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As it was summer holidays, I was not yet able to play with or against the cogs, ut the overwhelming horde is good answer too.
but for my two cents I would say to focus on the following points:
Mortars... Indirect fire, blasts and grounding: Mortars of the Sierps(6 damage) can damage cogs inf */** in a 4+, inf*** on a 6+ Not the most accurate but quite devastating nevertheless
Flamers Indirect fire, blasts and grounding: Molots for example with damage 8 can kill inf * on a 3+, inf ** on a 4+ and inf *** on a 5+ even the type * AFV can be hurt on a 6+ (not recommended as they only get one hit but good enough for indantry... Ungroundable units with majority of heroes is a problem, thus I recommend
and both weapons being indirect fire can a) igonore cogs cover (making them more vulnerable) and b) "only" one figter needs to have LoS (protecting most of the units of the dreded jammers
SNIPERS-- Dragonov commandos /groupa S, Babs 0 alor other snipers will certainly make some troubles for any Cogs heroes
Anti AFV--> this is slightly more dfficult for red blok, but not impossible... the all famous rocked launchers are good for type * AFV, they will suffer versus the vandal, but a gencol list running double Urods is a good answer...other answers is the Hussar for long/Short range, or even the kossaks MAY provide the fire support they need. Other armies like therians should get Incubbi golgoths yes or yes. UNA can use heavy missile laucher/Laser guns lists
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