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Made in us
Roarin' Runtherd




Yeah, so I was bored and just decided to make some Orks!

And here they are!

HQ
Mad Dok Points-40
WS BS S T I A W LD Save
4 2 4 4 3 3 2 7 6+

Rules:
Waaagh!, Mob Psychology, Furious Charge

Equipment
'Urty Syringe, Dok's Tools, Slugga, Stikkbombz

Options
May Replace:
'Urty Syringe with:
Bigga Syringe +10 Points
Braan Saw +15 Points
Power Klaw +25 Points

Slugga with:
Shoota Free
Dok's Syringe Shoota +5 Points

May take the Following:
'Eavy Armour +5 Points
Bosspole +5 Points
Cybork Body +10 Points
Attack Squig +15 Points
Dok's Best Bork Body +20 Points

May take up to three Grot Orderlies for 5 points each.

Rules:
Bigga Syringe- The Bigga Syringe is a massive syringe, filled with poisons and who
knows what else. The Bigga Syringe counts as a Poisoned weapon that wounds on a
2+.

Brain Saw-The Brain Saw is a large choppa-like device that Dok's use on their
patients, that is srong enough to cut through strong objects. The Brain Saw gives
the Wielder Strength 6 and the Rending Rule.

Dok's Syringe Shoota-The Syringe Shoota is a "speshul shoota" made just for Doks.
Instead of normal crude rounds, it fires syringes that are filled with deadly
toxins. The Syringe Shoota has the following profile:
Range Strength AP Type
Syringe Shoota 18" X 6 Assault 2, Poisoned(4+)

Dok's Best Bork Body-The Dok's Best Bork Body is a stronger version of the Cybork
Body. In gives the wearer a 3+ Invulnerable Save.

Kommando Boss Points-60
WS BS S T I A W LD Save
5 2 5 5 4 4 2 7 6+

Rules:
Infiltrate, Mob Psycholgy, Stealth, Waaagh!, Boss of da Kommandos, Furious Charge
Move through Cover

Equipment:
Choppa, Slugga, Stikkbombz

Options:
May Replace:
Choppa with:
Assasshun's Choppa +15 Points
Power Klaw +25 Points

Slugga With:
Rokkit Launcha +10 Points
Speshul Shoota +15 Points
Burna +20 Points

May take the Following:
Boss Pole +5 Points
'Eavy Armour +5 Points
Cybork Body +10 Points
Burna Bomb +10 Points
Moar Kamo! +15 Points
Boom Time +15 Points

Rules
Assasshun's Choppa-The Assasshun's Choppa is a deadly choppa, with deadly poisons
on its serrated blade. The Assasshun's Choppa wounds on a 2+ and when someone takes
an unsaved wound from the Choppa, they have Initiative 1 until the same player's
next Assault Phase.

Speshul Shoota-The Speshul Shoota is a Ork shotgun, with two modes of firing.
The first mode scatters shots, for taking out lightly armored infantry, and the
second shot is a strong explosive shot to tear through tanks. The Speshul Shoota has
the following profile:
Range Strength Ap Type
Speshul Shoota
-Scattered 12" 4 5 Assault 4
-Explosive 18" 6 4 Assault 1, Blast

Burna Bomb-The Burna Bomb is a strong grenade like item, who's explosion can melt
apart the strongest armor. The Burna Bomb has a Strength of 6+2d6 Armor Penetration
against vehicles, and adds +1 to the damage table.

Moar Kamo!-The Kommando Boss is a sneaky git, and always carries more camoflauge.
If taken and is alone, the Boss has a +2 to his cover save, even if in the open(meaning he has a
5+ cover save in the open). If he is in a group of Kommandos, Moar Kamo! gives the
group the Stealth universal rule.

Boom Time-The Boss has strapped bombs to himself, so nwhen he dies his enemies go
with him. When The Kommando Boss dies, place the large blast underneath him.
All models underneath the blast are hit with one Strength 4 Ap 5 Pinning hit.

Boss of da Kommandos-The Kommando Boss allows one Kommando Group to become a Troop
Unit.

Cog Dread 'ead, da Mek Points:200
WS BS S T I A W LD
4 2 5/10 - 6 4 - -

Cog's Dread Kan
FA SA RA
13 13 12

Equipment
Cog's Dread Kan, Mek's Tools, Da Void Shield

Rules
Cog's Dread Kan-Cog made an almost invulnerable dreadnought, pulled together from
scraps of a Warlord Titan. The Dread Kan has two Dread Choppas, Da Destructa Blasta,\
Da 'Eavy Shoota,and Extra Armour. The Dread Choppas are dreadnought close combat
weapons, that give +1 to the vehicle damage table(they do not give +1 each, but as
long as you still have one, you have +1 on the vehicle damage table). The following
profiles are for the Destructa Blasta and the 'Eavy Shoota:
Range Strength AP Type
Da Destructa Blasta 24" 10 1 Assault 1, Gets Hot!*
Da 'Eavy Shoota 24" 6 4 Assault 10

*Every time you fire Da Destructa Blasta, roll a D6. On a 1, the Dread Kan suffers
a Glancing Hit.

Da Void Shield:Scrapped together from the Titan's own void shield generators, it
was remade into a Kustom Force Field. It gives the Dread Kan a 3+ Invulnerable Save
from Rnaged Weapons, all Orks with 12" have a 4+ Cover Save, and all vehicles within
12" count as Obscured.

Urk da Tank Mek Points-150
WS BS S T I A W LD Save
4 3 4 4 2 2 2 7 3+

Rules
Da Tank Mek, Mob Psycholgy, Furious Charge, Waaagh!, Keep it Ta 'Gether!

Equipment
Urk's Tank Tools, Urk's Shooty Shoota, Urk's Tank 'Ead

Rules
Urk's Tank Tools-Over the centuries of his life, Urk has a collection of Mek Tools
from all over. He repairs an Immobilisation and Weapon Destroyed results on a 3+.

Urk;s Shooty Shoota-Scrapped together from a mixture of weapons, its firing has a
variety of amusing results. The Shoota has the following rules and profile:
Range Strength Ap Type
Shooty Shoota 24" 2d6 D6 Assault D6, Hurr Hurr

Hurr Hurr-The Shoota has a mixture of weapons, cobbled together. Everytime you fire,
roll on the following chart:

1-2:Gets Hot!
3-4: Pinning
5 :Melta
6 :Blast

Urk's Tank 'Ead-After a humorous situation involving Urk and a Land Raider, Urk's
head(along with most of his body, hurr hurr) was replaced by the plating of the
Land Raider. It confers a 3+ Armour Save and a 5+ Invulnerable.

Da Tank Mek:Urk spends most of his time in tanks, commanding from the inside. If
in a transporting Vehicle, Urk may take over control of the vehicle. Instead of using
the Tank's Ballistic Skill, use Urk's.

Keep it Ta 'Gether!-If the vehicle Urk is in has suffered either Destroyed results,
roll a d6. On a 5+, Urk has saved it, but it suffers a Crew Stunned result.



Heavy Support
Flash Gitz Points:20
WS BS S T I A W LD Save
4 3 4 4 2 2 2 7 6+

Rules
Waaagh!, Mob Psychology

Composition:5-10

Equipment
Shootas, Git Findaz

Options:
May Replace:
Shootas With:
Twin-Linked Shootas +5 Points
Combi-Rokkit Launcha +5 Points
Combi-Skorcha +5 Points
Big Shootas +10 Points
Rokkit Launchas +10 Points
Snazz Gun +10 Points

3 may replace their Shootas with:
Kustom mega-Blastas +15 Points
Burnas +15 Points
Deffgunz +20 Points

May take the Following:
Stikkbombs +1 Point, must take for the entire group
Up to Five Ammo Runts +3 Points
'Eavy Armour +5 Points
Bosspole +5 Points
Painboy or Kaptin' Badrukk +30/140 Points
-With the Painboy:Cybork Bodies +10 Points
-With the Painboy:Up to three Grot Orderlies +5 Points

Snazz Gun-
Range Strength Ap Type
Snazz Gun 24" 6 D6 Assault 2

This message was edited 1 time. Last update was at 2009/09/23 16:06:36


 
   
Made in us
Roarin' Runtherd




Bump for people to say what they think.


Automatically Appended Next Post:
Please, just someone.


Automatically Appended Next Post:
FINE! I KNOW YOU'RE THERE! HERE ARE MORE!

Gitrukk da Grot-85
WS BS S T I A W LD Save
3 4 4 4 2 2 2 7 3+/6+

Special Rules:
Da Grot Mek, We Gotz Them Blastaz For Ya!

Equipment:
Gitrukk's Spesul Suit, Mek's Tools

Rules
Gitrukk's Spesul Suit-After killing the ork boss, the local Ork mek joined Gitrukk
and his Grotz and made this for him. It is a suit of armor that gives Gitrukk a 3+
Armor save and has a special force field which gives him a 6+ Invulnerable Save. It
is also equiped with a pair of power klaws, and a twin-linked Kustom-Grot Blasta.
Range Strength Ap Type
Kustom Grot Blasta 18" 4 5 Assault 2

Da Grot Mek-Gitrukk was trained by a Ork Mek in the skills of "teknology". Gitrukk
may reroll his repair roll.

We Gotz Them Blastaz For Ya!-Any Grot unit in your army may take a Kustom-Grot
Blasta for 5 Points, for every 10 Grots in a Group.

Da Squig Hunta Points:150
WS BS S T I A W LD Save
5 3 5 5(6) 4 4 3 8 2+/5+

Specail Rules:
Furious Charge, Waaagh!, Mob Psychology, Infiltrate, Move through Cover

Equipment:
Da Squig Killa, Pair a' Fists, Skin of da Big 'Un, Manchompa

Rules
Da Squig Killa-This is the large, custom Shoota that the Squig Hunter uses. It fires
large slugs, and with its scopes, the Squig Hunta never misses.
Range Strength AP Type
Da Squig Killa 36" 6 4 Assault 3, Rending, Pinning, Twin-Linked

Pair a' Fists-Just fists.

Skin of Da Big 'Un-THe Skin of Da Big 'Un is the leather armor of a skinned
Gargantuan Squiggoth killed by Da Squig Hunta. It gives him Feel No Pain, 2+ Armour
Save, 5+ Invulnerable, and +1 Toughness.

Manchompa-The only Squig he never killed, Manchompa was a fierce Squig, who saved
Da Squig Hunta from an ambush. In every turn of combat, roll a d3. Those are extra
attacks that have a WS of 4, and have a Strength of 5.

Please Post

This message was edited 2 times. Last update was at 2009/09/23 22:11:09


 
   
Made in us
Fresh-Faced New User




These are some great characters. I really like the Mad Dok.

The Syringe gun sounds familiar.
   
Made in gb
Sneaky Sniper Drone






The Kan and Tank Mek are way to powerfull (saving a vehicle 1 in 3 of the time even vs volcano cannons)

And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. 
   
Made in gb
Lord of the Fleet






London

Very nice ideas. I would have no objection playing against them =)
   
Made in us
Roarin' Runtherd




Thanks!

@ O'Shovah:
Yes, the invulnerable should be 5+, and the Keep It Ta Gether! SHouldn't work on D Strength Weapons.
   
Made in us
Storm Trooper with Maglight





CT, USA

Very nice job there. I like may of your ideas. Perhaps the Painboss could give 6+ cybork inv around the army for 1 or 2 points each?, maybe just 40 points for a 'squad' without defining the number in a squad. It supports the feel of a lesser Grotsnik.

...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Roarin' Runtherd




I like that idea.

Bork Bitz-for 3 points. Maybe only one squad?
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Hey Org.

Really nice ideas.

This message was edited 1 time. Last update was at 2009/10/06 08:01:51


Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Roarin' Runtherd




Thanks Luke.
   
Made in de
Dominating Dominatrix






Piercing the heavens

Syringe gun sounds like a nice idea. Maybe I'll use the idea to build be sort of a new bossdok. Can't ever have too much HQ units
   
Made in us
Roarin' Runtherd




Anung Un Rama wrote:Syringe gun sounds like a nice idea. Maybe I'll use the idea to build be sort of a new bossdok. Can't ever have too much HQ units


Hehe. if anyone hasn't guessed it, it inspired by TF2 Medic.
   
Made in de
Dominating Dominatrix






Piercing the heavens

Oh, I know.

...

...

I think I need to build an new Kommando unit...
   
Made in us
Roarin' Runtherd




Like the Kommando Boss?

Inspired by Kommando Nob, Dawn of War II
   
Made in de
Dominating Dominatrix






Piercing the heavens

Nope, I meant a unit build a unit based on the TF2 Team
   
Made in us
Roarin' Runtherd




I was going to make a Loota with Sandvich.
   
 
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