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Deathwatch Kill Teams
Sternguard in all respects with the following exceptions;
Troops choice.
+5 pts, gains true grit, deep strike, silenced stalker rounds (ala telion), metal storm ammo, (see below) loses dragonfire rounds, vengeance rounds.
2 may take heavy bolter with suspensors and hellfire shells for 15 points (instead of +5 for a standard heavy bolter)
Heavy bolter with suspensors,
24” range, str 5, AP 4, assault 3
Any may replace bolt pistol or bolter with;
+25 points, powerfist
+15 points power weapon, storm shield or lightning claw
May take terminator armor for +10 points
Metal Storm ammo,
18” range Str 3, AP –, assault 2
Sergeant is replaced with deathwatch Sergeant for +25 pts, has the following profile
WS5 BS5 S4 T4 W2 I5 A2 Ld10 Sv3+
May be upgraded to librarian for +35 pts (looses IC rule and bike and jump pack options)
May take terminator armor for 10 pts
They are supposed to be overpriced, as all homegrown rules should err on the side of lameness, but are characterfull as I could possibly make them.
One “deathwatch captain” must be included and is a captain who costs +30 pts, has true grit, deep strike, special issue ammo and may take
+5 scorpion chainsword
+3 pts banshee mask (if you DARE! That would be just too funny.)
+25 pts reaper launcher
+5 deathspinner
+10 dual wrist mounted shuriken catapults
Based on Pedro’s scoring sternguard, the +25 points is supposed to represent that. (even though part of that cost is stubborn and +1 attack bubble, hey, maybe Deathwatch should be stubborn!)The xenos weapons add flavor, but I only have the elder codex with me, practicly copied and pasted the aurtrach's options, I may have to add tau weapons and options at the soonest convenience.
These units are intentionally silly amounts of overpricedness to prevent them from dominating the game or being broken. The fact remains that stalker shells and metal storm ammo are significantly worse than dragonfire and vengeance rounds, I just think the feel of them better suits deathwatch. (Although I can see them wanting vengeance rounds back when purging a tomb world!) Optional rules include them getting the old rounds back and keeping the new (which suck anyways) and losing deep strike so they actually have to buy drop pods to represent their tunneling vehicles/drop pods/grav-chutes/teleporter/alien tech of some sort.
I actually have a deathwatch army, currently being Pedro drop pod sternguard, and I just want to update the mouldy old rules from early 3 ed chapter approved, which now smell really bad. I want to know if these rules would fly at my FLGS. All told, the pedro list should be way stronger, but I really like the flavor of it, tell me if it should be toned down a bit.
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