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Made in us
Been Around the Block




I'm curious about fleeing units. Here's a scenario.

3 bricks of orcs & goblins are sitting in a row, the center one sticking slightly forward. Behind the bricks are some warmachines. 10 inches away are a steam tank and a squad of knights.

The stank & knights charge the orcs in the center, the orcs decide to run away. SO - does this sound right?

1 - they spin away from the knights (larger unit) and move their fall back distance.
2 - sadly they have to be pushed behind the warmachines and hit the table edge

SO, now we move on to the chargers. Here some questions:

THe Stank moves it's full distance (12"). Where does it go? Does it charge to where the orcs were or to where they are? They are off the table... so do you charge to where they ran off the table?

Same with the knights - where does it go? Can it charge through the steam tank to the goblin squad behind it? Does it follow it's original path?

My favorite part of this was when the STANK pulled out the fanatics, then the knights landed on them - and they broke. The fanatics were now dead, so the knights fled to the closest table edge... and they had crossed the center line and the casulties meant they were closer to the orc side of the board - so the knights fled into the orc army. The run through the hold the fleeing orcs had left, tap the warmachine and blip out the back of them, off the board just like the orcs.
   
Made in us
Widowmaker





Virginia

1 & 2 are correct. I believe the STANK goes along it's normal charge path. It has weird rules, just read them again if you are unclear. You also wont have one of your units able to move through another on the charge, so they would stop.

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Made in us
Been Around the Block




Thanks!

My main question is where do I charge to - if it was just one unit charging one unit, the charging unit chases the fleeing unit along the path it fled.

When you have 2 units, the smaller sized unit charges to where? Since the charge target is off the board I can't charge to it... do I charge to where it left the board? if it went behind me I can wind up getting a charge on a unit that wasn't in my front arc because I spun around to go get the fleeing unit...
   
Made in gb
Decrepit Dakkanaut




You wheel both charging units so they are charging at the feleeing unit in such as way that, if it werent fleeing you would make contact. You then move along that path.

If you then contact say the warmachines you can use Enemy in the Way to charge this new unit. This is worked out as a new charge, so it may slightly alter your charge path - so generally measure this before moving any models, just to make things easier!

You never charge towards where the fleeing unit currently is, more along the path they have taken - this means you ignroe the issue of the unit having fled off the table....

Finally - remnember that, if the knights do not reach any unit they "failed charge" and only move normal M. This must still be along the fleeing units path. From what I know the Stank always moves its full move, much like a spawn moves its full random movement even if it ends up not contacting an enemy unit.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Nosferatu ALMOST has it.

When the unit flees the charge, draw an imaginary line between the center of the charging unit and the center of the fleeing unit. Pivot the fleeing unit on its center to face exactly this direction, with the imaginary line on its center line. (When multiple units are charging, you flee from the charging unit with the highest Unit Strength; if Unit Strength is equal, randomize). The fleeing unit is moved to flee directly along this line.

AFTER moving the fleeing unit, the chargers can attempt to charge the (now-fled) unit at its new location, centering as directly as possible on the fleeing unit. If, along the path to reach that new location, the charger would touch another enemy unit , you may declare a new charge against it per Enemy In the Way.

If you do so, it’s treated as a brand new charge, following all the usual rules for wheeling, maximizing, etc.

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Made in us
Been Around the Block




So - what do you do when the target has fled off the board?
   
Made in us
Focused Fire Warrior




Atlanta

If your charge movement (or failed charge movement, as is appropriate) takes you off the board, treat it as pursuit off the table. The unit is off the field for until the remaining moves phase of its next turn, at which time it enters the board from that same point which it exited facing in any direction.

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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I don’t think a charging unit is allowed to charge off the table. The Pursuit rules specifically authorize it, but the charging rules don’t, so they should Failed charge or EITW.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Been Around the Block




I'm sorry - my question is this:

AFTER moving the fleeing unit, the chargers can attempt to charge the (now-fled) unit at its new location, centering as directly as possible on the fleeing unit.

How do you determine the position of the fled unit if the fled unit has fled off the board? Do the chargers just stand there because there is now no longer a target to move towards? What direction do they move in?
   
Made in gb
Decrepit Dakkanaut




If they have fled off the table you mark the position they fled off, as that is the direction they HAVE to pursue in.

ANd Mannaheim is correct (damn them): Pursuit allows you to move off the table after the unit that just broke from combat, however Charging does not. If you would move off the table you Failed charge, which for a dragon could leave them on the edge of the table showing its bum to the rest....
   
 
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