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![[Post New]](/s/i/i.gif) 2009/09/06 21:18:36
Subject: What Do you want In Codex:CSM 5th edition?
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Nasty Nob on a Boar
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Here is my obligatory:
Maybe instead of two codex, Daemons and CSM should be in one dex?
I'm also on board for CSM 3.5 being brought to CSM 5.0.
I'll even throw in for LatD.
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![[Post New]](/s/i/i.gif) 2009/09/06 21:51:50
Subject: What Do you want In Codex:CSM 5th edition?
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Nasty Nob on a Boar
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LL - Can you troll your own thread?
Red Corsairs/Red Scorpions = nice new toys, same ol' marines.
Although the thought of having CSM summon actual flamers would be sweet. . .
Was the current CSM codex released prior to or during 5th?
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![[Post New]](/s/i/i.gif) 2009/09/07 02:13:50
Subject: What Do you want In Codex:CSM 5th edition?
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Nasty Nob on a Boar
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Since we're in the proposed rules: Should Marked units only be able to summon daemons of their mark? And if you go with MoCU, what daemons should you be able to summon?
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This message was edited 1 time. Last update was at 2009/09/07 02:14:04
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![[Post New]](/s/i/i.gif) 2009/09/08 00:25:59
Subject: What Do you want In Codex:CSM 5th edition?
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Nasty Nob on a Boar
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HBMC:
Chaos Vehicle Upgrades-
Tz = -1 on the damage charts
Kh = Deff rolla equivalent
Ng = Vehicle gets 5+ save vs shooting
Sl = -2 LD Tank shock
MoCU = Make all Chaos Rhino's Open Topped or have the option.
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![[Post New]](/s/i/i.gif) 2009/09/08 17:30:44
Subject: What Do you want In Codex:CSM 5th edition?
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Nasty Nob on a Boar
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wuestenfux wrote:
Well, open topped Chaos Rhinos would be assault vehicles allowing the mounted unit to charge after disembarking.
That was the point
CSM = rhino rush - draw back is it's open topped, even with marines in power armor.
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![[Post New]](/s/i/i.gif) 2009/09/08 19:00:02
Subject: What Do you want In Codex:CSM 5th edition?
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Nasty Nob on a Boar
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More Vehicle upgrades: Tz = Possessed - Flamers have possessed your vehicle. Add Flamer - may use template anywhere from the vehicle. Kh = Possessed - Overcharge! Vehicle may Tank Shock a unit within 18" while treating terrain as one less (Dif T = no effect, DT = Dif T) (to be used with Khorne Rolla from above) Ng = Possessed - Auto Hit Str 3 Poison cloud wounds ALL units within 3" without the Mark of Nurgle Sl = Possessed - All Morale, LD, Stat tests within 12" are made at -1 (in addition to the -1 for a TS unit from my previous post)
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This message was edited 4 times. Last update was at 2009/09/08 19:02:30
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