Switch Theme:

team tournament at gamer's realm witch hunters and space marines team  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





This was a local team tourney at the Gamer's Realm in NJ.

Some pictures are a little blury as I have an old camera with no image stabilization and didn't hold it exactly steady while quickly snapping photos between turns since I wanted to finish my games.

Also big thanks to my partner Brad who remembered most of our opponents lists.

My Witch Hunters list
Cannoness
Jump Pack, Master Crafted Eviserator, 2+ save, ignore first insta kill wound, Book of St Lucius, Bolt Pistol
146

Elite
Daemon Hunter Inquisitor
Psycannon, Tarot, 2 Mystics, 2 Sage, 2 Warriors (1 Heavy Bolter, 1 Plasma Cannon)
167

Troops
10 Sisters of Battle
Veteran with Book of St Lucius, Melta gun, Heavy Flamer
Rhino with Extra Armor, Smoke Launchers, Search Light
Total 210

10 Sisters of Battle
Veteran. Melta gun, Heavy Flamer
Rhino with Extra Armor, Smoke Launchers, Search Light
Total 205

Exorcist 136
Search light

Exorcist 136
search light

Total 1000

My Partner Brad's Space Marine list
Librarian, Null Zone, Avenger 100 points
10 terminators, 2 cyclones, 1 chainfist 465 points
Venerable dread, multimelta+stormbolter 165 points
10 man Tac squad, Power fist, missile Launcher, flamer 195
Las/twin plasma razorback 75

Picture of Our Armies
http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0025.jpg



First Round
Mission is modified dawn of war kill points where hqs are worth 3 kill points
18 Massacre: scoring 10 or more kill points the opponents
15 major victory: scoring 6 or more kill points then opponents
12 minor victory: scoring more kill points then opponent
0 draw: score the same ammount of kill points as opponent
Bonus Battle points
+1 Headhunters: for each of your opponents generals you kill you get a bonus point up to 2.
+1 if all your hqs are alive
+1 if your opponents have no heavy choices at the end of the game

Opponents lists 1st Round
Marines
Librarian, Plasma Pistol, Smite, Avenger 115
5 Termies, 1 ass cannon, 1 chainfist 235
Dread, Multimelta, storm bolter 105
Thunderfire cannon 100
5 assault marines, melta bombs 105
10 man tac squad, missile, flamer 170
rhino with hunter killer 45
5 man tac squad

Tau
Farsight
3 retinue, 2 drones, 3 twin missiles, 3 flamers, 3 hwmt
11 firewarriors, vet, fish with burst cannons, disruption, multitracker
12 firewarriors, vet, fish with burst cannons, disruption, multitracker
1 hammer head, Burst cannons, disruption, Decoy, multitracker, targeting array

Setup
Opponents won first turn and placed 1 unit of marines with librarian in the center of the board only
We placed two empty sisters Rhinos 6 inches from the board edge towards the middle of the board so the Sisters can move on and get in 1st round before the Rhinos move forward to shine searchlights. Jump cannoness hides behind one of the Rhinos.

Game 1 Opponent Turn 1
They move everything on except for the 5 termies and Farsight and his retinue who are deepstriking. The thunderfire cannon and a rhino loaded with tacticals comes on the left, the dread and jump pack marines come on in the cneter while the tau come on the right side. The tau can not see their targets due to night fight.

Game 1 Our Turn 1
The Inquisitor squad moves in on the left and runs into the woods. The sisters move on and get in the Rhinos which both move 12 towards the Tau. The dread comes on and runs. Terminators combat squad and come on split up. Exorcist and the Razorback come on in between the Rhinos for shots at the Hammer head. 2nd exorcists comes on top of the hill along with the Tactical Combat squad with the missle. The right rhino shines a search light on the Hammerhead and the left rhino shines a search light on the Marine squad in the open with the Librarian. Termies fire cyclones at hammer head doing nothing due to cover saves. Razorback fires at the hammer head doing nothing The exorcist on the hill fires at the Hammerhead and destroys its railgun. Second exorcist fires at the Libarian's squad missing.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0001.jpg

Game 1 Opponent Turn 2
Left Marine Rhino moves forward. Jump Pack troops move up to the treeline. Devil fish and hammerhead move 6 to fire on the Sisters Rhinos. Dread misses the Sisters Rhino with its multimelta. Thunderfire cannon fires at left terminators killing 1. The Devil fish and hammerhead firing into the Sisters Rhinos only manages shaken results due to extra armor.

Game 1 Our Turn 2
Sisters Rhinos move 12 forward and smoke setting up for firing meltas at tau vehicles next turn with the Jump Cannoness following them. The right exorcist moves down the hill a bit to give the marine missle launcher a good line of fire. Dread, Terminators, Razorback all advance in the center. Fire from missle launcher, razorback and right termies cyclone is concentrated on the Dreadnaught however only getting a stunned result. Left exorcist fires on the thunderfire cannon killing it but leaving the Techmarine alive Inquisitor team fires into the Librarians squad killing 3 and some terminators fire at the squad too killing 1 leaving the Liby and 1 tac marine left.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0002.jpg

Game 1 Opponent turn 3
Farsight and his retinue arrive via deepstrike. Tech Marine runs forward. Jump pack marines jump back. Devil fish move back 6. Farsight + retinue fires at left terminators killing 1. Space Marine Rhino fires its hunter killer at our Dreadnaught and misses. Devil fish destroys the right Sisters Rhino while doing nothing to the left.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0004.jpg

Game 1 Our turn 3
Left Sisters Rhino moves up near the devil fish. terminators, dreadnaught and razorback push forward. Inquisitor squad and left terminators focus fire into Farsights squad killing the shield drones and 1 tau suit. Left exorcist fires into the dreadnaught making it unable to fire. Right exorcist fires at the Librarian and 1 marine, killing the 1 marine. Missle launcher fires at a devil fish but does nothing.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0005.jpg

Game 1 Opponent Turn 4
A devilfish moves 12 and unloads firewarriors who double tap the Sisters squad that fell out of the Rhino killing 3. Hammer head fires at Sisters killing none. Sisters pass their leadership and stay. Other devil fish fires at Rhino to no effect. Farsight and his retinue unload into the dreadnaught destroying its multimelta and shaking it. Rhino moves 12 and unloads the tactical squad who fire at the inquisitor squad killing a mystic and a sage. Jump Marines move towards the Sisters squad that fell out of the Rhino.


Game 1 Our Turn 4
Left Sisters Rhino moves 12 and unloads Sisters near the enemy Libby ready to double tap. Somehow the Librarian lives though the Sisters squad double taping him. Right sisters squads moves up and flamers and double taps the Firewarrior squad killing all but 3 fire warriors. Inquisitor squad and left terminators concentrate fire into Farsight and his retinue leaving only Farsight with a couple wounds on him. Razor back moves forward and lets out the Libby and squad who fire at the Jump marines, avenger gets canceled but with help from right terminators 3 marines drop. Right exorcist shoots Devilfish in the rear and explodes it.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0006.jpg

Game 1 Opponents Turn 5
Left Marines move forward and double tap the Inquisitor Squad killing all but the Inquisitor and a Sage which fall back) Rhino moves so that Farsight can hide behind it for cover. Farsight shoots the termies killing 1. Jump pack marines assault our libby and tac squad killing 2 while we wiff and get stuck in. Dreadnaught assaults the sisters squads killing a couple but they stay. Tau fire warriors on foot move back and fire on sisters again but do not score a kill.

Game 1 Our Turn 5
Inquisitor rallies. Inquisitor + dread + left exorcist + left termies all fire at Farsight but he just won't die. sisters on the right finish off the firewarrior squad, right termies, missle and right exorcist all fire on the librarian but he won't die. dread kills some more sisters. jump pack troops and our libby squad still stuck in assault

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0007.jpg

Game 1 Opponents Turn 6
Farsight fires at the dread again, left marines kill off the sage but not the inquisitor. dread fails to kill any sisters since I gave them an invulnerable save. hammerhead fires at the jump cannoness doing 1 wound.

Game 1 Our Turn 6
Far sight finally dies from combined fire from left exorcist and the librarian dies to the right exorcist and we kill the jump pack troops in assault.

We get a massacre with 3 bonus points from killing 2 hqs and having ours alive at the end.

Second Round
Mission was a pitched battle with 5 objectives.
Massacre control 5 more objectives then your opponents
major victory controlling 3 more objectives then your opponent
minor victory controling 1 more objectives then your opponent
draw controling same number
bonus points
head hunters +1 for each hq kill
+1 if opponents have no scoring units at end
+1 if your oppponents have no bojective markers at the end of the game

Opponents lists
Chaos
Lash Prince 155
3 Oblits 225
10 Berzerkers Rhino Fist 285
10 Plagues, Rhino Fist Plasma Melta Icon 335

Lash Prince 155
3 Oblits 225
2 Oblits 150
10 Berzerkers Rhino Fist Icon 290
5 Noise Marines, Rhino, Blastmaster, Sonic Blaster 180


Set up
We win the first turn so choose the side with 3 objectives. We set up mostly in cover with troops ready to hold the 3 bojectives on our side to the left. The inquisitor squad sets up hiding some of them behind a statue on the right.
The opponents set up on the right side in cover when possible setting up a rhino wall to grant the daemon princes cover and leaving the noise marines near an objective.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0008.jpg

Round 2 Our Turn 1
We move everything to the right since there isn't any enemies on the left side of the board. Both exorcists, the razor back and the inquisitor squad fire at the one front rhino we can see only managing to stun it :(.

Round 2 Opponents Turn 1
The right back rhino moves up covering the daemon price as it moves. All Rhinos other then the Noise marine rhino user their smoke launchers. Oblit fire immoblizes the right exorcist and blows the las cannon off the razorback, noise marines blaster master misses.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0009.jpg

Round 2 Our Turn 2
Jump Cannoness jumps up onto the top of the big building. Everything else shuffles to the right in an effort to get a better view for shooting the Chaos forces on the right. Exorcist 1 fire on the Noise marine rhino exploding it. Other exorcist and Inquisitor Squad fire on the Noise marine squad killing a few. Terminator Cyclones Fire at the Rhinos but do no damage.

Round 2 Opponents turn 2
2 Left Berserk Rhinos move forward and Left with the Daemon Princes trying their best to hide behind them. Unit of 2 Oblits moves forward and fires at the Inquisitor Squad an Exorcist failing to hit once and failing to penetrate with the other las cannon.

Round 2 Our Turn 3
Sisters Rhino heads towards their objective behind the huge building in the middle but immbolizes itself on terrain. Between the Cyclones and Exorcist 1 fireing on the Rhino destroying it and the berserkers fall out. Exorcist 2 fires at the daemon prince putting a wound on him. The Inquisitor squad fires at the Noise Marines killing a couple. Dread misses an oblit with its multimelta Cannoness jumps down from on top of the building and assaults the left Obliterator squad spending 2 faith to get an invulnerable save and for +2 strength for strength 8 to kill both Obliterators.


Round 2 Opponnents Turn 3
Berserkers move forward and run. Daemon Prince advances slightly. Second Rhino and Daemon Prince hide behind the tower. The forward daemon prince lashes the Inquisitor squad back into the marines so that Obliterators can fire their plasma cannons into them killing a few of the Inquisitor squad and 1 marine. Noise Marines deviate onto the an exorcist with their blastermaster stuning it.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0010.jpg

Round 2 Our Turn 4
Sisters get out of the Rhino and spread out to take both objective and then Rhino moves 12. Exorcist and Cyclones manage to miss or not wound only causing 1 wound to the foward daemon prince. Inquisitor squad fires at the noise marines killing 1. We forget to move the cannoness

Round 2 Opponents Turn 4
Berserkers get out to take the objective and Rhino advances to block line of sight. Oblits fire at the cannoness but she spends faith for an invulnerable and is not hurt. NOise marine blastermaster fires on an exorcist but fails to do anything. Melta out of the Plague Marine Rhino wrecks the sisters rhino they get out Lash Prince Lashes the inquisitor squad towards the Berserkers and the Berserkers eat them.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0011.jpg

Our Turn 5
Marines in the Razor back get out and move to get on the objective. The Librarian gets out and heads towards the Berserkers on the monumnet. Terminators move up to fire upon the berserkers behind the rhino killing a few. Libarian hits the Berserkers with Avenger + marines double tap them and Exorcist 1 finish off the daemon prince while exorcist 2 fires at the oblits in cover killing 2. Sisters Rhino advances. Sisters Melta the plague mairne Rhino destroying it.Cannoness assaults the Noise Marines killing a couple.

Opponents Turn 5
Plague Marines spread out near the objective. Berserkers hide behind Rhino on the objective. Lash Prince heads for cover. Oblit assaults the cannoness she spends faith for an invulerable and kills another plague marine.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0012.jpg
the other side with the Sisters Rhinos
http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0013.jpg

Our turn 6
Sisters get a 6 for difficult terrain and get in the Rhino but it can't move far enough to contest the objective as shown by the second picture. terminators and marines move and run but can't get close enough to the objective.
Cannoness manages to kill the last 2 noise marines before getting killed by an Obliterator powerfist.

Opponents turn 6.
Prince goes and hides. Other units camp objectives.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0014.jpg

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0015.jpg

We get a minor victory controlling 3 objectives to 2.

Third Round
Mission is spear heaad with capture and control
massacre for controling both objectives
major victory for controlling your objective while your opponent does not control theirs
minor victory for controlling your opponents objective while you do not control your own
draw if both control same number of objcetives

Opponents lists
Warboss, Attack Squig? Klaw
Bigmek, KFF, Klaw
12 Burnas + 3 Meks, CMBlasta
3x30 Grots, 2 grabbas 1 grot prod
2x30 Choppa Boyz, Big Shootas, Klaws, Bosspoles
2x3 Skorcha Tracks
3 Skorcha Kans
3 Rokkit Kans
3 Big Shoota Kans
3 Kannons, 3 ammo runtz, full krew

3rd Round Our 1st Turn
Opponent does not seize the intiative so we get to go first. Dread moves up and runs. First Exorcist comes out of hiding behind the hill concentrating our fire on the big mek whom the opponent made the mistake of putting by himself killing him. Rhinos move to allow for firing lanes. The second Exorcist fires at one of the groups of scorchers killing one and taking a weapon off another. The Inquisior squad shoots at kans killing 1 and blowing off power fist off another. Terminators advance and fire their cyclones at kans as well.

3rd Round Opponent 1st Turn
remaining skorchas in one move behind the hill, other unit heads straight for our lines. Orks and Grots start running towards our lines. 2 units Kans move foward and fire on the terminators killing 1. other unit of kans just runs. Cannons fire at the termies as well killing 1.



3rd Round Our 2nd Turn.
Rhinos start making an advance to their objective with the lead one on top of the hill smoking with the cannons following behind Dread gets up on top of the hill and multimeltas a kan. Exorcists poor fire into kans leaving only one. Inquisitor squad thins out the nearest grot squad.

4th Round Opponents 2nd Turn
Skorchers back up. Gots that were shot run again, other grots advance. flamer kan tries to make it to the rhino but doesn't. Cannons fire on the lead Sisters Rhino and wreck it forcing them to get out the back. Orks advance again.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0016.jpg



3rd Round Our 3rd Turn
Rhino moves over the hill. Exorcists fires on the Cannons wiping them out. Cyclones fire into the skorchers killing one. Inquisitor squad fires into the burnas and softens them up. Termies and Sisters move up and Assault and wipe up grots consolidating back. Dread runs in and assaults the burnas but they stick.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0017.jpg

3rd Opponents 3rd Turn
Grots head for cover, foward Horde moves left. Dreadnaught wins combat against the burna boys.


3rd round Our 4th turn
Sisters Rhino lets out sisters advances onto the hill near the objective. Razor back moves up 12 and lets out marines and liby. Terminators advance towards grots. Inquisitor + Sisters + marines + termies all fire into the forward boy squad killing most of them. Exorcist blows up the last kan. 2nd Exorcist kills the last scorcha. Dread gets on the objective. Termies assault the Grots and get stuck in. Cannoness charges the second mob away from the fist holders so none of them can attack and pull them off the objective. killing a few and surving.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0018.jpg

3rd Round Opponents 4th turn
Cannoness spends a faith for invuln save lives without taking a wound. Terminators stay stuck in against grots as they wiff.

3rd round our 5th turn
Rhino moves onto the objective, Sisters move towards the objective. Combined fire kills off the last mob Cannoness spends a faith manages to live again only taking a wound. Termies win against grots they run but no far.


Our 6th Turn
Combined fire sees the other grots off run when they fail their leadership. Sisters move towards the objective. dread moves to block grots if the consolidate. Cannnoness manages to live again spending the last faith

3rd round opponents 6th turn
Grots consolidate. Other Grots move and run towards objective but can't get close enough Cannoness dies but orcs can't consolidate far enough to claim the objective.

3rd round

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0019.jpg

We win with a massacre for controlling both objectives.


Fourth round
Mission is spearhead deployment kill points with 1 of the team mates starting in reserve
Bonus points is headhunters again, get +1 for each hq killed

Opponents lists
Orks
Warboss, Attack Squig, Klaw
10 Nobz, 4 Klaws, Painboy, Waagh Banner/Bosspole, Cybork Bodies
2x12 Choppa Orks, Klaws, Bosspoles
3 Trucks, Rams
2 Kans, Rokkits
Marines
Librarian, Termie Armor, Storm Shield, Melta Bombs, Avenger, Vortex of Doom
5 Termies, Ass Cannon
10 Tacs, Missile/Flamer, Fist, Rhino
10 Tacs, Missile/Flamer, Fist, HBolter Razor
3 Bikes+1Attack Bike, 2 Meltas+Multimelta

Set up
We win the first turn I set my Sisters on the board with Brad's Marines arriving from reserve. I set up the Inquisitor + retinue in the woods for cover with the Rhinos behind giving the Exorcists cover. Cannoness hides behind a vehicle.
The Orc player starts on the board and sets out the 3 trucks, the one in the middle has the nobs other 2 has boys. The kans follow up behind.

4th Round Oppnent Turn 1
Opponent seizes the iniative and the trucks move forward at full speed. The kans run.

4th Round Our Turn 1
Exorcist 1 fires at the Truck with the elites (nobs) in it and immobolizes it. Exorcist 2 misses the right troops truck with its one missle but the Inquisitor squad manageds to explode the right troops truck.

4th Round Opponents Turn 2
Some Tactical Marines on foot and some tactical marines in a Rhino come in on the right but immoblize their Rhino on terrain. Orks get out of their trucks and initiate their Waugh
http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0034.jpg
Warboss and nobs charge and eat the Inquisitor Squad

4th Round Our Turn 2
Terminators come on in two combat Squads both on the right side of the board near the Nobs along with the Razorback. Right Sisters Rhino Drives forward 12 and lets out the sisters who double tap the Truck boys down to 2 boys and the nob. Left Sisters Rhino drives forward 12 and lets out the Sisters which double tap the other truck boy squad killing most of them other then a boy and the nob. Exorcists and Terminators all fire into the nobs. Left Terminators assault the nobs along with the cannoness who spends faith to be strength 8 to insta kill nobs, losing all the terminators but 1 but killing enough nobs winning combat, the nobs fail their leadership and get run down by the cannoness.

4th Round Opponents Turn 3
Another Rhino comes on the right, along with the space marine bikes which turbo boast on the far right.
Truck tank shocks the Left Sisters squad and they fail their leadship with an 11 and run. The Ork squad on the right runs into the woods to try and attack the cannoness. Ork squad on the left assaults the Razorback just shaking it.

4th Round Our Turn 3
Tactical comes in a straight line to block the sisters from running off the board since they are within 6 of the left orks that assaulted the Razorback. Sisters on the left run again. Cannoness moves to intercept the bikes. Sisters Squad on the right finishes off the right nob and ork. Exorcist fires at bikes killing a couple. Exorcist and Cyclones from termies blow up the remaining trucks for kill points. Left Rhino moves forward to block the khans advance.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0036.jpg
(taken at the beginning of their turn 4 so the termies are deepstriking)

4th Round opponents Turn 4
Their Termies deepstrike in to the left of the tactical marine line with their librarian. Their librarian casts Avenger and kills off the Left combat squad. Kans advance and assault the Rhino exploding it. Tactical Marines shoot their missles at exorcists but do nothing. bikes shoot the cannons but nothing happens due to her spending faith for an invulnerable save. in the assault phase cannones spends another faith to be strength 8 to kill off the bikes.

4th Round our turn 4
Dreadnaught comes on. Left Sisters run off the board. Dread flames and assault termies, tactical near termies fires at them killing 1. Right Exorcist fires at Kans killing 1. Other exorcist fires at termies missing with its one shot. Libby detaches from tacticals and joins Termies. Cannoness jumps next to opposing Razorback. Termies fire at the Razorback with missles but miss so cannoness assaults it but misses. Dread totally wiffs in the assault with the terminators but the termies do nothing due to venerable.

4th Round opponents turn 5
Marine shooting is ineffective, The kan moves towards the razorback to try and assault it. Termies and Dread are stuck in combat, dread totally wiffs again and loses another weapon. Marines get out of the Razorback and assault the cannoness she spends the last faith for an invulnerable save to not die to the power fist. she kills 1 and they stick in combat.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0037.jpg

4th Round our turn 5
Termies with libby push forward, Exorcist kills the 1 kan by itself. Other exorcist fires at far marines killing 2. Sisters get back in their immobilized rhino. Cannoness dies to the marine power fist since no more faith to invulnerable save but kills another 2 marines. Venerable dread still sticks in not dying.

4th Round opponent turn 6
Marines get in Rhino + Razorback to not die.

4th ROund our turn 6
TErmies and libbies advance again try and kill Razorback. but fail. last termie and combat squad with fist assault the termies along with the dread they win.

http://s64.photobucket.com/albums/h163/vinnypau/40kteam081509/?action=view¤t=40kTeam081509_0038.jpg

Termies in the middle of the board are dead.

We win with a major vitory winning by 6 kill points.

We won the tournament and get $50 store credit each so we both end up picking up the new Demolisher since we both play Imperial Guard.

This message was edited 1 time. Last update was at 2009/09/05 00:40:42


 
   
Made in us
Longtime Dakkanaut






Thanks for taking the time to write this up! Shame about the camera really, some of the pic's came out nice but others, like you said, are blurred... oh well.
   
 
Forum Index » 40K Battle Reports
Go to: