How does it not? Your models are now no longer where they were when you started, they now occupy another space. Simply because that space isn't physically on the board (unless you have a truly awesome Chimera conversion) does not mean they didn't move from one location to the other.
However, I would note the strongest argument for it - and as an answer to my own query to Gwar! "a unit can embark on to a vehicle by moving each model...in the Movement phase."
Moving is used here as a present continuous tense (and I'm fairly sure a gerund, but I may be wrong there - it doesn't really matter) but it puts the action of the movement as active at that moment, and that moment is defined as the Movement phase that you moved to within 2".
Therefore if you move up in one movement phase but do not embark, you must "move" to within 2" again in order to have the right to embark - you don't need to call it 0, like Gwar does, as mathematically I suppose it's incorrect if functional. Call it 'moving' 0.000001" with one model if you prefer. But for the act of embarking, as noted on page 66, you will have had to actively moved in that current movement phase.
But allow me to throw back a question at you. What difference will it make whether or not their embarking in the first round counts as moving?
The only potential advantage is perhaps trying to claim your deployment placement as moving so as to embark on your opponent's turn (which you cannot because you need to embark in your movement phase) and the vehicle's movement will not be affected so...
What's the difference if it counts as movement?
My only potential guess is heavy weapons. If you're trying to pull that then I'd have to say you're not allowed since, as noted above you did move, albeit perhaps but a millimeter, but I see no other advantage to be had by trying to claim an embarkation is not movement.
Edit: Oh, is it so you can drive the Chimera up on turn one and disembark right away so you can potentially be assaulting on Turn 2? That could work to an advantage.
|