|
Offended Nurglitch hardly i din't say anything that bad to him
Automatically Appended Next Post:
If you want to know how he just changed it for himself he said it was "poorly written bad layout and unhelpful" porrly written have a look at the "mini ahiram" one he forgot to put familiar what an idiot and he plus on some of the mobiltity things i actually gave on an opinion on wheter they were decent or not Nurglitch just tells you what you can find out from your codex.
For example look at "Before going into options, I should mention what a basic Chaos Sorcerer begins has. They start with a Force Weapon, Power Armour, Bolt Pistol, Frag Grenades, and Krack Grenades. The Force Weapon can be used as a psychic power to cause Instant Death to a model that it wounds, giving you character and monster killing potential right there."
OH MY GOD I know what a force weapon does and i know what its equipped unless you can't be bothered to read your codex it's not helpful.Another example
"Mark of Nurgle
This Mark of Chaos confers a +1T that can stack with that of a Bike, making the Sorcerer more resistant to shooting and close combat damage, and allowing him to take Nurgle's Rot."
REALLY i though t5 was so he could shoot better...
lets have a look at what he put for terminator armour
"Terminator changes the options available to a Chaos Sorcerer, preventing him from taking a mobility option, or a Plasma Pistol, or Melta Bombs."well okay that could be usefull
"The Sorcerer also loses the Power Armour, Bolt Pistol, Frag & Krak Grenades. However, Terminator Armour confers a better armour saving throw than Power Armour,"Really OH my god that is shocking i thought terminator armour just makes the model cooler i never knew that you got a 2+ save
"the ability to Deep Strike with Icon-precision, and a Twin-Linked Bolter that can be upgraded to a Combi-Weapon. The Combi-Weapon in particular synergizes nicely with Warptime, helping to ensure those Melta shots, burn with those Flamer templates, and prevent embarrassing mishaps with Plasma "I know you get a reroll don't drone on about it"
That the Sorcerer can move and shoot thanks to Terminator Armour."maybe a uber noob never knew that"
Remember that a Sorcerer in Terminator Armour will not have Frag Grenades, so assaulting units in cover will be done at I1, and will prevent his unit from conducting a Sweeping Advance - which means that winning a combat can mean the enemy gets away, particularly if they have the Combat Tactics rule. Weigh the potential casualties caused by attacks against the potential casualties caused by Sweeping Advances, and choose carefully."Ok last part not too bad.
I would have a look at combi weapons but he hasn't finished them yet.
Also for the Cost and effect part of the article i put some example sets of my own which were
"Wielder of the lash
Sorcerer w/
Wings
Mark of Slannesh
Lash of submission
This is a very cheap and effective sorcerer who is very effective and a cheap way to use lash.
Herald of nurgle
Sorcerer
Terminator armour
Mark of nurgle
Familiar
Nurgles rot
Doombolt
This is a medium priced sorcerer who is built for CC T5 in terminator armour makes him extra tough .Nurgles rot will be use in CC while in the meantime I can shoot away with doombolt.
Assasin of tzeetench
Sorcerer
bike
Mark of tzeentch
Bolt of Change
gift of chaos
This is a very expensive sorcerer who is built to assassinate other leader units by either instant killing them with of change or turning them into a spawn"
But he got rid of them and replaced them with his own i mean what were wrong with mine they were perfectly good examples his examples are okay but mine were just as good.
Plus in the Familiar section i talked about giving powers of diffrent length but he scrubbed that and talked just said how much it costs and isn't good for tzeetench sorcerers.
I would change them back but in a day they would probably would of changed back
|