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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I'm not interested in grand tactics here, I'm wondering what units, rules and abilities in each army are so dangerous that someone who has never played them should know about. I know I haven't played all the armies yet, or read all the codices, so I could get caught with my pants down against some unit I vastly underestimated (such as the Dark Eldar Lord.... after wiping the floor with his warriors that guy took out 2 of my squads...).

So basically, what should people know if they're inexperienced vs any of the armies?

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Good question.

Well, I have four competitive armies.
What I watching out for are good army builds of a new army, like the SW.
I'll compare them with my successful army builds.
For instance, the new SW book contains a new unit, Thunderwolf Cavalry.
A basic question for me is how to deal with it.

This message was edited 1 time. Last update was at 2009/09/14 18:07:00


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I would post stuff about the Space Wolves here for others, but with the new codex coming, it won't really matter that much. I'll have to wait until I've read the whole thing and played a couple games before I divulge on that.

I do play Tyranids though and here's something to keep in mind - they really suck at range, but can close the gap between 2 armies very quickly. And don't underestimate Flesh Borers. That massive unit of Guants are going to be firing an assault 1 weapon at S4, AP5 and they get to reroll failed wounds, not to mention they get to assault immediately afterward. And this should be pretty obvious - watch out for the Carnifexes. Lastly, wipe out the Synapse Creatures ASAP.

   
Made in us
Elite Tyranid Warrior




Florida

This is kinda a hard question to answer without writing for days.. The stuff that tends to be hard to predict were unique characters of armies, psykers, or characters with wargear selections.
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

OP, are you asking generally? Such as:

CSM: Lash prince + oblit
SM: Vulkan CC Termis or MotF Dread spam armies
DE: DL spam and that warp teleportation thingy
Necron: C'Tan
Nid: stealer shock w/ implant attacks
Ork: Nob Bikes or Force Field stompas
BA: Dante + Death Company
DA: Master of the ravenwing
IG: melta vets
Eldar: Jet bike Seer council thingy or wraith zilla


Automatically Appended Next Post:
i know i missed a lot

This message was edited 2 times. Last update was at 2009/09/14 18:05:04


I have a love /hate relationship with anything green. 
   
Made in gb
Proud Phantom Titan







Adding to whats been said ....

Eldar: Karandras with a 10man wraithguard squad and conceal (Stealth +1 to the units cover save for a nice 4+ cover save on a T6 unit)

SM: Kor'Sarro Khan giving all Dedicated transports outflank ... every one take a razor back with an Assault cannon.

Necron: Destoyer Lord joined to scarabs (also given the Lightning field this isn't a bad CC unit)(This unit also gets stealth so turbo boost and every one has +2 cover save)

This message was edited 1 time. Last update was at 2009/09/14 18:21:24


 
   
Made in ca
Decrepit Dakkanaut





Thunderwolf Cavalry seem to be Vindicator fodder. Easy enough, as these things go.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I'm asking what units, special rules, etc that a player should know about if they were facing an army they were inexperienced against. I'm not concerned with every detail, just some of the particularly nasty bits.

   
Made in ca
Decrepit Dakkanaut





The devil is in the details. There's plenty of innocuous looking combinations that will kick an inexperienced player's kiester. The only way to deal with it is to get all the codeces and familiarize oneself with the rules.
   
 
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