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![[Post New]](/s/i/i.gif) 2009/09/20 19:38:23
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Plastictrees
UK
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Ive been struggling to find a List for Khorne to fit my two Landraiders in.
Ive decided to swap my Landraiders for some Obliterators and buy another rhino and some spawn (To convert to DPs)
1500pts World Eaters
Demon Prince:[140]
MoK, Wings
Demon Prince:[140]
MoK, Wings
8x Khorne Berzerker squad:[243]
Champ, Powerfist, Rhino
8x Khorne Berzerker squad:[243]
Champ, Powerfist, Rhino#
8x Khorne Berzerker squad:[243]
Champ, Powerfist, Rhino
2x Obliterator cult:[150]
2x Obliterator cult:[150]
2x Obliterator cult:[150]
Its fluffy and pretty competitive.
Im gonna have to buy a Rhino and some spawn, il swap my Landraiders for six Obliterators and then its done
C&C before I buy the stuff.
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WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2009/09/21 01:53:36
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Warplord Titan Princeps of Tzeentch
Pat that askala, O-H-I hate this stupid state
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I dont think anything is wrong with this list except the lack of firepower but that is made up for by the 2 big targets that open up tanks like sardine cans. The only issue you might run into is if the DPs are taken out quick and then your oblits start taking all the fire. Just my thoughts.
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Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
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![[Post New]](/s/i/i.gif) 2009/09/21 01:55:05
Subject: Re:[1500pts] Khorne Chaos space marines [Competitive]
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Wraith
O H I am in the Webway...
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Swap one Khorne Prince for a Lash Prince and get back that LR and drop the Oblits for Khorne Terminators IN the LR IMO. Or, just put a zerk squad in the LR and get a 2 man squad of oblits and maybe grab some predators.
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This message was edited 2 times. Last update was at 2009/09/21 01:55:59
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/09/21 12:03:16
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Pestilent Plague Marine with Blight Grenade
Lafayette, IN
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What? It is obviously a khorne themed fluffy army that he wants to be competitive. No sorcerers in a khorne army.
Looks pretty good - I would playtest with 2 x dp and 1 dp and kharn and see which works best for you.
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![[Post New]](/s/i/i.gif) 2009/09/21 12:08:54
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Tower of Power
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Warptime is a far better a power, if going competitive you need to forget the background as it retrains your army. Go with wargear that gives units benefits and makes them more affective. One extra attack from MoK isn't that good, warptime allows you to re-roll to hit and to wound!
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/09/21 12:45:52
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Twisted Trueborn with Blaster
Webway
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mercer wrote:Warptime is a far better a power warptime allows you to re-roll to hit and to wound!
Depends how you've been using it.
Warptime is clearly worded you have to re-roll "all" the dice when re-rolling to hit and wound,NOT just the ones that missed!
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This message was edited 1 time. Last update was at 2009/09/21 12:47:23
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![[Post New]](/s/i/i.gif) 2009/09/21 13:40:03
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Ultramarine Land Raider Pilot on Cruise Control
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Since when have Oblits been fluffy for a Khorne force?
..ohh, since we got the latest book and oblits were retconned into 'Most Common Unit In The Warp' (TM)...
If you want Khorne, then go for it! Swap the Oblits for Tanks and you're set - even in the last book they could get preds, vindis, LR's and (I think) defilers...
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While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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![[Post New]](/s/i/i.gif) 2009/09/21 14:47:28
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Tower of Power
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Farmer wrote:mercer wrote:Warptime is a far better a power warptime allows you to re-roll to hit and to wound!
Depends how you've been using it.
Warptime is clearly worded you have to re-roll "all" the dice when re-rolling to hit and wound,NOT just the ones that missed!
Common sense would say re-roll failed rolls, your not going to re-roll passed rolls are you?
But as for the wording, you are correct. G.W needs to get a proof reader
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/09/21 15:23:06
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Regular Dakkanaut
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Swap the oblits for a couple of vindis and swap a Dp for Kharn and there you have it!
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![[Post New]](/s/i/i.gif) 2009/09/21 15:45:17
Subject: Re:[1500pts] Khorne Chaos space marines [Competitive]
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Plastictrees
UK
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EzeKK wrote:Swap one Khorne Prince for a Lash Prince and get back that LR and drop the Oblits for Khorne Terminators IN the LR IMO. Or, just put a zerk squad in the LR and get a 2 man squad of oblits and maybe grab some predators.
If I drop a DP and two obliterators I can fit a LR with Khorne termies in to this list. But with the amount of melta people bring these days Im not sure if one is worth it.
What about bringing two at 2000pts? Automatically Appended Next Post: Ive added a Landraider at 1500pts and at 2000points.
This is the 2000pt version:
Demon Prince: MoK, Wings: [140]
Demon Prince: MoK, Wings: [140]
Chaos Terminators: 5x Lightning claws, MoT: [240]
-Landraider: Havoc Launcher, Demonic possession: [255]
8x Khorne Berzerkers: Champion, PF, And Rhino: [243]
8x Khorne Berzerkers: Champion, PF, And Rhino: [243]
8x Khorne Berzerkers: Champion, PF, And Rhino: [243]
3x Obliterators: [225]
3x Obliterators: [225]
The MoT is there cause I DONT WANT TO LOOSE 40pt termies thanks to crappy invulnerable.
Is one Landraider at 2000points ok? Or will it die turn one or two? Automatically Appended Next Post: Just had an Idea, If I loose some obliterators, the mark on the termies, havoc launcher and possession on the Landraiders, a Prince then I got enough points for a second squad of termies:
Demon Prince: MoK, Wings: [140]
Chaos Terminators: 5x Lightning claws: [200]
-Landraider: [220]
Chaos Terminators: 5x Lightning claws: [200]
-Landraider: [220]
Khorne Berzerkers: Champion, PF, And Rhino: [243]
Khorne Berzerkers: Champion, PF, And Rhino: [243]
Khorne Berzerkers: Champion, PF, And Rhino: [243]
2x Obliterators: [150]
2x Obliterators: [150]
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This message was edited 2 times. Last update was at 2009/09/21 23:03:03
WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2009/09/22 13:06:47
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Tower of Power
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I'm not a fan of chaos land raiders as they cannot move and shoot and are either a transport, or gun platform - they cannot do both.
Though, if you're going to take them I would take them in pairs, dual threat
Oh, lightning claws on chaos terminators are a damn rip off. I'd take just one lightning claw, you don't have any bonus attacks any way for chaos terminators and now you can re-roll and still shoot  . Will save you 10 points per terminator.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/09/22 20:52:00
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Plastictrees
UK
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Updated list:
Demon Prince: MoK, Wings: [140]
Chaos Terminators: 5x Lightning claws, 5x Combi-melta: [225]
-Landraider: [220]
Chaos Terminators: 5x Lightning claws, 5x Combi-melta: [225]
-Landraider: [220]
Khorne Berzerkers: Champion, PF, And Rhino: [243]
10x Chaos space marine squad: 2x MG, Rhino: [205]
10x Chaos space marine squad: 2x MG, Rhino: [205]
2x Obliterators: [150]
2x Obliterators: [150]
Total: [2005]
How do I scale down to 1.5K?
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WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2009/09/23 13:17:03
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Tower of Power
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Loose a land raider, chaos terminator unit and 1 oblit. Automatically Appended Next Post: One other thing, you do really need a second prince as one will be nothing but target saturation.
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This message was edited 1 time. Last update was at 2009/09/23 13:24:07
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/09/25 04:18:01
Subject: Re:[1500pts] Khorne Chaos space marines [Competitive]
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Hungry Little Ripper
Winter Park, Florida
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The wording of Warptime:
"If successful, the player MAY re-roll..."
May = can, but does not have to.
I've seen some people bring this up and I'm not claiming to be rules god or anything silly, but I've just been living inside the CSM codex for the last couple days so I've become familiar with some of the bigger stuff.
If the Combi-Melta can only be used once per battle (game I'm assuming this means) then you could think about dropping a couple of them from the terms. thats 50 points there. Correct me if I'm wrong but you have 4 Melta guns between your CSM squads, and your 4 obliterators have either Multi-Melta or Lascannons. If you consolidated your Oblits down to 3, and made them one squad you could shave another 75 points off on that side.
Really though with those 2 Land Raiders, thats 440 points right there. 1/3 of your total points if you are looking to do a 1500 point list. I've been trying to find a way to work in some land raiders to a Knorne list but its been pretty rough. Your terminators with Land Raider escorts cost 890 points which is pretty big. That would leave you with room for 1 10x CSM with meltas and a rhino at 205 and your HQ at 140. Total points on that stuff is 1235, so you could take 3 oblits or your Khorne Berzerker with champ, PF and Rhino leaving you at 1460 and 1478 respectively.
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This message was edited 1 time. Last update was at 2009/09/25 04:32:15
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![[Post New]](/s/i/i.gif) 2009/09/25 16:06:51
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Plastictrees
UK
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Ok I realy want to fit six obliterators in there and MoK on the termies.
Hivemind@ 5pts for a one shot melta gun. The entire squad firing could probaly kill a 100-200pt tank, there worth it.
Ok in this list (Below) ive dropped the LC on the termies and a meltagun from each CSM squad, Im still 8pts over.
HQ
Demon Prince: 110pts
Elites
Terminator squad: MoK, 4x Combi-melta, Heavy flamer, Landraider: 425
Terminator squad: MoK, 4x Combi-melta, Heavy flamer, Landraider: 425
Troops
8x Khorne Berzerker squad: Rhino: 203
10x CSM squad: Meltagun, Rhino
10x CSM squad: Meltagun, Rhino
Heavy Support
2x Obliterator cult: 150
2x Obliterator cult: 150
2x Obliterator cult: 150
Total: 2008
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WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2009/09/25 16:17:48
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Rotting Sorcerer of Nurgle
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Dp: what? No Wings.
If you don’t do wings, then you are better off going with a Sorc with doombolt, loaded into a LR with termies.
Termies, they look ok, questionable usage though.
Will you be DSing the termies as a termicide and getting raiders for the sake of having effectively 5 hvy’s?
If you are truly going to ride them into combat, no fists?..Combi’s seem excessive for a squad that needs to charge infantry as opposed to vehicles.
Zerkers: where is the power weapon or fist?
CSM: that’s 2 meltas right? Icon?
Oblits: I prefer 2 squads of 3 instead, cutting down on a kill point.
Automatically Appended Next Post: In addition, 8 points seems like a lot to go over.
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This message was edited 1 time. Last update was at 2009/09/25 16:18:16
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/25 20:30:17
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Plastictrees
UK
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If I add wings on DP and get two meltas on CSM squads I would be like 100pts over.
Termies are in Landraider.
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WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2009/09/25 20:42:25
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Rotting Sorcerer of Nurgle
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No... it would only be 40 points more for wings and meltas.
But I did suggest a sorcerer instead of the Daemon Prince. Though walking princes are functional, why play at a severe handicap on him?
Sorc can get into a LR, dropping a termy for points on other stuff.
/shrug, just some suggestions.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/25 20:55:08
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Plastictrees
UK
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What would you suggest for the Sorceror to have? Terminator armour, warptime?
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WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2009/09/25 21:06:13
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Rotting Sorcerer of Nurgle
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Well, you don't have much points.
With in the 110 limit of just replacing the DP:
Sorc with doombolt.
Cheap, fulfils HQ requirement, decent in combat and range.
The dropped Terminator is there to get special weapons, maybe even a power weapon champ on zerkers.
But yea, points are tights, esp. if you run 6 obltis and 2 raiders at this level.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/26 01:28:06
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Plastictrees
UK
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Updated list: 2k Chaos Space Marine List HQ Sorcerer: Doombolt:[110] Elites 4x Terminator squad: 3x combi-plasma, Heavy flamer, MoK, Chainfist, Landraider: [395] 5x Terminator squad: 4x combi-plasma, Heavy flamer, MoK, Chainfist, Landraider: [435] Troops 8x Khorne Berzerker squad: Rhino: [203] 10x Chaos space marine squad: 2x meltagun, Rhino: [205] 10x Chaos space marine squad: 2x meltagun, Rhino: [205] Heavy Support 2x Obliterator cult: [150] 2x Obliterator cult: [150] 2x Obliterator cult: [150] Total: 2003pts The terminators have a chainfist in each squad so they dont get gak kicked out of them by walkers.
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This message was edited 1 time. Last update was at 2009/09/26 20:17:19
WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2009/09/26 20:18:44
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Plastictrees
UK
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This the 1500pt version of the above list and im pretty pleased with it. 1.5k Chaos Space Marine List HQ Sorcerer: Doombolt: [110] Elites 4x Terminator squad: 3x combi-plasma, Heavy flamer, Chainfist, landraider: [375] Troops 8x Khorne Berzerker squad: Champion, Power sword, Rhino: [233] 10x CSM squad: 2x meltagun, Rhino: [205] 10x CSM squad: 2x meltagun, Rhino: [205] Heavy Support 2x Obliterator cult: [150] 2x Obliterator cult: [150] 1x Obliterator cult: [75] Total: 1503pts Landraider full of killy termies, the berzerker champ has sword instead of fist can I cant afford one.
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This message was edited 1 time. Last update was at 2009/09/27 14:50:54
WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2009/09/27 14:54:55
Subject: [1500pts] Khorne Chaos space marines [Competitive]
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Plastictrees
UK
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1000point version of the list:
HQ
Sorcerer: Doombolt: [110]
Troops
10x Khorne Berzerker squad: Champ, PF: [250]
10x CSM squad: 2x meltagun, Rhino: [205]
10x CSM squad: 2x meltagun, Rhino: [205]
Heavy Support
Landraider: Havoc Launcher: [235]
Thats 1005pts and Is pretty good, its hard to fit a Landraider into 1000pts but it works well here.
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WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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