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![[Post New]](/s/i/i.gif) 2009/09/21 18:54:23
Subject: Revised-SHOOTY Ork list <2000pts>
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Regular Dakkanaut
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Big Mek- SaG
Wierdboy-warp 'ead
10 loota's
10 loota's
5 Nob Bikerz-2 PK, 1 BC, waagh banner, 1 Bp, painboy, cybork
20 shoota boyz
20 shoota boyz
20 shoota boyz
(nob w/ PK, BP in each)
2 rokkit buggies
2 rokkit buggies
big gunnz- 3 kannons
3 killa kans- rokkitz
5 flash gitz- shootier, more dakka, + baddrukk, painboy, cybork
2000pts
tactic- SAG with kannons, wierdboy with flash gitz,
Kans front center with 3 blocks of boyz behind,
loota's, flash gitz and buggies on one side
loota's, kannons, and nob bikerz on the other
im looking to make a competitive list, what do you think?
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This message was edited 1 time. Last update was at 2009/09/25 14:11:02
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![[Post New]](/s/i/i.gif) 2009/09/21 19:11:31
Subject: SHOOTY Ork list <2000pts>
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Never-Miss Nightwing Pilot
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Its a good list, well worked with a shooty theme in mind. The nob bikers are a good idea to ad some CC nastiness in. My only advice is, and im sure others will agree, is to take the flash gitz out as they are too expensive. I havent got my dex on me but that gitz unit looks to be about 330pts or more for that id get:
2 deffkoptas, buzzsaws 120(i think)
3 deffkoptas, 3 bigbomms 2 buzzsaws 200(i think)
with thier high manouvarability it makes them great for eliminating tanks with S9 on the charge (buzzsaws) and also a unit of 3 can churn out 9 S5 AP5 re rollable missed shots, ouch!
The only promblem here is youd have to drop some rokkit buggies, make a unit of three. And then use the points from the dropped one to buy the unit of 3 another buzzsaw and any other bigbomms you can fit in.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/09/21 19:54:34
Subject: SHOOTY Ork list <2000pts>
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Growlin' Guntrukk Driver with Killacannon
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His Gitz unit is 345 points actually if I did my math right. Buzzsaws on the koptas are actually S7, because the koptas are only S3 base. However, you don't really need to be shootier with the gitz, you only need 'more dakka' and if you have to use them, max them out, and then decide if Badrukk would be worth it. I also like the Kanz way better than the gunz, If you want to have a few templates, give the second Kan squad Grotzookas.
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This message was edited 1 time. Last update was at 2009/09/21 19:55:39
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![[Post New]](/s/i/i.gif) 2009/09/21 21:39:25
Subject: Re:SHOOTY Ork list <2000pts>
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Water-Caste Negotiator
Mobile, AL. USA
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I have to agree the flash gits are a waste although I really like captain bradakk. One thing you do need to understand is ork shooting as all about numbers of shots not accuracy. So as im not really apposed to all the rockets understand your only hitting on 5+ So.... It might be interesting if you through in some komandos with flamer or something to mess up the other sides advance. The nob bikers is a step in that direction. Some storm boys or something too. I would say you could scare your opponent to death if you had 3 full squads of lootas. then 3 full of stormboys and still had the sag and 90 boys on the tables. Its scary. Thats my 2 cents
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![[Post New]](/s/i/i.gif) 2009/09/21 22:42:58
Subject: Re:SHOOTY Ork list <2000pts>
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Regular Dakkanaut
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there is only 1 unit of 3 kans
the big gunnz are in because well 3 kannons -60pts cant beat that now really
i went buggies instead of koptas because thier cheaper in pts and dont suffer from Ld troubles being a vehicle
as for the gitz
maxed out with ammo grotz to make the best of thier shooting
i plan to use thier git findas to see whats in range,
(by them shooting first i can make sure other weapons are in range to thier targets)
with the wierdboy im hoping to 'Ere we Go' across the table into prime range for the gitz
and the gitz are nobz as well, so they can cause some mayhem back there
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![[Post New]](/s/i/i.gif) 2009/09/22 03:21:48
Subject: SHOOTY Ork list <2000pts>
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Slippery Ultramarine Scout Biker
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No rokkitbuggies, get Deffkoptas with TLrokkits
I dont like big gunz, 60 points may seem cheap for 3 shots at bs 2, only one will hit, one hit for 60 points aint as awsome
No badrukk, Drop the Gits. They are to expensive. Swap for 30 more boyz(10 in each) and 9 rokkits or 9 Big Shootas in the boyz mobz. You can use the small deffkoptas squads first to check range.
maybe max one loota squad and swap the other and some more points for snikrot, but he aint dakka, just awsome
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![[Post New]](/s/i/i.gif) 2009/09/22 05:42:43
Subject: SHOOTY Ork list <2000pts>
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Growlin' Guntrukk Driver with Killacannon
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CalPerr wrote:No rokkitbuggies, get Deffkoptas with TLrokkits
Buggies and Koptas carry the same weapon ( TL Rokkit) and do the same job, it's preferential really.
I dont like big gunz, 60 points may seem cheap for 3 shots at bs 2
You are wrong sir! The gunz are BS3! that's 1.5 hits  And that's if you shoot shell, frag gets you even more hits! (but I still like Kanz better than Gunz. The boyz want to be moving up every turn, your gunz are going to feel small and alone come turn 3-4, and then they will get shot at (as they are likely the only thing outside of CC at that point) and they will run off the table and die.
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![[Post New]](/s/i/i.gif) 2009/09/22 07:13:08
Subject: SHOOTY Ork list <2000pts>
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Regular Dakkanaut
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yes and buggies are cheaper most important point
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![[Post New]](/s/i/i.gif) 2009/09/22 22:45:46
Subject: SHOOTY Ork list <2000pts>
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Growlin' Guntrukk Driver with Killacannon
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WAAAGH! wrote:yes and buggies are cheaper
most important point
Buggies are cheaper for a reason, kopta's are superior in many situations.
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![[Post New]](/s/i/i.gif) 2009/09/23 05:41:17
Subject: SHOOTY Ork list <2000pts>
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Regular Dakkanaut
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how so not LD it sucks when the more expensive koptas flee the battle sure they can scout turbo boost, outflank the buggies are fast vehicles so thats 6" less without LD troubles
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This message was edited 1 time. Last update was at 2009/09/23 05:42:20
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![[Post New]](/s/i/i.gif) 2009/09/23 15:07:32
Subject: SHOOTY Ork list <2000pts>
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Growlin' Guntrukk Driver with Killacannon
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WAAAGH! wrote:how so not LD it sucks when the more expensive koptas flee the battle sure they can scout turbo boost, outflank the buggies are fast vehicles so thats 6" less without LD troubles 4+ armor, (5) Toughness, 2W, the ability to gain 3+ cover > 10 front armor + open topped More mobility, scouts, outflank, hit & run, turboboost, jetbike rules allowing them to go anywhere > fast vehicle The ability to assault tank back armor with power klaws or tie up infantry > ...nothing Anything that would instant death a kopta would pen a buggy (which might as well be instant death for an open topped 1 weapon vehicle in a squad). LD shouldn't be a major issue. If they're getting shot up enough to break or getting assaulted then they're as good as dead anyway, and the buggies would be too. I can't tell you how many times ~100pts spent on 2 rokkit koptas and a klaw has torn up three times that many points in the first turn. Scout turboboost + 12" move, TL rokkits to side armor + 6" autohit assault with a klaw = dead Russ and a unit in the middle of the enemy army with decent assault stats and 3+ cover If all you want is a few somewhat fragile 2BS rokkits, then buggies are fine. If you want to do anything with them, koptas win. I'm not saying buggies are bad (especially for their cost), but koptas are more expensive for a reason.
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This message was edited 1 time. Last update was at 2009/09/23 18:36:19
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![[Post New]](/s/i/i.gif) 2009/09/23 17:21:04
Subject: SHOOTY Ork list <2000pts>
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Growlin' Guntrukk Driver with Killacannon
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Actually AV10 fearless vehicles turn out to work better IN A SQUAD than 4+ save jetbikes do...but one jetbike (with a buzzsaw and twin linked rokkits) can kill a tank on the first turn or from an outflank.
You have to ask yourself, do I have lots of 'ard targets that I want to avoid my opponent shooting at? Or do I have more soft targets around that I want to draw fire from?
If you are armor heavy already, go for the buggies, if you are infantry heavy, go for the koptas. (oh yeah, and if you use buggies, RPJ is necessary, and wartrakk is worthwhile, but not totally needed...plus I think wartrakks just look cooler)
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![[Post New]](/s/i/i.gif) 2009/09/25 13:56:55
Subject: Re:SHOOTY Ork list <2000pts>
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Regular Dakkanaut
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i re-worked the list a bit
100- Big Mek- SaG, Bp
160- Warboss- Bike, Squig, PK, skorcha, cybork
210- Loota's x14
210- loota's x14
340-Nob Bikerz x5 (cybork, stikkbombz, 2 Pk, BC, Waaagh banner, BP, painboy)
170-Boyz
170-Boyz
170-Boyz (each unit has Nob PK/BP, and 2 b. shoota's)
105-buggies x3- rokkitz
105-buggies x3- rokkitz
45-Deff kopta x1- rokkitz
60-Big Gunnz x6- kannons
150- killa kanz x3- rokkitz
1995pts
Sag with loota's
everything will advance and shoot each turn(minus loota's)
biker boss will seperate from bikerz before assaulting
kanz blocking LOS to boyz mobz
i think theres a whole lot of dakka in this list
for the LR/Monolith i have 3 kannon shots(bs3), 3 rokkit shots(bs3), and 7 T.L. rokkit shots, biker boss and/or biker Nobz
loota's will ruin all other armour
questions-
1- should i make the loota's 3 squads instead of two
2- should i load one side with all my fast attack, the other with loota's, or go for a more balanced deployment
3- reserve my biker Nobz?
4- change any unit because theres not enough dakka at long enough range?
5- do you think i would have a chance against LR spam
5b- how well do you think my list fairs against others?
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This message was edited 1 time. Last update was at 2009/09/25 15:02:48
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![[Post New]](/s/i/i.gif) 2009/09/25 14:21:21
Subject: Revised-SHOOTY Ork list <2000pts>
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Growlin' Guntrukk Driver with Killacannon
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The new list is better with the exception of "SAG with loota's" My SAG list puts them with Zzap guns.
The SAG can fire on a different target than the guns. Can't do that if they're with Lootas, you'd have to fire at the same target. You can buy 3 ammo runts which CAN be used by the SAG since they "are in the same unit". Also a bosspole on the BigMek kills only a 3pt extra grot for a reroll. Stick this unit dead center all the way back with lootas flanking. If you have enough FA that should keep the heat of the SAG Mek.
To answer your questions:
1 No, better survival in larger groups
2 Balanced is better with FA scout moving OR outflanking
3 No way, turboboost them first turn, they will keep the heat of your Mek and Lootas, keep the pressure on.
4 You're hellbent on Rokkit Buggies! did you give them trakks?
5 If you can crack them, then you can destroy anything they have inside. Decent chance
5b Do you like it? Will you have fun? That's all that matters!!!!
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2009/09/25 15:22:14
Subject: Revised-SHOOTY Ork list <2000pts>
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Regular Dakkanaut
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i put the Mek with loota's for his BP
i dont think that a unit can target different squads(mek with big gunns)
i saving 60 pts with the buggies, no tracks (too expensive to model, im using 2 trukk kits and deffkopta's to make the buggies)
yes i know the tracks would help
IMO i should bwe able to crack a LR each turn (at least 1)
with 6 BS3 Str8 shots and 7 BS2 Str8 T.L. rokkit shots
13 potential armour peircing rolls
and the biker boss is there for the same reason, with his strenght 10 attacks it shouldn't last to long, i will throw the other nobz at one if needed as well
i also think it would be an extremely fun list to play, i just need a bucket of dice
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![[Post New]](/s/i/i.gif) 2009/09/25 20:34:43
Subject: Revised-SHOOTY Ork list <2000pts>
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Growlin' Guntrukk Driver with Killacannon
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WAAAGH! wrote:i put the Mek with loota's for his BP
That's good for one squad but what about the other? Also the APs are very different.
WAAAGH! wrote:i dont think that a unit can target different squads(mek with big gunns)
Check the BGB, I'm pretty sure the guys are allowed to shoot at a different squad than the guns, doesn't make sense but if the rule is there so be it. I'll check it when I get home.
WAAAGH! wrote:i saving 60 pts with the buggies, no tracks (too expensive to model, im using 2 trukk kits and deffkopta's to make the buggies)
yes i know the tracks would help
There are some old Bigshoota Trakks out there, I have three, you could add some rokkits to each and there you go
WAAAGH! wrote:IMO i should bwe able to crack a LR each turn (at least 1)
with 6 BS3 Str8 shots and 7 BS2 Str8 T.L. rokkit shots
13 potential armour peircing rolls
and the biker boss is there for the same reason, with his strenght 10 attacks it shouldn't last to long, i will throw the other nobz at one if needed as well
i also think it would be an extremely fun list to play, i just need a bucket of dice
The best reason to play any list is the last one you gave.
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This message was edited 1 time. Last update was at 2009/09/25 20:36:27
Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2009/09/25 21:38:49
Subject: Revised-SHOOTY Ork list <2000pts>
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Slippery Ultramarine Scout Biker
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Personally I think 3x2 Deffkoptas with 2 TLRokkits and one Klaw, turbo-boosted with all the Nobz and the Boss can handle the armor pretty well. Besides the Kans got DCCWs and the mobz each got a klaw too. Lootas can eat transports.
But if you think it is fun then it dont matter.
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