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Made in us
Fickle Fury of Chaos




Quick question. Can a farseer, on a bike, cast fortune at the beggining of the Eldar players turn, and then in the movement phase, turboboost? I am leaning towards yes but I want to see what others think.

 
   
Made in gb
Hanging Out with Russ until Wolftime







The answer is No.

Is Fortune a Voluntary action?

This message was edited 1 time. Last update was at 2009/09/22 21:27:26


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Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

Gwar! wrote:The answer is No.

Is Fortune a Voluntary action?


Huh.



So does that mean they may not make their free 6'' move in the assault phase if they choose to turbo boost?

Eldritch Raiders 2500
Ogre Kingdoms 1500
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Made in gb
Hanging Out with Russ until Wolftime







Falconlance wrote:So does that mean they may not make their free 6'' move in the assault phase if they choose to turbo boost?
Yes... They may not do any other voluntary action that turn, so they cannot use their 6" Jetbike move.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
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Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

Gwar! wrote:
Falconlance wrote:So does that mean they may not make their free 6'' move in the assault phase if they choose to turbo boost?
Yes... They may not do any other voluntary action that turn, so they cannot use their 6" Jetbike move.


Well damn, that makes me feel about turbo boost like i feel about diet caffeine free soda.

"Why bother?"

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Horrific Howling Banshee




Warren, OH

Yes so you can either move 18-24" in a straight line and get a 3+ cover save.

Or you can cast fortune, move 12", fire, move another 6" and get a rerollable armor or invulnerable save.

So yes it does seem pointless other than getting out an extra 6" in some cases.

1850 Mech Eldar 
   
Made in us
Fickle Fury of Chaos




Thanks, I am writing an eldar list and this helps a lot.

 
   
Made in gb
Proud Phantom Titan







sephiroth00055 wrote:Thanks, I am writing an eldar list and this helps a lot.
just rember that warlocks are NOT a retinue. Taking them on bikes is great but you really don't need to put the farseer on one ... he should be sat in a nice comfy transport casting guild, doom and/or fortune. In fact only reason he should see day light is if the transport is popped.
   
Made in us
Horrific Howling Banshee




Warren, OH

Have to disagree with you there. Farseer on jetbike with Fortune, Doom with a warlock squad is absolutely amazing. I would agree with you if you were talking about Eldrad which can't be on a Jetbike.

1850 Mech Eldar 
   
Made in gb
Proud Phantom Titan







sbeasley wrote:Have to disagree with you there. Farseer on jetbike with Fortune, Doom with a warlock squad is absolutely amazing. I would agree with you if you were talking about Eldrad which can't be on a Jetbike.
Why have him with the squad he getting into CC and every attack i have is aiming at him. He may have 3 wounds, 3+armour and 4+inv but he's gona die. If he's in a transport behind them he can cast onto them as needed. (also lets you give them fortune when they turbo boost)

This message was edited 2 times. Last update was at 2009/09/23 00:58:13


 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

Tri wrote:
sbeasley wrote:Have to disagree with you there. Farseer on jetbike with Fortune, Doom with a warlock squad is absolutely amazing. I would agree with you if you were talking about Eldrad which can't be on a Jetbike.
Why have him with the squad he getting into CC and every attack i have is aiming at him. He may have 3 wounds, 3+armour and 4+inv but he's gona die. If he's in a transport behind them he can cast onto them as needed. (also lets you give them fortune when they turbo boost)


Well, because he usually hits on 3's and always wounds on 2's? Also, because he cant mindwar the enemy unit's powerfist from inside the transport.

This message was edited 1 time. Last update was at 2009/09/23 01:00:42


Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Horrific Howling Banshee




Warren, OH

Plus having another spear to pop light transport is a plus. With a doomed unit and destructor flames all over it. Generally there isn't much left anyway.

1850 Mech Eldar 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

Spear? *cringe* i have had a spear seer stuck in a drawn out melee. Never again.

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Horrific Howling Banshee




Warren, OH

Haha, only on those who don't have the destructor, so generally my farseer and enhance warlock have spears, the rest have the blade, plus I have a squad of howling banshees in WS if something is in need of some extra killing prowess.

1850 Mech Eldar 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

sbeasley wrote:Yes so you can either move 18-24" in a straight line and get a 3+ cover save.

Or you can cast fortune, move 12", fire, move another 6" and get a rerollable armor or invulnerable save.

So yes it does seem pointless other than getting out an extra 6" in some cases.


What makes you think that turboboosting has to be in a straight line?

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

willydstyle wrote:
sbeasley wrote:Yes so you can either move 18-24" in a straight line and get a 3+ cover save.

Or you can cast fortune, move 12", fire, move another 6" and get a rerollable armor or invulnerable save.

So yes it does seem pointless other than getting out an extra 6" in some cases.


What makes you think that turboboosting has to be in a straight line?


Well its kind of risky to turbo boost any other way, isnt it? You forfeit the ability to do anything else, and then if you dont move at least 18'' from where you started, you dont get anything for it?

Also... they are jetbikes... why wouldnt they go from A to B in a straight line? They move over models.

This message was edited 2 times. Last update was at 2009/09/23 06:01:47


Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Horrific Howling Banshee




Warren, OH

willydstyle wrote:
What makes you think that turboboosting has to be in a straight line?


Possibly an assumption on my part, where it says you can't do any voluntary action. Which I took to include turning. Plus can you imagine someone making 90° turns around building while they have the boost button down, again my assumption on how I interpreted the rule, so do you think the voluntary action clause covers turning?


Automatically Appended Next Post:
Plus there are situations where you couldn't end up 18" away from where you started, even if you moved your full 24". ex. Moving 12" then back to where you started. Moving 12" take a 90° turn and move another 12" would only be a little over 17" away from where you started. Things like that.

This message was edited 1 time. Last update was at 2009/09/23 13:52:15


1850 Mech Eldar 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

The way I see it, if you spend points on a bad ass HQ, your wasting them sitting it in the back. Get those suckers out where they do they do. I wont buy a warboss and leave him in his battlewagon to hide behind a building. Im going to ram that battlewagon down the throats of my enemies, jump the boss out, take a few pop shots, and then show them the meaning on WAAAGH!

Thats exactly what you should do with your farseer. They can handle their gak. So get to it
   
Made in us
Horrific Howling Banshee




Warren, OH

Falconlance wrote:

Also... they are jetbikes... why wouldnt they go from A to B in a straight line? They move over models.


Because regular bikes can turboboost as well. And that is the issue really, as jetbikes wouldn't be an issue unless they are trying to only move 6" to stay with a wave serpent, but moving away and back to attempt to claim the 3+ coversave, and provide cover for a wave serpent or something like that.

1850 Mech Eldar 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

i believe turboboosting says you just have to end up 18" away from where you started and you CAN move up to 24". you don't have to go in a straight line as long as you follow those rules. heck, you could do a little circle in the middle of that move as long as long as 6 = 2*pi*r.



edit: lol, it looks like dakka's code isn't friendly to formulas. it replace the letter R with the word are and made it sound like pirate math.

This message was edited 1 time. Last update was at 2009/09/23 15:46:31


 
   
Made in us
Horrific Howling Banshee




Warren, OH

You have to end up 18" from where you started to get the 3+ cover save. Moving in a circle even if you move 24" but end in the same spot technically would not grant you a 3+ cover save.

1850 Mech Eldar 
   
Made in gb
Hanging Out with Russ until Wolftime







sbeasley wrote:You have to end up 18" from where you started to get the 3+ cover save. Moving in a circle even if you move 24" but end in the same spot technically would not grant you a 3+ cover save.
No Technically about it, you don't get the cover save period.

This is different to skimmers moving fast who CAN move in a Circle.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
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