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Made in us
Fleshound of Khorne






I was thinking of going with Orks for my next army. Here was something I threw together and want to know what everyone thinks. Is this a good list to get started and get a feel for how the army is played?

HQ:
Big Mek - 125
- Burna
- KFF
- 'eavy armor
- Bosspole
- Cybork

Big Mek - 115
- SAG
- 'eavy armor
- bosspole
- cybork

Elite:
10x Lootas - 150
10x Lootas - 150
3x Nobz - 120
- 3x eavy armor, 3x bosspole, 3x big choppas, 1 rokkit kombi, 1 skorcha kombi, 1 TL shoota

Troops:
20x shoota boyz - 170
- 2x Big Shoota, Nob w/ Klaw
20x shoota boyz - 170
- 2x Big Shoota, Nob w/ Klaw
20x shoota boyz - 170
- 2x Big Shoota, Nob w/ Klaw

FA:
3x Defkoptas - 210
- 3x Buzzsaw, 3x TL Rokkit Launcha

Heavy - 120
2x Kans
- 2x Rokkit Launcha, 2x Armor plates

Total: 1500

EDIT: They were in fact shoota boyz, modified to reflect that

This message was edited 1 time. Last update was at 2009/09/03 18:51:26


Chaos: 5000pts
Necrons: 2500pts 
   
Made in ca
Regular Dakkanaut




The SAG is very unreliable. I've seen it kill a TON of stuff, but just as often it does nothing (or even kills some of YOUR stuff). Personally, I like it though.

Drop the koptas, or at least don't give them all buzzsaws. I've had some success following other users' advice on here and fielding them in a squad of 2, both with rokkits, and 1 with a buzzsaw (to take advantage of wound allocation). But in a list like this, drop the koptas (imo).

Also, with nobz either go big or go home. In this case, leave the 3 nobz at home. They're too small to do anything, have no PK and will be shot to pieces.

With the points saved on koptas and nobs (330), you could get a couple battlewagons to transport those 20 man mobs across the field. Make one of those mobs 19, so the mek with the KFF can fit in there too to get a 4+ cover save for your wagon (or wagonS if you keep them close enough).

If you're arming your boyz with shootas, fine, but if you have them as slugga boyz, drop the big shootas, as they will be running at the enemy.

That's my 2 cents.

-Tyr
   
Made in us
Fleshound of Khorne






I like the suggestions. Revised list below

Big Mek - 125
- Burna
- KFF
- 'eavy armor
- Bosspole
- Cybork

Big Mek - 115
- SAG
- 'eavy armor
- bosspole
- cybork

Elite:
10x Lootas - 150
10x Lootas - 150

Troops:
20x shoota boyz - 170
- 2x Big Shoota, Nob w/ Klaw
20x shoota boyz - 170
- 2x Big Shoota, Nob w/ Klaw
20x shoota boyz - 170
- 2x Big Shoota, Nob w/ Klaw

Heavy
2x Kans - 120
- 2x Rokkit Launcha, 2x Armor plates
Battelwagon - 165
- 4x rokkit launcha, deff rolla, boarding plank, wreckin ball
Battelwagon - 165
- 4x rokkit launcha, deff rolla, boarding plank, wreckin ball



Total: 1500

Chaos: 5000pts
Necrons: 2500pts 
   
Made in ca
Regular Dakkanaut




I like it!!

2 things that might save you some points.

First off, you can drop extra armor from the kans if you want. Squadroned vehicles treat crew stunned as crew shaken. Armor is useful, but only when you have a single kan left.

Second, many people arn't huge fans of wreckin' balls. Totally up to you though.

Any points saved I would personally bolster the unmounted shoota boyz squad as much as possible.

-Tyr
   
Made in us
Fleshound of Khorne






Maybe remove the wreckin balls and the armor, then add 'eavy armor to all the boyz nobs and add 3 more boyz to the footslogging crew.

That should put it at around 1498 i believe

Chaos: 5000pts
Necrons: 2500pts 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

I'd go for a Warboss everytime over any other HQ non special choice in the Ork dex.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in ca
Regular Dakkanaut




I hate to say it, but a warboss is really only good as a second HQ. The KFF big mek is just such a huge bargain for what he can bring to the army. Deployed right, he can give almost the entire army a 5+ cover save / 4+ vehicle save. So for battlewagons, kanz and whatever else, the enemy has to devote 2x the amount of firepower to take them down.

A warboss is definitely a beast in CC, and is good at cracking AV14 vehicles, but that's about it. He doesn't have the effect on the army that the big mek has. At least, in my experience.

-Tyr
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

Oh I agree to the Big Mek being useful, I'd just try to squeeze in a Warboss. It's something that your opponent must take care of or it will maul a chunk of their army.

It's the fear factor behind it as much as the combat effectiveness.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
 
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