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Made in us
Jovial Plaguebearer of Nurgle




CCS
-Officer of the Fleet
-2x bodyguards
-Chimera
-Astropath

Vet. Squad
-2x meltaguns
-Demolitions
Vet. Squad
-2x meltaguns
-Demolitions

Vendetta
Vendetta

Leman Russ Punisher
-K.C. Pask
-Hull Lascannon
-H.B. Sponsons

Demolisher
-Hull Lascannon
-M.M. Sponsons
Demolisher
-Hull Lascannon
-M.M. Sponsons

Leman Russ Battle Tank
-Hull Lascannon
-Heavy Bolters
Leman Russ Battle Tank
-Hull Lascannon
-Heavy Bolters

exactly 1750

So in objective missions i basically am done for, was thinking about trying to add in two chimeras for the vet squads (don't know how but...) so in two objectives i can load them in vendies and have the chims come to pick the guys up if they crash or to hold them just off the objective until late game where they can push onto it with meltas and demo charges.

In multiple objectives (we always play 5, never random) is where i am really done. having to keep the vets in chimeras behind a wall of 14 armor, i might actually outflank the vendies so they can come in later in the game to pick up the guys if they got shot out or they can come in to pop opposing vehicles.

I don't know, i may be able to get another vendetta and vet squad by the tourny this saturday, would probably take out a battle tank to add it in. Just lookin' for suggestions

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Committed Chaos Cult Marine






So in objective missions i basically am done for

You realise that that's 2/3rds of them, right?

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Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in cn
Wicked Warp Spider






Strip down the overloaded russes of sponsons, change the pask punisher for a naked leman russ, and you should have enough points for another vet squad in chimera, the list will be more balanced and resilient.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Jovial Plaguebearer of Nurgle




now by "balanced" i hope you mean "take all comers"

Pask in a punisher is the first thing i take into a game, he kills more terminators that an executioner and is twice as hilarious when you roll 29 dice with a tank.

Revised:
CCS
-OoF
-Chimera
-Astropath

Vet. Squad
-2x meltaguns
-Demolitions
-Chimera
Vet. Squad
-2x meltaguns
-Demolitions
-Chimera
Vet. Squad
-2x meltaguns
-Demolitions
-Chimera

Vendetta
Vendetta
Vendetta

Leman Russ Punisher
-K.C. Pask
-H.B. Hull
-H.B. Sponsons

Demolisher
-Hull Lascannon
-M.M. Sponsons

Demolisher
-Hull Lascannon
-M.M. Sponsons




How does this look now? The tanks are all by themselves, and by having the short range, the first turn they either gun forward and smoke first turn or wait til second turn in night fight.

Added a vet squad, got everyone chimeras and an optional vendetta transport.


tactics: if i get first turn, the vendies pick off the things that could pop the heavies first turn while the heavies gun forward with smoke

if i get second, vendies turbo and heavies just sit back, only showing front armor and out of melta range.

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in cn
Wicked Warp Spider






That looks a good deal better IMHO, I still think the punisher is bad (mathematically, you have to be insanely lucky to kill more terminators than an executioner) against anything with a 3+ armour or 4+ cover save, but if it works for you use it.

I hope I can convince you that sponsons on demolishers are a mistake though: multimeltas are 24" range, as is the demolisher cannon. If you're getting close like that, you want to move up to 6" to get in position, or to reverse away from assault units that have an effective range of 12". When this happens, you can only fire 1 main weapon apart from the cannon, so sponsons are unnecessary. 60 points for sponsons on two tanks right? That could give the CCS enough weapons to make it an offensive unit, and put a third weapon in two vet squads as well.

Apart from that quibble it's a very strong army, good luck!

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Our infantry sucks, it is certainly true... but I would be willing to say that for most armies killing 100s of guardsmen is actually quite the ordeal. Most armies simply do not have enough shots to kill a horde of guard. Not to mention that we need them to capture points. I think your list is a tad armor heavy, but I think that was sorta what you wanted.

My biggest criticism is that you have a large number of pointsinks. My army has lots of lascannon. My friends ork army has lots of klaws. I would be willing to say that anyone with a half decent army is going to bring anti tank. You have 3 very expensive tanks on the field, and 3 very expensive birds on the table. Every tank you lose is going to be a HUGE part of your list, and you are going to be crippled as soon as you lose the first, with no way to recover as you have no infantry to be able to pick up the the rest of the match if someone cooks a number of your tanks on turn 1/2.

Going further, I see very little anti infantry. You have the Punisher, and a lot of anti tank. If I bring another vehicle heavy list, you would likely win. But a balanced list would simply hide their tanks and armor, and destroy your Punisher first to allow their infantry free reign on the field. Lasgun fire does nothing, just assume that your guardsmen don't even bring weapons to the fight.

Drop a vendetta, or a tank. Take the points and put special weapons into your infantry, or better, take a platoon so you can bring a heavy weapons squad with autocannon or heavy bolters. Swap out the meltas in the infantry, as you have 3 vendettas (9 lascannon) and 2 Demolishers w/meltas. This way your infantry can kill other infantry.

Consider retooling the infantry and armor to have a little anti infantry and a little anti tank in both your infantry and your armor... that way if someone starts to destroy armor or pieplate infantry, you don't lose the ability to destroy their armor or infantry.

Spread out the points, a lascannon (or other good antitank weapons) can bust up a tank or cripple it into ineffectiveness. All you need is a weapon destroyed and you lose your main tank gun. The last thing you want is to have 200 points invested into a tank that gets wrecked on turn 1 before you get to fire it. (Which is very possible and not all that hard.)

This message was edited 1 time. Last update was at 2009/09/22 14:04:16


Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ 
   
Made in us
Hardened Veteran Guardsman





I'm not really experienced enough to say how viable it is, but I like the thought of all that armor.

This message was edited 2 times. Last update was at 2009/09/22 14:35:35


 
   
Made in cn
Wicked Warp Spider






A heavy flamer on the front of each chimera makes for a pretty good anti-infantry weapon, if you weren't using that option already.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Lt Lathrop wrote:Our infantry sucks, it is certainly true... but I would be willing to say that for most armies killing 100s of guardsmen is actually quite the ordeal. Most armies simply do not have enough shots to kill a horde of guard. Not to mention that we need them to capture points. I think your list is a tad armor heavy, but I think that was sorta what you wanted.

My biggest criticism is that you have a large number of pointsinks. My army has lots of lascannon. My friends ork army has lots of klaws. I would be willing to say that anyone with a half decent army is going to bring anti tank. You have 3 very expensive tanks on the field, and 3 very expensive birds on the table. Every tank you lose is going to be a HUGE part of your list, and you are going to be crippled as soon as you lose the first, with no way to recover as you have no infantry to be able to pick up the the rest of the match if someone cooks a number of your tanks on turn 1/2.

Going further, I see very little anti infantry. You have the Punisher, and a lot of anti tank. If I bring another vehicle heavy list, you would likely win. But a balanced list would simply hide their tanks and armor, and destroy your Punisher first to allow their infantry free reign on the field. Lasgun fire does nothing, just assume that your guardsmen don't even bring weapons to the fight.

Drop a vendetta, or a tank. Take the points and put special weapons into your infantry, or better, take a platoon so you can bring a heavy weapons squad with autocannon or heavy bolters. Swap out the meltas in the infantry, as you have 3 vendettas (9 lascannon) and 2 Demolishers w/meltas. This way your infantry can kill other infantry.

Consider retooling the infantry and armor to have a little anti infantry and a little anti tank in both your infantry and your armor... that way if someone starts to destroy armor or pieplate infantry, you don't lose the ability to destroy their armor or infantry.

Spread out the points, a lascannon (or other good antitank weapons) can bust up a tank or cripple it into ineffectiveness. All you need is a weapon destroyed and you lose your main tank gun. The last thing you want is to have 200 points invested into a tank that gets wrecked on turn 1 before you get to fire it. (Which is very possible and not all that hard.)


I agree with what you are saying, but I just have to correct you on two key points:

1) Vendettas are severely undercosted for what they do and are. Severely.

2) Veterans in a chimera are one of the best troops in the game. Give them two meltaguns and a heavy flamer and watch the insane damage they can put out. They don't have armour saves, sure, but they have a chimera to fill that role (which is bristling with guns, for a dedicated transport).

OP:

One thing you could consider is that you could make your CCS more killy (meltaguns x3, heavy flamer) and have them doing the vendetta attacking. With the Company commander giving the "Bring it down" order you have twinlinked all of your BS 4 shots. Not bad at all.

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