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Privateer Mercenaries, or Khador? Which to choose...  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Bonkers Buggy Driver with Rockets







Avoiding the long story that has led me up to this point for now, I have about $240 in credit to spend on just Warmachine models, and I've been giving some very serious thought to what I might want to play, if anything. The game itself seems pretty good, and I've played a very tiny bit via VASSAL to get a feel for things. I like it because it seems like you can play a decent-length game (hour and a half) with very few models - a warcaster and a handful of warjacks is sufficient. This'd let me go wild on the models, since I'd only have a few to work on before I have a decently-sized force.

I've narrowed my choices down to two general interests, but I can't decide between them because I don't yet know enough about the game. I figured I'd post 'em up here and get some feedback.

Option A is Privateer Mercenaries, a.k.a. pirates.



These guys have some of the coolest looking warjacks.

My initial thematic plan for these guys was to do undead pirates, just to be cool, but I've discovered that Cryx actually hasundead pirates already, so doing that would cause a good deal of confusion. Instead, I'd probably opt for Bioshock-esque conversions similar to what one might find here, only with substantially more lights. I'd probably base 'em on wood planking and paint them up to be close to the stock scheme because I do like the colors very much.

Option B is Khador



These guys appeal to my orky side. They are heavily armored, slow-moving, hard-hitting bastards who excel in beating your face in once they get close enough. I'd probably light as much of these guys as I could, too, and base them on snow. I don't have much of an explicit theme in mind for these guys, since they already have a pretty strong iconographic background of being red or olive-colored and somewhat soviet in theme.

Menoth, Cryx, Cygnar and the Retribution don't particularly interest me as far as their units and theme go, so I'm down to these two. I like the pirate merc models slightly more than Khador, but from the little I've played, it seems like pirate Mercs can be incredibly hard to use appropriately. Khador, on the other hand, seems to be 'run at X, hit X until X is dead, then run at Y', which I can sympathize with after playing orks.

I'd love to hear reasons that would help me decide between the two!

 
   
Made in us
Perturbed Blood Angel Tactical Marine




Gloucester, MA

Why not both? Just about ALL Mercenary's can work for Khador plus it's my understanding the Warcasters for MERCS are better secondary warcasters

*Reads thread carefully* Yea go with Khador Prince Vlad you`ll be be fine

This message was edited 1 time. Last update was at 2009/09/19 07:27:59


   
Made in us
[MOD]
Madrak Ironhide







The size of your force is also going to be determined by which warcasters you use.

If you like Broadsides Bart, then you really can use three warjacks (albeit you're
using more of the shooty kind). Vlad and Karchev for Khador can run more than one warjack
reliably, as can the epic Butcher (though in MKI rules you'll have to play with more points
to use epic Butcher).

Warcasters such as Fiona and Irusk rely on more infantry.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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