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![[Post New]](/s/i/i.gif) 2009/09/21 22:24:49
Subject: Flyrant Dancing
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Scuttling Genestealer
San Francisco
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While working this new thought popped into my head:
Suppose my Flyrant runs into a tank, pop's it open, then consolidates d6" away, on top of a building or other vertically impassable object. Assuming I pass the dangerous terrain test, is this a valid tactic to avoid getting charged by the tanks former occupants? Or can they still somehow charge and attack me in base to base? (Obviously I will be shot at, but I want to get the charge off on my own terms)
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This message was edited 1 time. Last update was at 2009/09/21 22:27:08
To The End. |
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![[Post New]](/s/i/i.gif) 2009/09/21 22:48:17
Subject: Re:Flyrant Dancing
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Stealthy Space Wolves Scout
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almost, but not quite. You do not get a consolidation move after destroying a tank in assault. You'll be stuck 1" away from it's contents, sadly.
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![[Post New]](/s/i/i.gif) 2009/09/21 23:05:44
Subject: Flyrant Dancing
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Combat Jumping Rasyat
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Charge the vehicle access point so some or all of the occupants can't be placed when it's wrecked. Obviously this doesn't work very well on vehicles with more than one AP.
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![[Post New]](/s/i/i.gif) 2009/09/21 23:19:52
Subject: Flyrant Dancing
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Stormin' Stompa
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As an Eldar player, I can only say it's happened to me a few times... and it works... grumble...
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![[Post New]](/s/i/i.gif) 2009/09/22 03:17:30
Subject: Flyrant Dancing
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Tunneling Trygon
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Yet another reason that Flyrants are not really worth taking.
I have a pretty spiff one I modelled up, but the fact is, they're not a good unit, they can only assault, and there are just too many assault units that can kill them off before they make their points back.
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![[Post New]](/s/i/i.gif) 2009/09/22 04:34:42
Subject: Flyrant Dancing
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Banelord Titan Princeps of Khorne
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Phryxis wrote:Yet another reason that Flyrants are not really worth taking.
I have a pretty spiff one I modelled up, but the fact is, they're not a good unit, they can only assault, and there are just too many assault units that can kill them off before they make their points back.
I dunno, against Nob bikers, a properly kitted out Flyrant with implant attack seems like a pretty good choice.
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![[Post New]](/s/i/i.gif) 2009/09/22 04:49:11
Subject: Flyrant Dancing
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Junior Officer with Laspistol
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avantgarde wrote:Charge the vehicle access point so some or all of the occupants can't be placed when it's wrecked. Obviously this doesn't work very well on vehicles with more than one AP.
Arctik_Firangi wrote:As an Eldar player, I can only say it's happened to me a few times... and it works... grumble...
Emergency disembark?
There are rules to protect the passengers of transport vehicles.
In 5th ed mech is good enough that Tyranids are seriously compromised. It's just the sad truth.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/09/22 05:18:30
Subject: Flyrant Dancing
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Combat Jumping Rasyat
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Well, damn.
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![[Post New]](/s/i/i.gif) 2009/09/22 20:59:07
Subject: Flyrant Dancing
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Scuttling Genestealer
San Francisco
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Phryxis wrote:Yet another reason that Flyrants are not really worth taking.
I have a pretty spiff one I modelled up, but the fact is, they're not a good unit, they can only assault, and there are just too many assault units that can kill them off before they make their points back.
The more I play with my Flyrant the more effective he's becoming. Also fielding units that support/distract from the Flyrant also keep him alive long enough to tear into things. I'm really starting to feel I should field another one dakka'd out.
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To The End. |
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![[Post New]](/s/i/i.gif) 2009/09/22 21:11:01
Subject: Flyrant Dancing
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Ambitious Acothyst With Agonizer
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too bad you can only field one Tyrant with wings.
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Contact me at my site.
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Use coupon code NWSTRT5 for 5% off EVERYTHING! |
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![[Post New]](/s/i/i.gif) 2009/09/22 22:47:53
Subject: Flyrant Dancing
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Angry Blood Angel Assault marine
ottawa, ontario, canada
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Only reason I use a flyrant is so it can keep up with my hormigaunts and for the awesomly devistating first turn charge with a MC. Yes things will be able to take it down, but you gotta pick your batles with it. dont go charguing a 10 man unit of TH/SS termies, hit that tac or scout squad or rip open a tank.
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Armies and records
3000 pts W:41 L:16 T:3
1250 pts W:0 L:0 T:0
7000 pts W:352 L: 224 T: 121
15000 pts W:666 L: 234 T: 18
3000 pts W:142 L: 62 T: 9
5th ed record
287 w / 68 l / 37 T |
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