love my GK army, and I wouldn't turn my back on 'em.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

Of course, I'd argue that a retinue-less inquisitor is less points than a PAGK, so if you want an assassin, just go for it. And Matt, you did leave out one kind of assassin, The Death-Cultists. The Death-Cultists are very useful if used correctly. They can run around wreaking havoc on small squads, or tie up a squad for a while. They can be deployed separately, but I'd only keep them away from each other to avoid them all getting squashed by small blast templates.

Now, I'd like to clarify why I say they're best assaulting small squads; because they're most likely to assault first, I5, and WS5, they can do some moderate damage quickly. Because of T5, A2, SV5++, if you don't kill every single person in the squad immediately, there isn't much chance of them surviving.

I wouldn't take them for every trip, but they're something to consider/proxy. Know your enemy, and you'll know what to bring (if you really want to be a competitive bastard.)

This message was edited 2 times. Last update was at 2009/09/07 04:15:05


DQ:90-S++G+M----B--I+Pw40k+D+A++/cWD-R+++T(S)DM+
21-2-1 total.
Black Templars with GK allies WIP
Chaos Daemons: 2220 points, under construction.
:  
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

http://www.dakkadakka.com/wiki/en/SO_YOU_WANNA_PLAY_PURE_GREY_KNIGHTS:_a_tactica_for_the_masochistic

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Apprehensive Inquisitorial Apprentice





haha i actually read that article and that really got me into the idea for this army. I think im gonna start off with a mixed daemon hunter army and move towards the pure grey knight when i get the hang of them. Idk for some reason i just dont like the sisters, maybe its the look about them. Thanks for the great advice from the grey knight players and everyone else!
   
Made in us
Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

It's a good way to get into them. I don't know how long you've been playing but as a new player, but I've found it very difficult to jump straight into pure GK. BT/GK mix for the win! lol.

This message was edited 1 time. Last update was at 2009/09/07 08:49:40


DQ:90-S++G+M----B--I+Pw40k+D+A++/cWD-R+++T(S)DM+
21-2-1 total.
Black Templars with GK allies WIP
Chaos Daemons: 2220 points, under construction.
:  
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

I started out with a mix, Inquisitors and Grey Knights and worked towards pure... but I actually only played three games with Inquisitors before I got tired of them. I wanted all T4 models at least, and wasn't getting it with my Inquisitor Lord.. although I loved the model I built. :(

Yeah, I forgot about the Death Cult assassins.. never actually used 'em to be honest. 5+ save is kind of weak, so you'd have to spring right on the enemy or it's going to be rough... Any amount of fire on them and it'll be bye-bye assassin. They can infiltrate, but at best that puts you within 12" of a squad. I love the Eversor becuase he charges 12" Which means that's not enough to get him before he's on you.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Apprehensive Inquisitorial Apprentice





what are the best assassins do you guys think? also whats a good army building program i can use? I really want to do this. No sisters though lol
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

I'd go ahead and purchase Army Builder. It's the program that I use to build my armies, quick, easy, painless.

My favorite assassin is the Eversor. I love him because he infiltrates and can charge 12" so no one ever really judges him as a threat until it's too late. Plus, when they beat him, he blows up.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

Army Builder? What's that?

DQ:90-S++G+M----B--I+Pw40k+D+A++/cWD-R+++T(S)DM+
21-2-1 total.
Black Templars with GK allies WIP
Chaos Daemons: 2220 points, under construction.
:  
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

Huh, you've never heard of Army Builder? Strange. Here's a website for it. I love this program, it's really helpful with knowing what units can take what and it's updated rather frequently. Also includes lots of rules for Forgeworld and what-not.

http://www.wolflair.com/index.php?context=army_builder

Awesome program

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Societal Outcast




DG, Illinois

A thousand point list you didnt hear from me.

HQ Inquisitor Lord 45 pts
2 Mystics 12 pts
Land Raider 250 pts

5 Stormtroopers 50 pts
Inquisitor 20 pts
2 Mystics 12 pts
Land Raider 250

5 Stormtrooper 50 pts
Inquisitor 20 pts
2 Mystics 12 pts
Land Raider 250

951 pts
YOU CHOOSE WAR GEAR to fit you fancy it works it kills and ITS DEAMONHUNTERS

Hey look are name is DEAMONHUNTERS to bad we suck at it now, thanks alot 5th edition! How about a new codex? Not a chance! 
   
Made in us
Jovial Plaguebearer of Nurgle





Il

i was playing the other day 1000pts it was
15 GK;s
grand master
2 dreadnaughts (las cannon and missles)
i played a chaos guy...he was dead before he even hit my guys...


Automatically Appended Next Post:
i was playing the other day 1000pts it was
15 GK;s
grand master
2 dreadnaughts (las cannon and missles)
i played a chaos guy...he was dead before he even hit my guys...

This message was edited 1 time. Last update was at 2009/09/08 02:53:28


"When life gives you lem-BLOOD FOR THE BLOOD GOD"
1500 pt nurgle daemons bleeeeh 2/0/2 but what fun they are when they win 
   
Made in us
Apprehensive Inquisitorial Apprentice





I was thinking of doing the dreads instead of LRs. I dont really like the whole idea of just rushing in there and chargingg. Also i was wondering if the daemons can have a Dread with 2 ccw just like the BA furiouso? I liked the list with a chapter master and inquistor hq. Termies as elites with assassins. Grey Knights in power as Troops. Ill have to pick up the dex. anyone what you guys think
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

if you ever want to use assassins just take a inquisitor give him some cheap weapon like a CCW and a Hell or plasma pistol. (i like a Force weapon and a CCW combo) stick him with your normal GK and get a assassin of any flavor.

personally i like the Vindicare or the Callidus.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Awesome Autarch






Las Vegas, NV

Grey Knights are a good force, you just have to play hard lists with them. Don't listen to complainers.

I have seen very good use of the army with 3 land raiders, and 3 units of Grey Knights plus a brother captain.

The army is nails because it ignores nearly all weapons. Anything that comes close comes into charge radius of the Grey Knight units in the LR's.

You sit back, snipe with the LR's, then play for objectives. If anyone comes close, charge out of the LR's with the Grey Knight squads.

Many armies have trouble dealing with 3 LR's, but some specialized anti mech lists with loads of fast melta weapons can mollywhop you if you don't play a smart game.

   
Made in us
Water-Caste Negotiator




Mobile, AL. USA

Jimmy82 wrote:Their longest range infantry weapon is only 36" and isn't strong enough to pop battle tanks. They are expensive so your numbers are limited and their special weapons and war gear is even more expensive. They can pack a hell of a punch as long as they survive long enough to throw it.


::Cough::: Lootas ::Cough::

48" str 7 ap 4 d3 hits, full squad gets 45 shots

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

That is actually one of the greatest strengths of running a GK force, taking all those LRs.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Full squad of lootas ... 45 shots .... but how many actually hit? it's 15-45 shots. You average 30 shots or so. You hit on a 5+ Twinlinked. About half your shots hit. Say 15 hits. Now 2/3 of those get saved. 5 Wounds.

Oh also you have to remember about the shrouding for Grey Knights. Just saying.

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Cleveland Penny Pincher 
   
 
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