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Made in us
Been Around the Block




Shrike-195 points

Cato Sicarius- 200 Points

Terminator Assault Squad-200 Points
5x TH SS

Land Raider Redeemer-255
EA

Tactical Squad- 180 Points
Lascannon, Flamer

Tactical Squad-180 Points
Lascannon, Flamer

Scout Squad- 170 Points
BP CCW, PF

Scout Squad- 170 Points
BP CCW, PF

Devastator Squad- 230 Points
4x Missile Launchers

Whirlwind- 85 Points

Scout Squad- 135
Telion, 3x Sniper Rifles, 1x Heavy Bolter

Let me know what you think. Any commments/criticisms(be constructive at least please) are appreciated.
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Why 4 Missile Launchers on the Devastator Squad? I don't play Marines but I know that 2 or 3 Plasma Cannons, a Multi-Melta and a Lascannon are much better the Missile Launchers.

 
   
Made in us
Storm Trooper with Maglight





CT, USA

Why only 5 TH/SS guys? Might as well be 10 if you're going for that 1st turn assault gimmik.

...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Annoyed Blood Angel Devastator




Alaska

phantommaster wrote:Why 4 Missile Launchers on the Devastator Squad? I don't play Marines but I know that 2 or 3 Plasma Cannons, a Multi-Melta and a Lascannon are much better the Missile Launchers.

4 Missile Launchers in a Dev squad gives them the most versatility. Either firing at infantry or pinging armor, it also keeps them cheap. Starting putting it other weapons the cost rises pretty sharply.

Current Army: Too many freaking Jump Packs 1500
Gwar! wrote:The newb has it right.
 
   
Made in se
Sybarite Swinging an Agonizer





Remove devs and take some armour instead for 255pts you get 3 dakkapreds they take more punishment and deals alot more damage to. and those first turn assulters will get a pretty good beating when they are alone in your oponents lines,

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Adolescent Youth with Potential




I agree with above post, drop devs add armor of anykind a dread in a drop pod could be helpfull becuase your scouts alone arent that impressive for a turn 1 assault. Scouts and dread tie stuff up until your th/ss termies can get into the mix also 10 th/ss termies 3+ inv save everyone will waste all there shots at these guys which will give the rest of your army free regin.
   
Made in us
Awesome Autarch






Las Vegas, NV

I use a first turn charge list too, although it is a lot different. I use assault marines, scouts and termies with a gating libby as it makes the army so much faster and you can hit with a lot more force on turn 1.

As others have said, I would focus more on the assault aspect of it. Drop the devs, the tacs and take some assault marines, IMHO.

Good luck with it, I had a ton of fun playing my alpha strike marine list.

   
 
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