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Made in us
Stalwart Veteran Guard Sergeant




Kansas

Warning: The theme of this army is based on the Nazi Regime. NOTE: This is not my personal belief, it's simply a theme my friend and I came up with when coming up with IG strats. So please, do not flame me. You don't have to view it.

My friend and I were coming up with a way to make IG as theoretically broken as possible in an offensive aspect. The main theme is based around Commissar Yarrick(his title is Russian, yes, but disregard that for now), Grey Knights, Usarkar Creed, and Priests. As well as some of the tactics that Hitler used in WW2, such as chemical warfare and other scientific weapons...

Also: Creed can be replaced with Straken

But basically, the main unit is... Yarrick, full squad of Grey Knights(no spec weps), a Priest w/ or w/o Evisc.(maybe two, if rules will permit) And this unit is the primary flanking unit(not to be confused with outflanking) And Creed is there to give them Furious Charge, and order other units whenever needed. If using Straken, he and his CCS will follow up closely behind Yarrick and the GKM to provide both Furious Charge AND Counter-Charge (which will give FC even when assaultED, if I read the rules correctly) and he can even help assist in the actual assault(Not to mention he can crack LR's by himself). But I don't know if this would keep the fluff intact as much as Creed would. And to add on to that, add in a Priest with or without an Eviscerator, to add that extra ablative wound and a couple extra punches. And another side note: If you take Creed, give a 6" scout move to this unit.

As for standard troops, pretty much just naked Veteran squads, suited out with Shotguns and Carapace(maybe, doctrines are optional) and send them in Valkyries, or Vendettas(whichever way works) and they will be sent out to the front lines first... bringing a whole new definition to Shotgun Opera, and they will 'weaken' the opponent with their Assault 2 shots, and can even distract the enemy squads through assaulting. This will give time for your primary unit(the Krieg of the Blitz) to get up the field semi-safely and into assault.

And for Fast Attack, you will obviously need 2-4 Valkyries/Vendettas, but for fluff's sake I thought some Banewolfs and Hellhounds would fit in nicely. Maybe a tank squadron or two of these. The order is really up to, seeing as they're the same point cost. And they're purpose is pretty much self explanatory.. Nazis were well known for using both chem-gases and incendiaries, so it works for both of this tanks.

Finally, Heavy Support. Really, the tank load out is up to you, but I chose Executioners. Plasma seems like a fitting choice of tank artillery, seeing as Nazi Germany actually researched and engineered similar technologies.

Now, of course if you were to put this as a list, it would be very expensive.. But I feel it would be very effective.

For those of you wondering, here are the roles for each unit: (I don't know the exact chain of command that hitler used, so please forgive me if it's not 100% exact)
-Creed: General in command, ordering the entire army and keeping everything in check.
(Alt.)-Straken: General in the fray, ordering those immediately around him and keeping the army on the offensive lines.
-Yarrick: Commander of the assault, and assault's specialist(I dunno how exactly to put it)
-Priest(s): Masters of torture, taken from the camps and placed on the battlefield
-Grey Knights: Technically are already considered the "Cleansers of the Unpure," so you can probably guess from that(Could be considered as the SS)
-Veterans: Typical nazi soldiers, disctracting the enemy at the front lines
-Valkyries/Vendettas: (I recommend using Vend's, for AT purposes) the Zeppelin's of WW2 converted, pretty much.
-Hellhounds & Banewolfs: Mobile gas chambers?
-Executioner: King Lion tanks, that exemplify Germany's scientific research in weaponry

Once again, please don't flame


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Terminator with Assault Cannon





This is not a very good theme. Also, chemical weapons weren't used in World War 2.
   
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Stone Bonkers Fabricator General






A garden grove on Citadel Station

Fetterkey wrote:This is not a very good theme. Also, chemical weapons weren't used in World War 2.
I also fail to see how Yarrick, priests, grey knights, and straken fit a WWII theme at all.

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Made in us
Stalwart Veteran Guard Sergeant




Kansas

They were attempted... and I still like the idea, on paper. Thanks for the criticism though.


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in us
Terminator with Assault Cannon





ifyouseekamy wrote:They were attempted... and I still like the idea, on paper. Thanks for the criticism though.


What were attempted?
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

Ok, sorry, let me rephrase it.

COD's version of WW2 from World at War. I realize alot of the chosen units don't fit the fluff exactly, and it's very rugged, but still..


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in de
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Hamburg

My goodness, that's pretty weird.

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Monstrous Master Moulder




Sacramento, CA

Fetterkey wrote:This is not a very good theme. Also, chemical weapons weren't used in World War 2.
The Germans did make limited use of gas in combat in WW2. Adzhimushkay Quarry springs to mind. The Germans used poison gas to help eliminate the last holdouts in the tunnels there. That's a far cry from what the usual conduct of open battle, of course.

If I were trying to theme for WW2 Germany I'd consider adding a Basilisk or Medusa to represent an assault gun or tank destroyer. Over the course of the war Germany produced more Stug IIIs than Panzer IVs.

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Made in us
Stalwart Veteran Guard Sergeant






If you are going for a fluffy WWII Wehrmacht army then I would suggest a wholly different approach. Ideally I would suggest you move away from your close combat based list, seeing is not only vastly inferior on a competitive scale compared to shooty Guard AND it really doesn't fit your fluff. Close combat was NOT a favored combat style in the second world war, save a few Russian tactics.

As for command structure during the Second World War, its a lot like it is today and so is also like the way the IG codex puts it. In a normal engagement the organization would be thus:
Captain (Commander of the Company Command Squad)
Lieutenants (Men directly under the Captain, these are your Platoon Commanders)
Sergeants (Self explainitory)

Although this is rather basic it is pertinent to the way you are making your army.

Now for the real meat. In a real flulf but still effective army the CCS would represent the, yes just as it states, Company Command. These guys would hang out in the back with their voxs issuing orders and generally staying away from the fighting.

Next would be your Platoon Command Squads, these guys are usually pretty close to the fighting, issuing orders when needed and occasionally joining in the fight. For this squad I would suggest you issue them a few flamers. In game terms this makes the unit an incredibly effective counter charge unit; 4 flamers is nothing to laugh at, power armor or not. Optimally I would mount these guys in Chimers for added mobility. This would also give you a chance to model those cool looking trench coat German Flamer guys.

As for the squads in the platoon, these guys are the normal foot slogging soldiers, members of the Wehrmacht, NOT the SS mind you. For these guys you could issue Heavy Bolters (MG 42s), Missile Launchers (Panzerfausts), or maybe if you can find the old artillery models you could use lascannons as Pak 38s.

If you wanted to use Vets, these guys would be SS soldiers and actually would make sense as suicide units. I would suggest mounting these guys up in chimeras and making them melta vets. Optimally I would put them in Vendettas, but I gotta say calling Vendettas airships is a stretch for fluff in a WWII army.

Leman Russes = good Panzer IVs

Chimeras = good Panzer IIs and III + if you can model it, troop carriers.

Basilisks = excellent mobile 88' and self propelled artillery units.

Pysker Battle Squad = Propaganda squad? They do lower LD.......

Storm Troopers = SS

There are plenty of good ideas to engineer a very effective army list. What I have put down here are just some basic ideas to help get you started on this.

Good luck!

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W/D/L
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Made in us
Dominar






Manstein wrote:
Pysker Battle Squad = Propaganda squad? They do lower LD.......


PSBs would make for a good proxy for Uebermensch, or any of those supersoldier attempts that Nazi quack doctors worked towards.


Automatically Appended Next Post:
ifyouseekamy wrote:
But basically, the main unit is... Yarrick, full squad of Grey Knights(no spec weps), a Priest w/ or w/o Evisc.(maybe two, if rules will permit) And this unit is the primary flanking unit(not to be confused with outflanking) And Creed is there to give them Furious Charge, and order other units whenever needed. If using Straken, he and his CCS will follow up closely behind Yarrick and the GKM to provide both Furious Charge AND Counter-Charge (which will give FC even when assaultED, if I read the rules correctly) and he can even help assist in the actual assault(Not to mention he can crack LR's by himself). But I don't know if this would keep the fluff intact as much as Creed would. And to add on to that, add in a Priest with or without an Eviscerator, to add that extra ablative wound and a couple extra punches. And another side note: If you take Creed, give a 6" scout move to this unit.


So uh... could you clarify for me exactly which ultra elite close combat assault units a Yarrick/Straken/GREY KNIGHT supersquad from WWII is supposed to emulate?

This message was edited 1 time. Last update was at 2009/09/19 02:42:35


 
   
 
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