Yeah, so I was bored and just decided to make some Orks!
And here they are!
HQ
Mad Dok Points-40
WS BS S T I A W
LD Save
4 2 4 4 3 3 2 7 6+
Rules:
Waaagh!, Mob Psychology, Furious Charge
Equipment
'Urty Syringe, Dok's Tools, Slugga, Stikkbombz
Options
May Replace:
'Urty Syringe with:
Bigga Syringe +10 Points
Braan Saw +15 Points
Power Klaw +25 Points
Slugga with:
Shoota Free
Dok's Syringe Shoota +5 Points
May take the Following:
'Eavy Armour +5 Points
Bosspole +5 Points
Cybork Body +10 Points
Attack Squig +15 Points
Dok's Best Bork Body +20 Points
May take up to three Grot Orderlies for 5 points each.
Rules:
Bigga Syringe- The Bigga Syringe is a massive syringe, filled with poisons and who
knows what else. The Bigga Syringe counts as a Poisoned weapon that wounds on a
2+.
Brain Saw-The Brain Saw is a large choppa-like device that Dok's use on their
patients, that is srong enough to cut through strong objects. The Brain Saw gives
the Wielder Strength 6 and the Rending Rule.
Dok's Syringe Shoota-The Syringe Shoota is a "speshul shoota" made just for Doks.
Instead of normal crude rounds, it fires syringes that are filled with deadly
toxins. The Syringe Shoota has the following profile:
Range Strength
AP Type
Syringe Shoota 18" X 6 Assault 2, Poisoned(4+)
Dok's Best Bork Body-The Dok's Best Bork Body is a stronger version of the Cybork
Body. In gives the wearer a 3+ Invulnerable Save.
Kommando Boss Points-60
WS BS S T I A W
LD Save
5 2 5 5 4 4 2 7 6+
Rules:
Infiltrate, Mob Psycholgy, Stealth, Waaagh!, Boss of da Kommandos, Furious Charge
Move through Cover
Equipment:
Choppa, Slugga, Stikkbombz
Options:
May Replace:
Choppa with:
Assasshun's Choppa +15 Points
Power Klaw +25 Points
Slugga With:
Rokkit Launcha +10 Points
Speshul Shoota +15 Points
Burna +20 Points
May take the Following:
Boss Pole +5 Points
'Eavy Armour +5 Points
Cybork Body +10 Points
Burna Bomb +10 Points
Moar Kamo! +15 Points
Boom Time +15 Points
Rules
Assasshun's Choppa-The Assasshun's Choppa is a deadly choppa, with deadly poisons
on its serrated blade. The Assasshun's Choppa wounds on a 2+ and when someone takes
an unsaved wound from the Choppa, they have Initiative 1 until the same player's
next Assault Phase.
Speshul Shoota-The Speshul Shoota is a Ork shotgun, with two modes of firing.
The first mode scatters shots, for taking out lightly armored infantry, and the
second shot is a strong explosive shot to tear through tanks. The Speshul Shoota has
the following profile:
Range Strength
Ap Type
Speshul Shoota
-Scattered 12" 4 5 Assault 4
-Explosive 18" 6 4 Assault 1, Blast
Burna Bomb-The Burna Bomb is a strong grenade like item, who's explosion can melt
apart the strongest armor. The Burna Bomb has a Strength of 6+
2d6 Armor Penetration
against vehicles, and adds +1 to the damage table.
Moar Kamo!-The Kommando Boss is a sneaky git, and always carries more camoflauge.
If taken and is alone, the Boss has a +2 to his cover save, even if in the open(meaning he has a
5+ cover save in the open). If he is in a group of Kommandos, Moar Kamo! gives the
group the Stealth universal rule.
Boom Time-The Boss has strapped bombs to himself, so nwhen he dies his enemies go
with him. When The Kommando Boss dies, place the large blast underneath him.
All models underneath the blast are hit with one Strength 4
Ap 5 Pinning hit.
Boss of da Kommandos-The Kommando Boss allows one Kommando Group to become a Troop
Unit.
Cog Dread 'ead, da Mek Points:200
WS BS S T I A W
LD
4 2 5/10 - 6 4 - -
Cog's Dread Kan
FA SA RA
13 13 12
Equipment
Cog's Dread Kan, Mek's Tools, Da Void Shield
Rules
Cog's Dread Kan-Cog made an almost invulnerable dreadnought, pulled together from
scraps of a Warlord Titan. The Dread Kan has two Dread Choppas, Da Destructa Blasta,\
Da 'Eavy Shoota,and Extra Armour. The Dread Choppas are dreadnought close combat
weapons, that give +1 to the vehicle damage table(they do not give +1 each, but as
long as you still have one, you have +1 on the vehicle damage table). The following
profiles are for the Destructa Blasta and the 'Eavy Shoota:
Range Strength
AP Type
Da Destructa Blasta 24" 10 1 Assault 1, Gets Hot!*
Da 'Eavy Shoota 24" 6 4 Assault 10
*Every time you fire Da Destructa Blasta, roll a
D6. On a 1, the Dread Kan suffers
a Glancing Hit.
Da Void Shield:Scrapped together from the Titan's own void shield generators, it
was remade into a Kustom Force Field. It gives the Dread Kan a 3+ Invulnerable Save
from Rnaged Weapons, all Orks with 12" have a 4+ Cover Save, and all vehicles within
12" count as Obscured.
Urk da Tank Mek Points-150
WS BS S T I A W
LD Save
4 3 4 4 2 2 2 7 3+
Rules
Da Tank Mek, Mob Psycholgy, Furious Charge, Waaagh!, Keep it Ta 'Gether!
Equipment
Urk's Tank Tools, Urk's Shooty Shoota, Urk's Tank 'Ead
Rules
Urk's Tank Tools-Over the centuries of his life, Urk has a collection of Mek Tools
from all over. He repairs an Immobilisation and Weapon Destroyed results on a 3+.
Urk;s Shooty Shoota-Scrapped together from a mixture of weapons, its firing has a
variety of amusing results. The Shoota has the following rules and profile:
Range Strength
Ap Type
Shooty Shoota 24"
2d6 D6 Assault
D6, Hurr Hurr
Hurr Hurr-The Shoota has a mixture of weapons, cobbled together. Everytime you fire,
roll on the following chart:
1-2:Gets Hot!
3-4: Pinning
5 :Melta
6 :Blast
Urk's Tank 'Ead-After a humorous situation involving Urk and a Land Raider, Urk's
head(along with most of his body, hurr hurr) was replaced by the plating of the
Land Raider. It confers a 3+ Armour Save and a 5+ Invulnerable.
Da Tank Mek:Urk spends most of his time in tanks, commanding from the inside. If
in a transporting Vehicle, Urk may take over control of the vehicle. Instead of using
the Tank's Ballistic Skill, use Urk's.
Keep it Ta 'Gether!-If the vehicle Urk is in has suffered either Destroyed results,
roll a
d6. On a 5+, Urk has saved it, but it suffers a Crew Stunned result.
Heavy Support
Flash Gitz Points:20
WS BS S T I A W
LD Save
4 3 4 4 2 2 2 7 6+
Rules
Waaagh!, Mob Psychology
Composition:5-10
Equipment
Shootas, Git Findaz
Options:
May Replace:
Shootas With:
Twin-Linked Shootas +5 Points
Combi-Rokkit Launcha +5 Points
Combi-Skorcha +5 Points
Big Shootas +10 Points
Rokkit Launchas +10 Points
Snazz Gun +10 Points
3 may replace their Shootas with:
Kustom mega-Blastas +15 Points
Burnas +15 Points
Deffgunz +20 Points
May take the Following:
Stikkbombs +1 Point, must take for the entire group
Up to Five Ammo Runts +3 Points
'Eavy Armour +5 Points
Bosspole +5 Points
Painboy or Kaptin' Badrukk +30/140 Points
-With the Painboy:Cybork Bodies +10 Points
-With the Painboy:Up to three Grot Orderlies +5 Points
Snazz Gun-
Range Strength
Ap Type
Snazz Gun 24" 6
D6 Assault 2