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Made in us
Mekboy Hammerin' Somethin'






Mission: Anihilation
Deployment: Pitched Battle
Field Notes: Streaks of cooling lava criss-cross the map, ending your move in the lava is like crossing dangerous terrain.
Extra Notes: Because we are in a campaign of conquer the moon, I gain a bonus 50 points to spend on my army, he gets +1 to seeing if he goes first (I steal the initiative), +1 on reserves (he has none), rolls one d6 and on a 4+ one unit gets a Universal Special Rule (He Rolls a 3)

My List:
Hq: 220
01 Warboss: Power Klaw, Cybork Body, Attack Squig
01 Warboss: Power Klaw, Cybork Body, Attack Squig
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Troop:
20 Ork Mob: 19 Slugga & Choppa, Nob with a Power Klaw, Eavy Armor, Boss Pole
20 Ork Mob: 19 Slugga & Choppa, Nob with a Power Klaw, Eavy Armor
20 Ork Mob: 19 Slugga & Choppa, Nob with a Power Klaw, Eavy Armor
20 Ork Mob: 19 Slugga & Choppa, Nob with a Power Klaw, Eavy Armor
10 Ork Nobs: 10 Slugga & Choppa, Waaagh! Banner, Boss Pole
10 Ork Nobs: 10 Slugga & Choppa, Waaagh! Banner, Boss Pole
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Elite:
10 Lootas: 10 Deffgun
15 Ork Kommando: 15 Slugga & Choppa, Snikrot
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Fast Attack: MVP
03 Warbuggies: 3 Twin Linked Rokkits, Red Paint Job
03 Warbuggies: 3 Twin Linked Rokkits, Red Paint Job
03 Warbuggies: 3 Twin Linked Rokkits, Red Paint Job

Black Templar
Hq:
*
*"Gave everyone Preferred Enemy"
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Troop:
TAC Squad: Close combat weapons, Flamer, Power Weapon, Rhino
TAC Squad: Close combat weapons, Flamer, Power Weapon, Rhino
TAC Squad: Close combat weapons, Flamer, Power Weapon, Rhino
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Elite:
Super Marines*: Power weapons (Possibly just regular weapons and I did not make saves...), 4+ Invulnerable
Terminator: Lightning Claws, Thunder Hammer
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Fast Attack:
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Heavy Support:
Land Raider
Land Raider Crusader
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Turn 1:
Me: The Boyz and Nobz Move up as far as they can without landing in the trenches of lava... The Warbuggies flank the Rhinos and fire, destroying one Rhino and immobilizing one Land Raider. Lootas open fire on the next Rhino with 20 Shots... destroying it as well.

Him: Shocked that Buggies immobilized his Landraider and decimated his armored core, he decides to mobilize his troops, Forming an old Wagon wheel with his land raiders and a Rhino. He decides to leave one Rhino in the front filled with a TAC squad, the squad containing one HQ jumps out of the immobilized transport and move to the center, behind it is a TAC squad (the one from the second Rhino that I blew up, just in case Snikrot shows up). The Land Raider Crusader claims the lives of a few orks with an autocannon.

Turn 2:
Me: Snikrot shows up and hungry for blood... The Boyz and Nobz Move up as far as they can without landing in the trenches of lava... Snikrot chooses his target and walks up to it. I purposefully leave one unit open to be assaulted (I Know that my Nobz can Counter Assault). Lootas open fire with 30 Shots on his Foreword Rhino Blowing it up, Killing 2 Marines (He Decides that the Lootas must Die!). The War Buggies swing around and fire harmlessly into the TAC squad (they had 4+ cover) and the Land Raider... He is clearly annoyed in the fact that he has yet to hit my main force because of the lesson that I had learned from playing against Blood Angels... Snikrot digs into the rear guard of the Blank Templars.

Him: He positions The foreword TAC Squad to assault along with his Hq Lead TAC squad into my "Foreword Unit of orks" He kills them the turn he assaults them, the "Foreword unit of orks" takes a few marines with them... The Land Raider Crusader Shoots a Unit of Buggies, Killing one and Destroying the One Buggie's sole Weapon. The second weapon fires at the lootas killing 3, but the lootas pas their Leadership test and hold. Snikrot's Unit takes out all but three of the rear guard, but loses combat and is cut down.

Turn 3:
Me: The Warbuggies Smell their weakened prey out like sharks and swim around the dead for a clear shot. The Nobz Run Foreword toward the two units, while one Warboss splits off to face his new target, the Land Raider Crusader... The Warbuggies finish off the rear guard of TAC Marines, the Lootas unload with only 2 more marines to their kill count. The Black Templars Scream foreword toward the enemy a full 1/100000 of an inch toward the Nobz. The Warboss that split takes on the Land Raider with 6 S10 Attacks but fails to do anything meaningful. The Nobz on the other hand,almost wipe out a full unit of TAC Marines (one was left) and wiping out a full TAC Squad, with only a single Nob Dying (all his men failed to wound the Warboss)... The Boyz move up as far as they can without landing in the trenches of lava... I am keeping them out of harms way until I have had my little battle of attrition and will use them for my follow up attack.

Him: His Terminators decided to answer the door but to their dismay they only found a Warboss by himself, so they attacked the leaderless Nob Squad. The "super troopers" assaulted the other Nob mob, after a few more nobz were cleared out with a little Las Cannon persuasion. The Nobs are promptly torn to shreds, along with the single Warboss and all but 2 lootas (who still make their leadership check and hold)

Turn 4+:

Resulting Carnage:
The Lootas fall prey to the ire that is Auto Cannons, and 2 Hurrican Bolters, an entire squad of Buggies is blown away (the one that was damaged), one squad of boyz are almost disbanded (Down to one Nob with one wound and one boy), thanks to the terminators. The Two HQs decided to take on a mob by them selves but get killed by a Nob Klaw and through the sheer weight of the dice. the Two Squads finish off the terminators with one hundred S4 Attacks (Split between the 4 of them), we decided just to say half hit and half wound, with the terminators taking 6 armor saves each... all but one dies. The last one takes 11 S8-9 Power Klaw attacks and promptly dies.

We roll to end the game and the game ends on turn 6...

The result is 10 to 9 a close game for kill points as I only had roughly 422 points on the table to his 465ish. The only difference was that I could assault him the next turn and blow up one land raider and shoot 6 more rokkits into the other.

A fine Game, I rolled to conquer his territory that contained a manufactorium (might be spelled wrong). I look foreword to conquering more pink skins with the bonus points that come from having Orks+ manufactorium points (triple that of Space Marines with one)


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
 
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