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Can you make your own Warcaster in the new MKII rules?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Bounding Ultramarine Assault Trooper





Oklahoma City

I have looked at Warmachine in the past, but I did not like the idea of not being able to create your own Warcaster, or what ever they are called. I was just wondering, did this change in the MkII rules?

PP could release a series of new miniatures with this concept, and get older players to buy new stuff, kind of like the new Imperial Guard Command Box Sets...

Just wondering.

Thanks.

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Made in gb
Fixture of Dakka






Sheffield, UK

Nope, no design a Warcaster rules are expected with MKII.

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Made in us
Fresh-Faced New User




I know the "lack of customization" aspect turns some folks off to Warmachine.

I'd just like to point out that any given Warcaster has more abilities and options than you will see any pretty much any other game, and by a huge margin. Your typical max points Chaos Lords are uninspired factory clones of each other compared to two warcasters from the same faction.

The reason you can't build your own is that you can't balance a system where you can custom build a warcaster with options that matter.

Honestly, by taking away 'options', Warmachine gives you more interesting and varied units and warcasters as a result.
   
Made in us
Regular Dakkanaut




Sleipnir wrote:
Honestly, by taking away 'options', Warmachine gives you more interesting and varied units and warcasters as a result.

Which, ironically, gives you many more options than the average game of 40k.
   
Made in us
Stubborn Temple Guard






One stance of PP is simple:

You will never, EVER, EVER, be able to customize/create your own warcaster.

If they have one true rule, that is it. They aren't even going to let you do it in the video game.

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Resident Battletech Guru. 
   
Made in us
Fighter Ace






I like that the war casters, jacks and infantry for the most part have 0 options, it removes the biggest issue with WH 40k and Fantasy there are no obligatory units/gear, as long as you have a combo for them any unit can be fielded in an army effectively, there are few to no completely useless models. This is not the case in 40k or fantasy.

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Made in nl
Bane Knight





Netherlands

Actually you have some options for tuning a unit. Thing is these rely on adding to the unit you use, not replacing things within a unit.

The UA (Unit Attachment) usually adds 1 or 2 models to the unit. The UA then grants extra rules to the unit it is added to. For instance add a Seawitch to satyxis and they get DEF 16 and immunity to blastdamage (MKII)

The WA (Weapon Attachment) adds 1 to 3 models to a unit. these also bring something extra to the unit, or make the unit harder. For instance the seadog riflemen or the winterguard rocketeers.

Both add to a unit, so a unit of 10 winterguard with UA and full WA (in MKII) is 15 men. A unit of 10 mechthralls with 3 WA (Brute thralls) is 13 models big (3 of wich are big bases...)

All in all you have options for some units, although the options are again fixed in stats...

 
   
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[MOD]
Madrak Ironhide







I think the Brute Thralls are medium bases.

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Made in nl
Bane Knight





Netherlands

Yea, sorry, meant to type bigger, not big

point is clear though...

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

Mattlov wrote:One stance of PP is simple:

You will never, EVER, EVER, be able to customize/create your own warcaster.

If they have one true rule, that is it. They aren't even going to let you do it in the video game.


But they let you do it in the RPG setting...




By the way, what everyone has said here is correct. I must admit, the inability to customize your own warcaster was something of a turn off when I first looked at the game. Now that I've been playing for a while, I wouldn't have it any other way.

You can convert your own warcaster mini still, but you have to use one of the existing warcaster's rules.

This message was edited 1 time. Last update was at 2009/11/23 03:52:48


 
   
 
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