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Made in ca
Fresh-Faced New User




Hey guys,

I've recently started making my Tau army, blahblahblah, and anyways. Long story short, while discussing battlesuits, the paragraph in the codex discussing the Suits themselves brought up the dispute that, as the codex says the suits need to remain stationary to fire heavy weapons, the fact that they are relentless doesn't matter. Could I get some clarifaction on that?

Also, could someone tell me where in the codex it says drones become the same unit type as their controller? I was all st to have jump-infantary Relentless sniper teams.
   
Made in au
Killer Klaivex






Forever alone

Well, codex overwrites rulebook, so if if says you can't move and fire heavy weapons, then you can't, even if they're Relentless. Sorry.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in ca
Storm Trooper with Maglight





Toronto, Ontario, Canada

exactly what heavy weapon are your suits carrying? everything they have is rsapid fire or assault IIRC

~2100 pts
~2400 pts (Paladins, not imperial fist or gryphons!)
~2000 pts
DT:80S+GM+B--I+Pw40k09#--D++A++/areWD-R++T(T)DM+
 
   
Made in au
Killer Klaivex






Forever alone

I think he's talking about Broadsides.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Confessor Of Sins






Scranton

Cheese Elemental wrote:Well, codex overwrites rulebook, so if if says you can't move and fire heavy weapons, then you can't, even if they're Relentless. Sorry.


CODEX DOES NOT override rulebook. Specific > rule book.

Models which have jetpacks are relentless.

 
   
Made in ca
Storm Trooper with Maglight





Toronto, Ontario, Canada

I hate to say it, but cheese is ruight. a codex overrules the BRB. jet infantry get relentless, BUT I believe the codex says they cant move and fire heavys. its a moot point though because broadsides ARE NOT JET INFANTRY. they're regular. They can get a wargear that gives them slow and purposeful, and i would say tthe relentless part of that rule functions normally because it's granted by the codex.

~2100 pts
~2400 pts (Paladins, not imperial fist or gryphons!)
~2000 pts
DT:80S+GM+B--I+Pw40k09#--D++A++/areWD-R++T(T)DM+
 
   
Made in ca
Fresh-Faced New User




I'm not. I'm talking about Crisis and Stealth, though for whatever reason I had the impression they could have smart missiles equipped, though now it applies to Marker Drones.

It's stated in a weird manner -- I'm also confused as to why GW would give Jet Packers all Relentless, but not..you know..give them all of relentless' abilities. Anyways, uhh.

Marker Drones: can they fire markerlights if they move?
   
Made in us
Confessor Of Sins






Scranton

the codex says that the suits may move and fire rapid fire weapons since they have the suit.

It does not say "can not fire heavy weapons".

It simply says "this does not extend to heavy weapons" and if you read the sentance before it looks like this

The battle suits are designed to compensate for the recoil of light weapons fire so they do not count as moving when they fire rapid fire weapons. This ability does not extend to heavy weapons.

Great... but once again that does not say that they CAN'T do it.

the Jet pack rule which is exclusive from the battle suit rule says they can.

its like saying models that are painted red can fire rapid fire weapons, this doesn't extend to blue models.

then saying blue models may fire rapid fire weapons.

Neither cancels the other.

Once again. Codex does not overwrite rulebook. Specific overwrites general.

The codex says battlesuits can fire rapid fire weapons as if they are stable
Core book says models with jetpacks can fire heavyweapons.

Both specific, and different rules.

This message was edited 1 time. Last update was at 2009/09/04 05:16:27


 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Moar! wrote:I'm not. I'm talking about Crisis and Stealth, though for whatever reason I had the impression they could have smart missiles equipped, though now it applies to Marker Drones.

It's stated in a weird manner -- I'm also confused as to why GW would give Jet Packers all Relentless, but not..you know..give them all of relentless' abilities. Anyways, uhh.

Marker Drones: can they fire markerlights if they move?
A marker drone attached to a unit of jet packers takes on the jet pack unit type and has no special rules preventing it from firing heavy weapons on the move. Those marker drones are can fire markerlights if they move. Marker drones attached to infantry units can not because they are just infantry and infantry don't come with relentless.

That line from the codex only applies to Crisis Suits, and Crisis Suits can't take heavy weapons. It doesn't apply to drones attached to units of Crisis Suits or to any other units. In other words, the rule can't possibly affect anything.

Agitator noster fulminis percussus est 
   
Made in ca
Fresh-Faced New User




Goodie.

This message was edited 1 time. Last update was at 2009/09/04 05:25:56


 
   
Made in us
Confessor Of Sins






Scranton

Raxmei wrote:
A marker drone attached to a unit of jet packers takes on the jet pack unit type and has no special rules preventing it from firing heavy weapons on the move. Those marker drones are can fire markerlights if they move. Marker drones attached to infantry units can not because they are just infantry and infantry don't come with relentless.

That line from the codex only applies to Crisis Suits, and Crisis Suits can't take heavy weapons. It doesn't apply to drones attached to units of Crisis Suits or to any other units. In other words, the rule can't possibly affect anything.


This is very true.... but being technically, the XV8's and stealth armor can fire heavy weapons for the reasons I said. XV88's can not because they are not jetpacks.

Jetpack stealth suit team leaders may have and use markerlights (which are heavy weapons) on the move

This message was edited 1 time. Last update was at 2009/09/04 05:30:12


 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

frgsinwntr wrote:Jetpack stealth suit team leaders may have and use markerlights (which are heavy weapons) on the move
And if you look in the Tau codex, the description of Stealth Armor does not include the line "This ability does not extend to heavy weapons...." That rule is only attached to Crisis Suits, who really can't have heavy weapons anyway. Stealth suits don't have that rule so of course it doesn't apply to them.

Agitator noster fulminis percussus est 
   
Made in us
Confessor Of Sins






Scranton

hehe you're missing my point that doesn't matter : )

It never says that the crisis suits can't fire heavy weapons.

It's moot since they can't have heavy weapons, but the rules previously quoted said the rules for tau suits said "they can't fire heavy weapons"

I pointed out that it simply says they can fire rapid fire... but the fact they can fire rapid fire doesn't affect heavy weapons.

The reason they can fire heavy (EVEN THOUGH) they can't buy the weapons, is that they have jetpacks and no single rule saying they can't fire heavy weapons on the move.

 
   
Made in gb
Hanging Out with Russ until Wolftime







frgsinwntr is incorrect. Tau Suits specifically state that the ability does not apply to heavy weapons. Specific > General

This message was edited 1 time. Last update was at 2009/09/04 10:23:07


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Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

agreed but it's a moot point. to recap:

crisis suits: would expect to due to jetpack but can't move and fire heavies due to specific codex exclusion, only rapid fire and assault weapons. not a problem since they can't take a single heavy weapon.

stealth suits: no exclusion as in crisis suits, get relentless due to jet pack type. can only take a single heavy weapon (markerlight) for one squad member, shas'ui upgrade

broadsides: not jetpackers, no standard relentless rule for either heavy or rapidfire weapons. can UPGRADE with ASS (huh, that's a nice acronym) for extra points to gain slow and purposeful which in turn gives relentless.
   
Made in us
Bounding Assault Marine





Warboss is spot on...

Crisis/Stealth Suits can move and shoot as though they haven't moved (meaning full range) - except when they fire a heavy weapon (markerlights, which really doean't apply because stealthsuits can fire them on the move) - because they have jet packs

Broadsides do not have jet packs and must purchase advanced stabilizers to be able to move and shoot

So i guess that was a recap of a recap

This message was edited 1 time. Last update was at 2009/09/04 15:23:09


Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...




"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." 
   
Made in us
Sagitarius with a Big F'in Gun




Grass Valley CA

Stealth Suit teams can take a marker light (aka the mystery heavy weapon people say suits don't have) which they can not fire on the move as the codex says
but the marker light is the Stealth Suits only heavy weapon

Deathbot wrote:Point out to Ahriman that he's spent 10,000 years failing to get into a library guarded by clowns.
 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

see my above post as to why stealth suit CAN fire and move using markerlights.
   
Made in gb
Hanging Out with Russ until Wolftime







warboss wrote:see my above post as to why stealth suit CAN fire and move using markerlights.
Your post makes no sense. The Tau Codex specifically prohibits moving and firing heavy weapons, even if they are relentless. Specific > General.

This message was edited 1 time. Last update was at 2009/09/05 18:46:30


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Gwar! wrote:
warboss wrote:see my above post as to why stealth suit CAN fire and move using markerlights.
Your post makes no sense. The Tau Codex specifically prohibits moving and firing heavy weapons, even if they are relentless. Specific > General.


for someone who spouts RAW like you do, i'm suprised you apparently haven't read the tau codex before making such a broad and utterly wrong statement.

tau pg. 27

"Stealth Armor: ... are jump infantry subject to jetpack rules"

tau Pg. 27

"XV8 Crisis Battlesuit: ... are jump infantry subject to jetpack rules... the battlesuits are designed to compensate for light weapons fire recoil, so they do not count as moving when firing rapid fire weapons. this ability does not extend to heavy weapons"

BBB pg. 52

"Models with jet packs have the relentless special rule"

NO WHERE under the stealth armor does it say they are subject to the same limitations as crisis suits unless you are saying we should take a rule that appears under a separate heading for a different unit and apply it by proximity to the one above. that doesn't sound like RAW but how you would play it; this is a RAW thread.

so to recap again for those unclear on RAW, XV8 crisis suits cannot move and fire heavy weapons due to specific>general rules. Stealth armor can. broadsides can if you buy the upgrade. Gwar, if you have some other source of RAW for your assertion, i'd be interested in seeing it.


This message was edited 1 time. Last update was at 2009/09/05 19:14:03


 
   
Made in gb
Hanging Out with Russ until Wolftime







Well, excuse me for not reading a crappy codex. If stealth Suits like you say do not have this restriction, then they can. I was under the impression they had the same rules as the XV8 Suits.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

can you rephrase that so i can sig it?
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Massachusetts

warboss wrote:NO WHERE under the stealth armor does it say they are subject to the same limitations as crisis suits unless you are saying we should take a rule that appears under a separate heading for a different unit and apply it by proximity to the one above. that doesn't sound like RAW but how you would play it; this is a RAW thread.

   
 
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