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Made in us
Unhealthy Competition With Other Legions





Deathwatch Kill Teams

Sternguard in all respects with the following exceptions;

Troops choice.

+5 pts, gains true grit, deep strike, silenced stalker rounds (ala telion), metal storm ammo, (see below) loses dragonfire rounds, vengeance rounds.

2 may take heavy bolter with suspensors and hellfire shells for 15 points (instead of +5 for a standard heavy bolter)

Heavy bolter with suspensors,
24” range, str 5, AP 4, assault 3

Any may replace bolt pistol or bolter with;
+25 points, powerfist
+15 points power weapon, storm shield or lightning claw

May take terminator armor for +10 points

Metal Storm ammo,
18” range Str 3, AP –, assault 2

Sergeant is replaced with deathwatch Sergeant for +25 pts, has the following profile

WS5 BS5 S4 T4 W2 I5 A2 Ld10 Sv3+

May be upgraded to librarian for +35 pts (looses IC rule and bike and jump pack options)

May take terminator armor for 10 pts

They are supposed to be overpriced, as all homegrown rules should err on the side of lameness, but are characterfull as I could possibly make them.

One “deathwatch captain” must be included and is a captain who costs +30 pts, has true grit, deep strike, special issue ammo and may take

+5 scorpion chainsword
+3 pts banshee mask (if you DARE! That would be just too funny.)
+25 pts reaper launcher
+5 deathspinner
+10 dual wrist mounted shuriken catapults

Based on Pedro’s scoring sternguard, the +25 points is supposed to represent that. (even though part of that cost is stubborn and +1 attack bubble, hey, maybe Deathwatch should be stubborn!)The xenos weapons add flavor, but I only have the elder codex with me, practicly copied and pasted the aurtrach's options, I may have to add tau weapons and options at the soonest convenience.

These units are intentionally silly amounts of overpricedness to prevent them from dominating the game or being broken. The fact remains that stalker shells and metal storm ammo are significantly worse than dragonfire and vengeance rounds, I just think the feel of them better suits deathwatch. (Although I can see them wanting vengeance rounds back when purging a tomb world!) Optional rules include them getting the old rounds back and keeping the new (which suck anyways) and losing deep strike so they actually have to buy drop pods to represent their tunneling vehicles/drop pods/grav-chutes/teleporter/alien tech of some sort.


I actually have a deathwatch army, currently being Pedro drop pod sternguard, and I just want to update the mouldy old rules from early 3 ed chapter approved, which now smell really bad. I want to know if these rules would fly at my FLGS. All told, the pedro list should be way stronger, but I really like the flavor of it, tell me if it should be toned down a bit.

This message was edited 1 time. Last update was at 2009/09/19 21:48:11


6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

4000 points Adeptus Titanicus  
   
Made in gb
Lord of the Fleet






London

The Xenos weapons are ridiculous and should be removed from the list


Automatically Appended Next Post:
The Xenos weapons are ridiculous and should be removed from the list


Automatically Appended Next Post:
Oh bugger, another double post =(

This message was edited 2 times. Last update was at 2009/09/20 21:36:43


 
   
Made in us
Regular Dakkanaut





Why not make the suspensors work like psycannons since that's the fluff reason for them moving & shooting (i.e. they have both a heavy profile & an assault profile)

Also, I don't remember them having access to termy armor in the chapter approved article; was there some other fluff on them?

My armies:
, , , and a little and now VC

 
   
Made in us
Khorne Veteran Marine with Chain-Axe






I have also been tooling with deathwatch rules. Me and a bunch of guys at the store figured on this

+4 points on tac marines. this gives them true grit and one type of special issue ammo. the ammo is chosen from the sternguard list.

sternguard are deathwatch vets and get truegrit. Added HB with suspensor field for +15 points (18" str 5 ap 4 assault 3)

Hq choices include libraians, chaplains, and captains, no chapter masters. they get truegrit and special issue ammo for +5 points.

termis can swap SB for TL-bolter with one type of ammo for 5 points

assault troops and HQ choices with pistols gain access to a special issue ammo for pistols. cut the range in half and replace rapid fire with pistol. assault troops get one type for +4 points and HQ have access to all types and have it already figured into their points

we also have rules for the LRC and dreadnaught with hurricane bolters but that is still being worked on.

everything else comes from the Codex. Also i dont have vanguard worked in here.

we are also tooling around with making it more inquisition like and adding in a inquisitor from the witchhunter book but instead of a demon hammer it would be a xenos hammer

Refer to Page 5

PLAY LIKE YOU GOT A PAIR!!

World Eaters 5000 pts 
   
Made in us
Stealthy Warhound Titan Princeps






meh, if you want to do a good and proper deathwatch kill team, make it an apocalypse only unit, consisting of 2-5 captains, who have sternguard ammunition. a unit of 5 3 wound models would be pretty brutal. sure, it would cost ~700 points after upgrades and junk, but still. kickass.
   
 
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