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Made in us
Fresh-Faced New User



Ann Arbor, MI

Has anyone had much experience with the Cogs yet?

I played a single 3000 point battle as the Cogs versus the Karmans. I didn't choose a Type 3 Strider, instead opting for more Type 3 Infantry, and as a result his King Mammoth rolled right over me.

Now we're playing again, only this time he's going to be Cogs, and I'm thinking maybe Red Blok, but it might be fun to play Karmans again... and I've always loved the Therians.

Anyway, I'm just looking for general strategies I can use against the Cogs, no matter what army I choose.

They fire so many shots, and everyone has at least 1 reroll, so I'm expecting a lot of hits coming my way. I'll need cover for sure, and then I was thinking about Red blok because of their impressive AFV armor.
   
Made in us
Regular Dakkanaut




Milford, MA

Jammers pretty much take care of the AFV armor problem.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I am inclined to thing a UNA army can outgun them, so long as you concentrate on getting in a lot of the basics at the expense of specialist units. Steel Troopers in full squads and Fire Toads for the core of your force. If you got enough Damocles boxes you should have half the army srt up for you. Now add enough assorted Tac arms to laser designate so you can concentrate fire and annihilate the Cog vehicles piecemeal. Forget the specialist units, you cannot out specialise Cogs but I thibnk you can take far more bodies out heal them and outgun them even allowing for the disconcerting fact that they seldom ever miss.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in at
Speedy Swiftclaw Biker




Austria-Graz

As it was summer holidays, I was not yet able to play with or against the cogs, ut the overwhelming horde is good answer too.

but for my two cents I would say to focus on the following points:

Mortars... Indirect fire, blasts and grounding: Mortars of the Sierps(6 damage) can damage cogs inf */** in a 4+, inf*** on a 6+ Not the most accurate but quite devastating nevertheless

Flamers Indirect fire, blasts and grounding: Molots for example with damage 8 can kill inf * on a 3+, inf ** on a 4+ and inf *** on a 5+ even the type * AFV can be hurt on a 6+ (not recommended as they only get one hit but good enough for indantry... Ungroundable units with majority of heroes is a problem, thus I recommend

and both weapons being indirect fire can a) igonore cogs cover (making them more vulnerable) and b) "only" one figter needs to have LoS (protecting most of the units of the dreded jammers

SNIPERS-- Dragonov commandos /groupa S, Babs 0 alor other snipers will certainly make some troubles for any Cogs heroes

Anti AFV--> this is slightly more dfficult for red blok, but not impossible... the all famous rocked launchers are good for type * AFV, they will suffer versus the vandal, but a gencol list running double Urods is a good answer...other answers is the Hussar for long/Short range, or even the kossaks MAY provide the fire support they need. Other armies like therians should get Incubbi golgoths yes or yes. UNA can use heavy missile laucher/Laser guns lists



   
 
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