Switch Theme:

Explain the Manticore  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Pyromaniac Hellhound Pilot






Will someone explain why the manticore is good?

Ap4 means meqs get their saves, if you roll 1 or 2 you should of just use another artillery piece with better ap, its to expensive to be considered a good anti-tank weapon, and you can only use it for 4 turns.

   
Made in us
Plastictrees






Salem, MA

It's about the strength and the D3 blasts, not the AP.

More blasts means a very high probability of getting the hole over a heavily-armored target like a land raider after the scatter (which gives the shot a 75% chance of glancing or penetrating an AR14 vechicle because of the two dice). The limited ammunition is offset by the fact that you only need one or two shots to kill most tanks, then can drive around and contest objectives if it's still alive.

It's arguably the most effective long-range AT gun in the list.

This message was edited 1 time. Last update was at 2009/09/06 02:50:09


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Pyromaniac Hellhound Pilot






160 points for a tank hunter, I am sorry this thing is only good on paper its like the air cav list. If I am paying that many points it needs to have av 14.

   
Made in us
Longtime Dakkanaut





It completely owns biker nobz, that's certainly something to be happy about. Its good against lots of targets, just not optimized versus MEQ.

As for Marines, I'd expect marines to be in cover or in transports, so you're trading roughly double the firepower of a Basilisk in exchange for letting them make 33% more saves (3+ v 4+) and it only costs about 25 points more.

Jack

This message was edited 1 time. Last update was at 2009/09/06 03:26:17



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
Nasty Nob on a Boar





Galveston County

Agreed. It only has the 4 shots, but it plays more in line with the turns. And if it survives, it can run around the board.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Banelord Titan Princeps of Khorne






CKO wrote:160 points for a tank hunter, I am sorry this thing is only good on paper its like the air cav list. If I am paying that many points it needs to have av 14.


Except it's actually good. Did you not read what everyone else has posted?

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Dakka Veteran





The key is that it's pretty effective against most targets. Good chance to hurt armor, considering it's str 10, ord and hits side armor if fired indirectly. Obviously, it will completely destroy any horde type unit (orks, nids, guard blobs).

Even against MEQs or TH/SS termies it's not bad. Should force plenty of wounds on MEQs...enough to get a chance to kill key models off. Against TH/SS guys, the key seems to be forcing lots of wounds, and multiple str 10 blasts will do it.

The str 10 ignores most units' FNP and threatens most characters with insta-death.

Sure, the fact that it's AV12 isn't as nice as AV14, but you have options there, too. AV12 is cheaper, so you can have a horde of AV12 stuff, or throw a few AV 14 models into the other 1-2 heavy slots you have. All in all, the manticore is a hell of a unit.

This message was edited 1 time. Last update was at 2009/09/06 04:30:21


Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Nasty Nob on a Boar





Galveston County

I put it right up/next to the Hydra Flak.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in ph
Rough Rider with Boomstick






I use it a lot, and the 4 turns is more than enough to destroy thing(s) that it needs to destroy....the potential for multiple blast templates will punish units deployed/stacked together...

Besides, the manticore is just 1 HS slot....I will tend to use a bassie for the other slot for ap3 goodness, and marbo is there for big pie plates for nasty 2+ models (termies)....

The only weakness I have encountered is facing off versus wave serpents, as the s10 and ordnance bonus in killing vehicles is negated (it works versus falcons though), but any disembarked eldar unit is really toast (maybe except wraithguard and pathfinders in cover)....



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Pyromaniac Hellhound Pilot






Im not saying the thing is bad, its just that for the points you spend you can buy alot of things that can do the same thing. The battlecannon is just as good against nob bikers, I like the ap over high volume shots.

   
Made in au
Malicious Mandrake





Manticores suck. Min range; 24". Biker Nobz will be in that in 1 turn.

*Click*  
   
Made in ph
Rough Rider with Boomstick






Min range of 24" is for indirect only, you can fire directly with no minimum range...

@CKO.....well, the battlecannon cannot fire d3 pie plates.....what makes the manticore deadly is it's ability to fire up to 3 s10 ordnance pie plates, which is enough to instakill nobz warbosses....and as you know that 2 point boost over s8 is a BIG factor when it comes to long range tank busting.....

What makes the manticore good is it's flexibility vs infantry and armor...say comparing versus a medusa w/ bastion breacher or even a standard russ.....and it's ability to shoot indirect and directly.....

Then again, I say the manticore (this applies to other artillery vehicles as well) work best when there are a lot of other vehicles around....if not it is an instant target and will not last long.....

This message was edited 1 time. Last update was at 2009/09/06 11:17:17




40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Martial Arts Fiday






Nashville, TN

CKO wrote:Im not saying the thing is bad, its just that for the points you spend you can buy alot of things that can do the same thing. The battlecannon is just as good against nob bikers, I like the ap over high volume shots.


So... it is the same S/AP -wise but with d3 shots so it's ...bad?

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in gb
Morphing Obliterator





CKO wrote:Im not saying the thing is bad, its just that for the points you spend you can buy alot of things that can do the same thing. The battlecannon is just as good against nob bikers, I like the ap over high volume shots.


This is your mistake right here. In 5th everything usually has some sort of cover save, so low AP weapons arent as good as high shot weapons. Against marines in cover my d3 S10 AP4 templates beat your singel S8 AP3 one. Its also better against terminators, hordes, MCs and vehicles. So basically a manticore is better at killing everything than a leman russ.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Use the manticore as the everything backfield all-rounder & use more specialised & more heavily armored LR tanks like the eradicator and the executioner to deal with pathfinders/lurking gaunts and TEQ/MEQ's.

Personally I'll probably field the Medusa with bastion breachers every time not because its more kill (its not, its wound threshold is waaay lower aswell as its Anti-armor hits threshold) but it is by far the best weapon to take out a monolith...

...Although I could be horribly wrong here, assuming atleast two blasts does the second extra orderance roll (2d6 (unlike the medusa BB's) pick the highest) offset the improved damage afforded by the AP1?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ph
Rough Rider with Boomstick






more hits = more chances to roll on the damage table = more chances to kill the monolith....assuming you roll more than 1 shot, i would say yes the manticore has a better chance, especially since the monolith is so large so firing direct, or indirect with LOS, you can still roll a moderate number on the scatter dice and still hit the thing....



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Longtime Dakkanaut





The Manticoire is brilliant, definitely the best Artillery choice for the IG.

It has only one flaw...not being able to be taken in squadrons!

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

160 points for a tank hunter, I am sorry this thing is only good on paper its like the air cav list. If I am paying that many points it needs to have av 14.



Sorry, but i have to laugh at this bit.
You expect an AV tank hunting vehicle for 160 points!?
Land raiders and liths both teeter around the 250 mark for AV14 tank hunters, so you have no chance really.

The manticore is amazing, multiple blasts mean you have a nice area coverage, high strength means alot of dead models / vehicles.
due to cover being a big thing now Strength is alot better than AP.
AP2 against someone in cover? means nothing.
A high strength weapon capable of instant death and will pretty much allways wound, where do i sign?

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ph
Rough Rider with Boomstick






With the manticore and other IF weapons, if the target is in LOS and more than the minimum range, you can still fire indirect and get to subtract the BS of 3 from the scatter dice...this has the advantage of removing the cover save of the target....for me this is the true advantage of artillery since with TLOS you can practically see everything, and as long as you do not move and the target is beyond the minimum range, you can sit back and take advantage of cover saves, while shooting indirect at a target in LOS and removing his cover saves as well as hitting side armor (if the target is a vehicle), unless he also has artillery to counter battery you...



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Nasty Nob






Gardner, MA

How are the multiple blast templates placed? touching each other or stacked on top?

A man's character is his fate.
 
   
Made in pt
Tea-Kettle of Blood




kaiservonhugal wrote:How are the multiple blast templates placed? touching each other or stacked on top?


When firing directly, place each template individually as you wan't then roll for scatter for each one.

When firing barrage, place one template, roll for scatter then roll scatter for the other templates, if you get an arrow the template is placed touching the first in the direction that the arrow points, if you get a hit you can place it anyway you wan't as long as its touching (or overlapping), a previously placed template.
   
 
Forum Index » 40K General Discussion
Go to: