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Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

hi everyone.

me and my brother are discussing about how meltaweapons work then in half range.

my brother says you just add a dice without adding with the other so you get two shots.

i say you get 2D6 (you know, +'ing the two dices).

who is right?
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

This is a YMDC query.

Moving thread.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Krazed Killa Kan






Columbus, Oh

Nope.. melta weapons AP within 1/2 range is STR + d6 + d6. NOT Str + (d6x2)... NOR is it 2 hits at Str + d6 each..

-P

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in gb
Hanging Out with Russ until Wolftime







2D6 means you roll Two 6 Sided Dice and add them together. If it were 1 Dice times 2 it would be D6x2

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Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

thanks for the help and srry for placeing this question in the wrong forum
   
Made in us
Heroic Senior Officer





Woodbridge, VA

And just so you know how to fish...

Page 2, main rules covers dice and spells out the 2d6 = d6+d6 bit.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
 
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