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Made in us
Regular Dakkanaut





Pittsboro NC (Raleigh)

Thanks to all for the help on my last Question! (Yes, the answers were on ump-teen different pages in the MRB)

Just one “basic” question was unanswered;

Deep Striking;

Q1) Do Deep Striking units have to be placed on a completely flat surface? (Or can the models deploy on multiple elevations?)

MRB pg 95 Deep Strike; the models must be placed in base contact with the Marking Model as they surround it… (Base contact means touching, yes?) This literally would mean that deep striking units could only ever deploy on a completely “flat” surface, as any elevation difference of the surface over Base Height would make the models “not” in base contact (i.e. not touching, yes?).

Ex; Marking Model lands on the completely "flat" surface of the table, just on the outside edge of an elevated piece of terrain (ex; a stack of big crates) some of the unit is placed around the Marking Model, and the rest are placed on the elevated terrain??? (Note; the terrain is NOT; impassable, a Ruin, a Building, and does not cause "wobbly model Syndrome”).

I am trying my best here to give examples…

Thanks in advance...

This message was edited 1 time. Last update was at 2009/09/15 16:57:58


 
   
Made in se
Snivelling Workbot



Sweden

Page 95, 5th paragraph:
Units deep striking into ruined buildings are placed on the ground floor.
They may not deep strike directly into vehicles or buildings*, which counts as impassible terrain as normal.


*Non-ruins

This message was edited 1 time. Last update was at 2009/09/14 00:16:28


 
   
Made in us
Regular Dakkanaut





Pittsboro NC (Raleigh)

Cool thanks PsiOmega, answered for “Ruins.”

What about a building with a roof? (slanted or flat)

Since you cannot land inside the building (impassable), can you land on top of the building (the roof)?

Can you land some on top and some on the ground? (as long as the ones on the ground are outside the building)

 
   
Made in gb
Hanging Out with Russ until Wolftime







rexscarlet wrote:Hello,
We came upon a question this weekend, which we could not find the answer to.

Q) Deep Striking
The scatter is rolled and the Marking Model lands “over” the second story floor of a building/ruin… (We got the Dangerous terrain part, no problem)

Q1a) Can the owning player “choose” which floor to deploy on? (i.e. the first floor or the above second floor)

Q1b) Can the models deploy on multiple floors? Ex; Marking Model on the second floor with all that fit surrounding him, then the rest down below on the first floor, or vice versa?

MRB pg 95 Deep Strike; the models must be placed in “base contact” (touching) with the Marking Model as they surround it… This literally would mean that deep striking units could only ever deploy on a “flat” surface, as any elevation of the surface over Base Height would make the models “not” in base contact (touching). Is this explained properly?

Confused…
No, they must all be placed on ground level (in a ruin). If you land on a building, it's a delicious Deep Strike Mishap.

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Made in us
Regular Dakkanaut





Pittsboro NC (Raleigh)

Thanks Gwar

See above??

And Gwar, what about my "flat" surface example for the rest of Deep Strike instances?

 
   
Made in us
Regular Dakkanaut




That is, unless you have agreed special rules for using that building. Some people have lift-off roofs so that models can actually be placed inside and they treat the building as a ruin, in which case you would land inside.
   
Made in us
Regular Dakkanaut





Pittsboro NC (Raleigh)

This is the building, with a "solid" roof...

http://www.pegasushobbies.com/resources/pics/gaming/w5050a.jpg

 
   
Made in gb
Hanging Out with Russ until Wolftime







Agreed, you have to clarify all terrain interactions pre game. It's actually part of the "setup terrain" step of organising a battle.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Jump Infantry I believe can land on most buildings. This is something you have to specify beforehand. Would it be a mishap? Possibly. If all else fail roll off to decide what happens.

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Made in au
Shas'la with Pulse Carbine




Tau Player

rogueeyes wrote:Jump Infantry I believe can land on most buildings. This is something you have to specify beforehand. Would it be a mishap? Possibly. If all else fail roll off to decide what happens.

Jump infantry can land on impassable if they can physically sit on it. If your only allowing jump infantry on top of the building, it's likely some people would want to classify it as impassable (ie mishap).

This message was edited 1 time. Last update was at 2009/09/14 14:27:45





 
   
Made in us
Regular Dakkanaut





Pittsboro NC (Raleigh)

Ok,
Jump Infantry Deep Strikes and the "marking model" lands on the "top" edge of a building (that is impassable terrain) the first few models are placed around the marking model on top of the building, are the rest placed on the ground? Or is it a mishap?

What if there are some rocks that are 1” high and the marking model lands on the table (“flat surface”) and some models have to be placed on the 1” high rocks, which make the models “NOT” in base to base? Are the models placed? Or do you roll a mishap?

Does anyone have an answer for “flat surface” only?

 
   
Made in gb
Hanging Out with Russ until Wolftime







1) It is a mishap.

2) See Wobbly Model Syndrome.

This message was edited 1 time. Last update was at 2009/09/14 16:29:59


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in au
Shas'la with Pulse Carbine




Tau Player

rexscarlet wrote:(that is impassable terrain)

Impassable=mishap

The rest is irrelevant. As for the second situation. If it isn't impassable terrain, it's not a mishap.




 
   
Made in us
Longtime Dakkanaut





I think the only exception to this rule is if you DS onto a Skyshield landing pad. I dont think you should go under it on the ground floor of it but instead on the pad itself.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

The ground floor issue is for ruins iirc.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in us
Regular Dakkanaut





Pittsboro NC (Raleigh)

Thanks everyone, just one more, please see the first post...

 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

I struggle to find an actual example. . .

Mishap specifies "off the table, in impassable terrain, on top of a friendly model, or on top of or within 1" of an enemy model" to trigger mishaps. I am not certain how you would get model's vertical disparity to qualify "in base contact" while not being "on top of a friendly model".

So I daresay mishap, but I will have to try to read more (and I started looking when you posted this originally).

I probably missed something.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

I would say mishap if they are not in base to base contact with each other.

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Made in us
Regular Dakkanaut





Pittsboro NC (Raleigh)

Ty Kirsanth and rogueeyes

Yes, under Deep Strike Mishaps on pg 95, when addressing “cannot be deployed” it only gives the examples Kirsanth mentioned, and the “all models must be in b2b” is not one of the examples given.

Rogueeyes;
Yes, roll a mishap would make sense, but would make Deep Striking units "extremely" vunerable, as ANY elevation change over a base height would then cause a mishap...

What to do what to do…

This message was edited 1 time. Last update was at 2009/09/16 01:29:24


 
   
 
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