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Made in gb
Deadly Dire Avenger




I play a tank heavy army with 3 Wave Serpents and 3 Fire Prisms, and I was wondering whether people think Scatter Lasers or Bright Lances would be better to give them? Bear in mind I will be reserving my entire army and in theory not having to shoot AV13 and AV14 with my Serpents, I'm gonna pop Rhinos and Chimeras whenever possible. I'm just not sure if the extra shots are worth the loss of lance, but conversely, is the one shot lance worth its massive 45pt cost? HELP!

"Spartans, ready your breakfast and eat hearty, for TONIGHT WE DINE IN HELL!"  
   
Made in us
Swift Swooping Hawk




If you are going after light armor then you may want to look at EMLs. Cheaper than the bright lance by 15 points and it can also be used in its blast form on infantry. This also gives you the option of taking a shuriken cannon for them, since the eml can be fired as a defensive weapon in its blast form.

If you do want to have some bright lances in your army the serpent is one of the best places to put them tho. With the twin link the serpents have the best chance of hitting for the eldar.



Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in gb
Fixture of Dakka





Southampton

Scatter Lasers should easily be enough to "pop a Rhino or Chimera" with a vehicle as mobile as a Wave Serpent (i.e. it can get round the back to hit their rear armour with ease).

   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

I agree with sliggoth, the EML is like a mix between the lance and the laser, eithe a S8 AP3 of a S4 AP4 blast.

It's cheaper than the lance, too.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in ph
Rough Rider with Boomstick






bw scatter lasers and the lance, I'd take the lance...with the advent of improved cover saves in 5th ed, more shots is preferable to a single high strength one, which can be negated by a cover save....

Besides, fire dragons are cheap, and they are the best tank busters anyway in the eldar list (besides the assaulting seer council)...



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Made in us
Road-Raging Blood Angel Biker




Canfield, OH

I think it should be based on whats inside the Wave Serpent, make up for that ever they lack, or assist what they are great at. With fire dragons you could go scatter to make sure they finsh off a bigger unit when the fire dragons fire, or get in close with unit use lances and fire the lance at armor and then use the fire dragons
to hit more armor

Along the same lines (not trying to hijack this post) What about 2 or 3 Vypers in a unit? 2 or 3 Scatters or 1 Lance and 2 Scatters or one of each?

IE

Units of two

Scatter, Lance
Scatter, Scatter

Units of three

Scatter, Scatter, Lance
Scatter, Scatter, Scatter

This message was edited 4 times. Last update was at 2009/09/17 14:07:37


"...THIS IS THE INTERWEBZ! Where people aren't about to let the lack of having the slightest idea what they are talking about slow them down one bit! ;-).....And they'll get angry at others for disagreeing." - jmurph

"Disclaimer: I am not one of those who is going to tell you that you must change your list to find success. If these are the models and the list that you want to play, then play them." - Feldmarshal Goehring 
   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

Anarchyman99 wrote:Along the same lines (not trying to hijack this post) What about 2 or 3 Vypers in a unit? 2 or 3 Scatters or 1 Lance and 2 Scatters or one of each?


Vypers, ha ha!

Like eldar heavy weapons teams, vypers shine in apocalypse, but there are far better ways to spend your points in a normal game.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in gb
Bloodthirsty Chaos Knight






I use my vypers as either or depending what I'm needing not a mix on the weaponry. If I have the chance I use 2 squadrons, 1 of 2 with brightlances and 1 of 3 with scatter lasers or shuriken cannons with the cannon upgrade.

   
Made in us
Sneaky Striking Scorpion




Depends on the rest of your list. I almost always favor the TL BLs though.
   
Made in us
Rampaging Chaos Russ Driver





Scatter lasers. I used to like the lance, but with the cover rules its too unreliable. Scatter lasers are cheap too, the lance is overpriced.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in us
Dakka Veteran





For anti tank you want the Bright Lance or if you don't want to spend the points a Missle Launcher. Scatter laser at str 6 even though you get many shots you need a 6 to pen a rhino and can only glance a chimera, valkyrie or eldar grav tank.

Troops wave serpents should have a Brightlance or Missle Launcher.

Fire dragon serpents should just have a shuriken cannon because they are moving fast to drop the Dragons and might get killed so you don't want to spend the points for an expensive weapon.
   
Made in gb
Deadly Dire Avenger




I'm gonna go with Scatter Lasers, and while I admit it's hard to pop rhinos, with a 5 to glance and a 6 to penetrate, I disagree about chimeras. Remember that they're 10 on the side, and I reserve everything, so its very easy to get them side on and blow them to bits. Similarly in fact you can trick Marine players into letting you get behind their rhinos, making popping them easier

"Spartans, ready your breakfast and eat hearty, for TONIGHT WE DINE IN HELL!"  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, if you field no Fire Dragons then take Serpents with bright lances.
Otherwise, give the Serpents scatter lasers or shuricannons.

This message was edited 1 time. Last update was at 2009/09/18 10:01:43


Former moderator 40kOnline

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Made in us
Screaming Shining Spear





Central Pennsylvania

If the Lance was AP1, I'd give it my vote. But at AP2 it's effectiveness vs the Scatter Laser is deminished.

Overall, I definately feel that TLing the Scatters offers more to the list.

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Made in us
Wraith




O H I am in the Webway...

Just depends.

You put a Scat on a Falcon, TLBL on Waveserpents.

You put Scats on Warwalkers, but WL's can do both really.

Do need anti-armor or anti-infantry?

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Sneaky Striking Scorpion




I generally find too much anti-tank isn't ever a problem. Remove your opponents tanks and mobility early in the the game you'll have plenty of time to shoot them down even if you have to do with with a few extra anti-tank weapons.
   
Made in us
Dakka Veteran




S6 is going to struggle a bit against AV 11. 5 to glance isn't a great target, even with 4 shots. 1 damage result before cover, 50/50 glance/pen split.

S8 will get a damage result 50% of the time, but the split favors penetrating hits to the tune of 12.5%/37.5%.

So that scatter laser will do better against Rhinos, Pred side shots, Kans, and Looted Wagons, and much better against AV 10, but may as well be spitballs against AV 12.

If you are going to take lances at all, serpents are probably still the best place to put them. If not I'd go scatter laser. Multilasers are pretty good killers, just ask IG.
   
Made in gb
Deadly Dire Avenger




I know S6 isn't ideal against AV11, I wish the Eldar had some sort of equivalent of the Autocannon, but they have nothing thats strength 7 at all! How annoying!

"Spartans, ready your breakfast and eat hearty, for TONIGHT WE DINE IN HELL!"  
   
Made in us
Regular Dakkanaut





Well, there are lances (albeit overpriced), Fire Prisms, and an entire Aspect with melta weapons. Don't try to be like Marines... embrace the difference.

Now if only you could get a decent lance weapon for only 10 points... hmmm..

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Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in us
Longtime Dakkanaut






Moving flat out..

On my serpents - the weapon loadout I place on them will depend on the army I'm up against.

So, SLs against Horde Type Armies and
BLs against MEQ Type Armies.

If I've got no choice before hand - my default choice is BLs (though expensive).


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