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![[Post New]](/s/i/i.gif) 2009/09/13 00:12:58
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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HQ:
Wolf Guard Battle Leader
w/ Frost Axe, Storm Shield, Thunderwolf, Wolf Tail Talisman
[175]
Elites:
(10) Wolf Scouts
w/ Meltagun, 2x Power Weapons
Wolf Guard
w/ Power Fist
[233]
Troops:
(9) Grey Hunters
w/ Meltagun, Power Fist
Wolf Guard w/ Frost Blade
Rhino
[238]
(9) Grey Hunters
w/ Meltagun, Power Fist
Wolf Guard w/ Frost Blade
Rhino
[238]
(9) Grey Hunters
w/ Meltagun, Power Fist
Wolf Guard w/ Frost Blade
Rhino
[238]
Fast Attack:
(5) Thunderwolf Cavalry
- Mark of the Wulfen
- Storm Shield
- Frost Blade, Storm Shield
- Thunder Hammer
- Meltabombs
[375]
[1497]
An all-comers style list. GH go for objectives, while the Scouts act like Kommandos. The TWolves and WGBL are meant to trash people. With an effective assault range of 19-24", they seem like a disgusting unit.
Thoughts?
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![[Post New]](/s/i/i.gif) 2009/09/13 01:08:34
Subject: Re:[1500] New Space Wolves
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Storm Trooper with Maglight
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Very Good. Could be a real pain to fight. Not much firepower, save the scouts. Thunderwolves make up for this a bit, but not enough imo. You should be all set unless up vs. someone who brought alot of guns.
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![[Post New]](/s/i/i.gif) 2009/09/13 05:46:18
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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So, just don't play against Tau and Eldar?
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![[Post New]](/s/i/i.gif) 2009/09/13 06:24:44
Subject: [1500] New Space Wolves
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Agile Revenant Titan
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I like your GreyHunter/WolfGuard set up. The TWC seem expensive, but I like the overall feel of the unit. Do they come with Frags? (I've not seen the codex yet)
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2009/09/13 06:49:25
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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I am almost positive they do have grenades (they are basic Marines on awesome mounts). They are expensive as all hell, but they seem like they would be extremely strong. My big thing is that I am not sure if I want to go for 3 or 5 in a squad. The former means I might end the assault in their turn, while the latter is going to obliterate and might find itself getting shot up. Of course, with a few 3++ saves and wound allocation, does it matter?
The only thing about the GH/WG set-up I dislike is that I lose the extra Meltagun for having 10 GH, but the extra +1S power weapon in the squad seems more useful overall.
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![[Post New]](/s/i/i.gif) 2009/09/13 06:59:29
Subject: [1500] New Space Wolves
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Bounding Assault Marine
Los Angeles
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it's really a shame that the Fenrisian wolves can't take objectives when taken as Troops, or else Canis, 3 Wolfguard BL on a t-wolves, 3 iron priests on t-wolves, 4 15 strong wolves squads and 3 thunderwolf cav squads would be awesome!
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2009/09/13 08:06:58
Subject: [1500] New Space Wolves
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Ladies Love the Vibro-Cannon Operator
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The Grey Hunters are nicely configured.
However, the TW Cavalry is a huge point sink.
Not sure if they make their points back, especially if the enemy is fully mech.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/13 08:34:04
Subject: [1500] New Space Wolves
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Decrepit Dakkanaut
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Those are some expensive units.
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![[Post New]](/s/i/i.gif) 2009/09/13 09:29:26
Subject: [1500] New Space Wolves
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Loyal Necron Lychguard
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Your TWC aren't right; only one can take a special CCW weapon.
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![[Post New]](/s/i/i.gif) 2009/09/13 18:21:21
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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MasterSlowPoke wrote:Your TWC aren't right; only one can take a special CCW weapon.
That is right. No big deal, though. I can just toss the Frost Blade, leave the Storm Shield, and give him Meltabombs. I can take the Meltabombs off the other and leave him base. That keeps them unique and gives me ~20 points for something elsewhere in the army.
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![[Post New]](/s/i/i.gif) 2009/09/13 18:29:37
Subject: [1500] New Space Wolves
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Bounding Assault Marine
Los Angeles
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I wouldn't spend anything on making the TWC more expensive then they already are. Str 5 t 5 cav with 4 rending attacks (5 on charge), for 50 points is good, adding anything else to make them 80+ points makes them too expensive, IMHO.
5 regulars with a WGBL or Iron Priest on a TW and you have a rock hard unit. trying to kit them out to take advantage of a silly rule seems a waste of 125+ points.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2009/09/14 02:55:21
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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Silly rule? I can absorb 5 wounds and not lose any combat effectiveness with my current set-up. For ~100 points, I can ensure none of them die easily, which is worth it for a unit that already costs as much as it does. That is like running Terminators and not getting a Land Raider, pretty much.
Also, an Iron Priest is an Elites choice, right? He isn't an IC so he cannot join the unit, I believe. I am planning on a WGBL, though, as that saves points vs a Wolf Lord.
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![[Post New]](/s/i/i.gif) 2009/09/14 03:02:22
Subject: Re:[1500] New Space Wolves
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Wraith
O H I am in the Webway...
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It looks ok but the wolf scouts seem a bit out of place. The rest of the army is fast while they are not.
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He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/09/14 04:22:06
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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Ork Kommandos are a good example of what a unit like that can do. While they may never earn back their points, the simple fact that most armies will avoid contact with them by keeping away from the board edges is useful when you want to have them bunch up a bit. The effective 12" assault range of my Scouts, with a pair of PWeapons and a Fist, will keep people at a distance.
That suits the army set-up, because every inch will count when I need to swing my TWolves into them. Also, they can Infiltrate and Scout. That is just awesome, I think. Way stronger overall than Kommandos, with the same basic mission.
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![[Post New]](/s/i/i.gif) 2009/09/14 05:13:37
Subject: [1500] New Space Wolves
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Painlord Titan Princeps of Slaanesh
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I thought Wolf Guard couldn't ever join scouts?
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/09/14 05:24:38
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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Spellbound wrote:I thought Wolf Guard couldn't ever join scouts?
Pretty sure they can in the new Codex.
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![[Post New]](/s/i/i.gif) 2009/09/14 05:33:46
Subject: Re:[1500] New Space Wolves
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Steadfast Grey Hunter
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EzeKK wrote:It looks ok but the wolf scouts seem a bit out of place. The rest of the army is fast while they are not.
Scouts don't need to be fast. They can outflank or come in behind enemy lines. So they can already get pretty close. And the scouts are kitted out very nicely. I dont really know if you need 10 scouts though. I would go down to 5 or 6.
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![[Post New]](/s/i/i.gif) 2009/09/14 06:30:27
Subject: [1500] New Space Wolves
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Ladies Love the Vibro-Cannon Operator
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Well, the army as it is seems rather potent.
It lacks supporting fire.
The enemy will try to immobilize or destroy the Rhinos early in the game so that the Grey Hunters have to take a walk.
The initial charge of the TW's is almost impossible to stop.
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This message was edited 1 time. Last update was at 2009/09/14 06:30:36
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/14 06:42:47
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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That is one thing I miss. A few Preds would be great, to draw off fire from the Rhinos. I just don't have the points, really, without knocking out something that is either extremely strong (TWolf Cav) or vital (Troops).
At least when I hit 1750, I am golden.
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![[Post New]](/s/i/i.gif) 2009/09/14 06:55:45
Subject: [1500] New Space Wolves
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Ladies Love the Vibro-Cannon Operator
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Yeah, its pretty clear how to deal with this army.
The only unpredictable element are the Wolf Scouts.
Its a very large unit, rather unusual for a Wolf Scout unit if you ask me.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/14 07:07:38
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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When I played Kommandos, I maxed out. Being more survivable and overall more lethal on the charge, I figured I would try to get more mileage out of those Scouts.
The major issue with the SW Codex is that Long Fangs, while pretty awesome, are fragile. The basic TL Las Pred is solid, but not really enough long-range firepower. So, this Codex is really stuck on assaults, so I ran with it.
Yes, popping my Rhinos will slow me down, but I should be able to cause enough problems with the TWolves to negate that drawback. Again, this is where I will need to test before I commit.
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![[Post New]](/s/i/i.gif) 2009/09/15 03:33:55
Subject: [1500] New Space Wolves
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Utilizing Careful Highlighting
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Nice list
If you rammed your rhinos down one side and popped smoke for cover saves you might get those transports further.
Agree the lack of supporting fire gives your enemy freedom to slow you down.
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2009/09/15 03:40:45
Subject: [1500] New Space Wolves
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Bounding Assault Marine
Los Angeles
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em_en_oh_pee wrote:Silly rule? I can absorb 5 wounds and not lose any combat effectiveness with my current set-up. For ~100 points, I can ensure none of them die easily, which is worth it for a unit that already costs as much as it does. That is like running Terminators and not getting a Land Raider, pretty much.
Also, an Iron Priest is an Elites choice, right? He isn't an IC so he cannot join the unit, I believe. I am planning on a WGBL, though, as that saves points vs a Wolf Lord.
I belive that when the Iron priest does not have a retinue, he is an IC.
also way to be TFG with the whole multi-wound high toughness unique setup thing. seriously, you don't need it. for 120 points you can have a whole other fast attack choice, AND don't make the game lamer by abusing a rule.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2009/09/15 04:13:48
Subject: [1500] New Space Wolves
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Decrepit Dakkanaut
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How's he being TFG? The entire unit dies if it eats a Demolisher Cannon. His Rhinos can be stunned into immobility, and only the Emperor knows how he's going to deal with armour given the lack of Melta weaponry or Lascannons, or basically any kind of serious shooting.
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![[Post New]](/s/i/i.gif) 2009/09/15 04:23:41
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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The unit would not die to a Demolisher shot. That is silly. I have two 3+ invulns and, in my current set-up, at least two ablative wounds in the form of Fenrisian Wolves. They may get a single round of shooting on me, but only an idiot would not find a way to get into or behind some form of cover with such an expensive unit.
Also, in my current list, I have 3 Meltas and 3 Combi-Meltas, as well as 2-4 units that can break tanks pretty easily with S10 Power Fists/Thunder Hammers at 19-24" out. That is not bad, I would say.
Any shots at my Rhinos are not shots at my Cavalry, so that suits me fine. If my Grey Hunters have to slog it to an objective, so be it. As long as I can tie down any units that are a major threat, I can seal the deal.
Also, don't give me that "TFG" crap. It is a rule. Whining about it won't make it go away and it is even justified in this Codex, too, with the natural individuality of Space Wolves and all that. Automatically Appended Next Post: Latest list, by the way:
HQ:
Wolf Guard Battle Leader
w/ Frost Blade, Storm Shield, Thunderwolf, Wolf Tail Talisman, 2x Fenrisian Wolves
[195]
Wolf Guard Battle Leader
w/ Power Fist, Storm Shield, Thunderwolf, Wolf Tail Talisman, 2x Fenrisian Wolves
[195]
Troops:
(9) Grey Hunters
w/ Meltagun, Power Weapon
Wolf Guard w/ Power Fist, Combi-Melta
Rhino
[233]
(9) Grey Hunters
w/ Meltagun, Power Weapon
Wolf Guard w/ Power Fist, Combi-Melta
Rhino
[233]
(9) Grey Hunters
w/ Meltagun, Power Weapon
Wolf Guard w/ Power Fist, Combi-Melta
Rhino
[233]
Fast Attack:
(3) Thunderwolf Cavalry (First WGBL)
- Storm Shield
- Power Fist
- Base
[205]
(3) Thunderwolf Cavalry (Second WGBL)
- Storm Shield
- Frost Blade
- Base
[205]
[1499]
Rush the Rhinos up, behind cover ideally (or pop smoke). The Cavalry moves into position for assault as soon as physically possible. Emphasis here is on simplicity, obviously. Automatically Appended Next Post: And here is an alternative, with hopes of removing that nasty problem with long-range fire. Not sure if the Long Fangs are going to be ideal, but pop them in cover and they should do some damage. Otherwise, I could go for some TL Lascannon Preds.
HQ:
Wolf Guard Battle Leader
w/ Frost Blade, Storm Shield, Thunderwolf, Wolf Tail Talisman, 2x Fenrisian Wolves
[195]
Troops:
(9) Grey Hunters
w/ Meltagun, Power Weapon
Wolf Guard w/ Power Fist, Combi-Melta
Rhino
[233]
(9) Grey Hunters
w/ Meltagun, Power Weapon
Wolf Guard w/ Power Fist, Combi-Melta
Rhino
[233]
(9) Grey Hunters
w/ Meltagun, Power Weapon
Wolf Guard w/ Power Fist, Combi-Melta
Rhino
[233]
Fast Attack:
(4) Thunderwolf Cavalry (WGBL)
- Storm Shield
- Power Fist
- Mark of the Wulfen
- Base
[260]
Heavy:
(6) Long Fangs
w/ 2x Lascannons, 3x Heavy Bolters
Wolf Guard
[173]
(6) Long Fangs
w/ 2x Lascannons, 3x Heavy Bolters
Wolf Guard
[173]
[1500]
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This message was edited 2 times. Last update was at 2009/09/15 04:30:27
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![[Post New]](/s/i/i.gif) 2009/09/15 05:18:11
Subject: [1500] New Space Wolves
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Decrepit Dakkanaut
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I dunno, a 5" template covering what will presumably be a couple of 3" bases. Can probably get two or three. Of those two or three, it's 2+ to wound and Instant Death. A Storm Eagle Rocket would make a mess of them, thanks to 1D3 large blasts. The AP4 would make the Storm Shields expensive toys, and the S10 would render unsaved hits as Instant Death.
I like the second list much better.
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![[Post New]](/s/i/i.gif) 2009/09/15 05:33:58
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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Well, there isn't much that can kill them outright and, having played Nob Bikers, I can tell you that if you are smart and space them properly, they should only ever get 2 Bikers, max on a squad this size. Also, cover is a beautiful thing, so I can put wounds on my Fenrisian Wolves and if they can't make a 4+ cover, they die.
I am going to test both lists, though. Like you, I find myself favoring the latest list with the Long Fangs. Gives it a few extra tools to deal with Mech (four Lascannon shots) and Horde (18 HB shots).
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![[Post New]](/s/i/i.gif) 2009/09/15 05:34:29
Subject: [1500] New Space Wolves
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Moustache-twirling Princeps
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Double post. Stupid interwebs.
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This message was edited 1 time. Last update was at 2009/09/15 05:35:20
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