| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/09/10 14:15:11
Subject: New ork player army list...opinions wanted
|
 |
Newbie Black Templar Neophyte
georgia, usa
|
I am new to orks. I have a ton of models thanks to black reach, and I'm trying to come up with a flexible all-comers force in the 1500 and 1750 range.
I'm thinking a warboss with squig, big choppa, bosspole, 'eavy and cybork.
5 or 6 full boyz squads with pistol and ccw, nob w/ bosspole and power klaw, with all rokkits.
As for the remaining points: deffkopters w/twin-linked rokkits.
Are deffkopters worth the points in combat effectiveness and survivability? Should I add a couple of buzzsaws to each unit, or just keep them as gunships?
should I switch a few or all boyz squads to big shootas instead of rokkits?
Any advice or opinions would be greatly appreciated!
|
|
This message was edited 2 times. Last update was at 2009/09/10 14:21:20
HERE I STAND, AND HERE I SHALL FALL.
LEMAN RUSS at the BATTLE OF RISING FELL |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/10 14:30:01
Subject: New ork player army list...opinions wanted
|
 |
Sinewy Scourge
|
PK on the warboss, big choppa is not something he ever be caught with.
Rokkits are one of the few sources of AP3 in orks, so no don't swap them.
Deffkoptas are, for lack of a better word, inconsistent.
Some people report good outcomes, some have had bad experiences, Take the buzzsaws as using them on gunships means that your shooting, which with orks is an optional extra and not the core ideal.
Also take a nob squad for the Boss, not a full squad, but enough to spread out the wounds. Give 2 or 3 of them PKs and the rest big choppas, and make sure they have eavy armour.
|
Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/10 17:48:42
Subject: New ork player army list...opinions wanted
|
 |
Growlin' Guntrukk Driver with Killacannon
|
if your running 5-6 Full squads of 30 Boyz, your already set. Ghazzy is an amazing choice from an HQ even for the points. Also, with a horde list, you need a KFF mech for the 5+ cover save.
You could also go with 9x Kill Kans (3x3) and run them infront of your boyz as they march up the field.
Coptas suck to be quite honest. Stick with the Horde/green tide build and you cant go wrong. Automatically Appended Next Post: Oh yeah i almost forgot...If your running Sluggas (which you should) dont ever give them rockets or big shootas. You want to be running every turn to get stuck into CC as soon as you can. So you prob will never use the Rockets or Shootas during your shooting phase.
Ork anti tank=PK use them =)
|
|
This message was edited 1 time. Last update was at 2009/09/10 17:49:48
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/11 06:05:23
Subject: New ork player army list...opinions wanted
|
 |
Sinewy Scourge
|
Another idea is a KFF Big Mek, Ghaz or mega-armour warboss, Mega-nobz all stuck in a BW.
Actually KFF + BW is a pretty good base for many Ork strategies, although it would push you into the next size category.
I agree with the dark wooly one on koptas but a lot of people on this forum will jump in and defend them, and Derail the thread if they so much as think that someone points out their lack of hardness.
|
Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/07 05:59:46
Subject: New ork player army list...opinions wanted
|
 |
Newbie Black Templar Neophyte
georgia, usa
|
Thanks for all the advice. I will definitely incorporate the KFF & BW, and perhaps ghazzy into my 2k and beyond.
So the plan now for 1500 to 1750 is max out boyz w/ sluggas & choppas and nob w/ PK, 1 nobz unit with 3 PKs and painboy, 1 pimped warboss w/ PK, and I'm thinking a weirdboy warphead perhaps.
Weirdboys seem random, but also possibly effective.
As for the KK strategy, I like it, and will definitely be building it slowly over time. What's the most effective armament on the KK?
|
HERE I STAND, AND HERE I SHALL FALL.
LEMAN RUSS at the BATTLE OF RISING FELL |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/07 13:25:54
Subject: New ork player army list...opinions wanted
|
 |
Tower of Power
|
Power klaw on the boss.
Rokkits are ok, can be good when they hit.
Add a buzzsaw or too.
Lootas rule btw, and so do nobz.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/07 20:23:52
Subject: Re:New ork player army list...opinions wanted
|
 |
Resentful Grot With a Plan
|
As for the KK strategy, I like it, and will definitely be building it slowly over time. What's the most effective armament on the KK?
By far the Grotzooka. Ive wiped out entire MEQ tac squads in one round by 3 KK's w/Grotzookas
|
6900 and still going
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/28 12:19:46
Subject: New ork player army list...opinions wanted
|
 |
Newbie Black Templar Neophyte
georgia, usa
|
Ok, I'm definitely going with ghazzy, w knobz & big mek w/ kff in a battle wagon. Afew questions about bw.
Should I keep it open-topped for disembark or get the armor upgrade that seals it up, making it less vulnerable to getting utterly destroyed by a melta weapon? And if I go with the upgrade, what are the disembarking points on the vehicle?
Other upgrades I'm planning are: deff rolla, grot riggers, red paint job, and armor plates. Any others I should consider?
What about a kill kannon? Seems pointless as the vehicle is planned to be a dedicated transport. But later in the game it might come in handy. What about other weapon options?
Thanks for all the advice.
|
HERE I STAND, AND HERE I SHALL FALL.
LEMAN RUSS at the BATTLE OF RISING FELL |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/28 12:36:24
Subject: New ork player army list...opinions wanted
|
 |
Tower of Power
|
You keep the battlewagon open topped so you can assault out of it.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/28 20:52:56
Subject: New ork player army list...opinions wanted
|
 |
Mutilatin' Mad Dok
|
gothmog wrote:I am new to orks. I have a ton of models thanks to black reach, and I'm trying to come up with a flexible all-comers force in the 1500 and 1750 range.
I'm thinking a warboss with squig, big choppa, bosspole, 'eavy and cybork.
5 or 6 full boyz squads with pistol and ccw, nob w/ bosspole and power klaw, with all rokkits.
As for the remaining points: deffkopters w/twin-linked rokkits.
Are deffkopters worth the points in combat effectiveness and survivability? Should I add a couple of buzzsaws to each unit, or just keep them as gunships?
should I switch a few or all boyz squads to big shootas instead of rokkits?
Any advice or opinions would be greatly appreciated!
Get Rid of the Squig and Choppa. Give the Warboss the Set up with what the black Reach has. Twin Linked Shoota and Powerclaw and give him the Boss poll and Eavy armor and cybork Armor. Boys set up is Ok. You might want to trade one or two of those Teams of Slugga Choppa Boys in for Shoota Boys.
DeffKopters are alright but there are better things to use In My opinion. Adding Buzzsaws to them could make them nasty. I would go with Nobs on warbikes with Waagh banners and one or two power claw guys myself but thats a bit expensive.
As for other Advice
Team 1:
HQ:Grazskull Thraka
HQ:Mad Dok Grotsnik
Elites:Meganobs 7 or 8 of them I think it is
Transport:BattleWagon...Painted Red, Beff it up as much as possible.
Throw all that into a single troop and BAM, You got a very powerful force of guys that can almost never be killed.
Or if you do not want mad dok in your army. Big Mek with Shock Attack Gun is a great Idea. Surround him with Gretchen and they take the wounds while he shoots stuff and when aiming for that Vital HQ or Elite troop that can devistate your army or win the game for your opponent. Hope you roll Double 6's.
|
|
|
|
 |
 |
|
|