Oshunai wrote:
Broodlord 70
Feeder Tendrils 3
Flesh Hooks 3
with retinue of:
8 Genestealers 128
8 Genestealers (troops no2) 128
Scuttlers 24
Your stealers are completly plain. While I understand avoiding expensive upgrades, They should really all have Feeder Tendrils, or Flesh hooks. (both 1 pnt upgrades) The Brood w/ the Broodlord only needs hooks, as the tendril bonus passes right along to broods w/in 2". All other broods in the list might want a 1 pnt upgrade.
Oshunai wrote:
Brood of 2 Zoanthropes
Zoanthrope 1 35
Warp Blast 20
Zoanthrope 2 35
Warpblast 20
For 3 more points you could have a carnifex w/ a
BS and Talons. Fex has better range, and far superior melee ability. Same No. of wounds, higher T.
Oshunai wrote:
3 Warriors 42
Scything talons 12
Deathspitters 24
Adrenal Glands 9
I don't feel these need Adrenal glands. I'd give them Toxin sacs first, seeing as they'll be shooting.
Oshunai wrote:
8 Genestealers (troops no3) 128
Scuttlers 24
16 Termagants 96
3 Warriors 42
Rending Claws 18
Scything Talons 12
Adrenal Glands 9
Mr. Fex 85
Crushing Claws 25
Scything Talons 8
Total=1000pts
Comments and suggested changes are appreciated.
Spinegaunts are better moving cover for warriors, as they are cheaper. Termagaunts do shoot better though.
The warriors might suprise someone w/ leaping. Just a thought.
Your fex might benefit from loosing it's claws in favour of another set of talons, and some biomorphs. Specifically, +1WS, and Toxic Miasma. This will let you hit on 3's and be hit on 4's by most opponents. It'll help you survive longer, and make better use of your high
str.
These are all suggestions, not commands or rules for playing nids.
Best of luck, and thanks for playing as 'Nids!