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![[Post New]](/s/i/i.gif) 2009/09/14 17:14:55
Subject: meganobz vs nobz
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Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
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hi all yer dakkaz
i always wondering. are meganobz better/worse than nobz.
i think the meganobz is better cuz they got PK, twin-linked shootas and mega armour. only for 40 pts!! a nob with PK, twin-linked shoota and eavy armour would cost 55 pts!! thats 15 points more i could spend on something other!
the Slow And Purposeful rule doesnt bother me, cuz i always add a battlewagon for them to ride in. btw, battlewagon can be dedicated transport to your meganobz, so theres more heavy support choices.
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![[Post New]](/s/i/i.gif) 2009/09/14 18:47:24
Subject: meganobz vs nobz
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Fixture of Dakka
Chicago, Illinois
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I prefer normal Nobz as they can get feel no pain and 5+ invulnerable.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/09/14 23:39:13
Subject: meganobz vs nobz
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[ARTICLE MOD]
Longtime Dakkanaut
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Painboy and Waagh banner make regular Nobz a hands-down better choice.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/09/15 18:03:50
Subject: meganobz vs nobz
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Mekboy Hammerin' Somethin'
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depends what you are doing with them...
First turn Charges, Meganobz are good and very scary when charging support units or vehicles. (provided that their trukk does not get blown up) 20 S9 Power Attacks are pretty good.
Footsoggin, Nobz hands down as they move a full 6" and can get a 4++ cover save with FNP. 50 S5 Attacks are pretty good.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/09/15 18:14:56
Subject: meganobz vs nobz
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Growlin' Guntrukk Driver with Killacannon
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Meganobs make a great bodyguard for Ghaz, because you have 10 guys with power fists who run 6" when they waaagh and then one of them has +2 invulnerable, the rest have +2 armor...however, they don't have invulnerable (which nobs would have) I should say though, that 9 MANz actually end up being cheaper in the end than 10nobz with missmatched equipment and cybork bodies. (360 points for the MANz, while a full nobz mob can easily get up to 400 points) Edit: And 6 Manz in a trukk are definately cheaper than the same trukk full of a 10man nob squad, and they will hit just as 'ard when they jump out of the trukk. Lol, or imagine 5 Meganobz and a MegaArmored Mek with a burna, it's a Terminator squad! :O
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This message was edited 2 times. Last update was at 2009/09/15 18:26:30
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![[Post New]](/s/i/i.gif) 2009/09/15 18:57:26
Subject: meganobz vs nobz
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Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
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yeh. i prefer meganobz rather nobz and if i need inv. save i just add mad dog grotsnik
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![[Post New]](/s/i/i.gif) 2009/09/15 19:02:51
Subject: meganobz vs nobz
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Grovelin' Grot
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You can't really go wrong with meganobz in a transport, but nobz are much more versatile and you dont need to mass them with wargear to make them effective. Try this: 10 man nob squad, make one of them a painboy. give the nobs 'eavy armor and big choppas (30 pts/model). Put them in a transport (i like trukks for speed) with a warboss (PK, BossPole, 'Eavy armor) make them troops. They become an extremely survivable heavy hitter against infantry and vehicles that can claim objectives. I like it because its a little more of a healthy balance between numbers and mobility for the points. Meganobz can either only be 6 to a trukk (not fearless and not as many attacks) or 10 to a battle wagon (more expensive, slower, going to receive more shots on the way in, etc.
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This message was edited 1 time. Last update was at 2009/09/15 19:03:50
Oh no, the people on the internet are yelling at me again. |
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![[Post New]](/s/i/i.gif) 2009/09/15 20:33:35
Subject: meganobz vs nobz
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Fixture of Dakka
Chicago, Illinois
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Mad Doc Gritsnak 165
5 MegaNobz with Cybork Bodies 225 points
1 Battlewagon with Deffrolla and enclosed Canopy.
Profit?????
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/09/16 07:32:34
Subject: meganobz vs nobz
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Perfect Shot Dark Angels Predator Pilot
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I have always preferred to run Ard Boyz instead of nobs. If you kit out A group of 19 Ard Boyz with choppas, sluggas and a nob with a power klaw is 225 points. Then you add , Mad Dok for 160 and you have a 2 PK, 24 wounds, FNP squad that can ride in a BW.
To kit out a set of nobz equivalent cost 325 and is not scoring, and has 4 less wounds.
@hollisman if you put an armored case to a BW than you loose the open topped. (not an assault vehicle anymore)
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![[Post New]](/s/i/i.gif) 2009/09/17 20:34:52
Subject: meganobz vs nobz
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Mekboy Hammerin' Somethin'
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for 325 I could get...
5 Nobz Slugg and Choppa
1 Nob with a Powerklaw
1 Pain Boy
1 Warboss with a Powerklaw,Cybork Body
hmmm a total of 17 Wounds, 2 Power Klaws, FNP, the difference?
This unit will deliver 25 S5 Attacks, 4 Poison (4+) attacks at I4 instead of 76 S4 Attacks at I3...
This unit would be Ideal for assaulting Guard, Tau and Vehicles as the S5 Attacks... but with the Low leadership I would rather take the Ard Boyz...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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