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Made in ca
Stinky Spore





Hi guys, I'm putting together a 1500pt Ork army list and would like your thoughts on it.

Right now I have,

Troops-

19 Boyz
1 Rokkit
Led by Big Mek w/ Kustom Force Field

29 Boys
2 Rokkits
Led by Ghazghkull Thraka

Fast Attack
20 Storm Boyz
Led by Nob w/ power klaw and boss pole

Heavy Support
3 Killa Kans w/ 3 Kustom mega-blastas

3 Killa Kans w/ 3 Kustom mega-blastas

Battlewagon
Open top
4 Rokkits
Red ones go fasta
Armor plating
grabbin claw
deff rolla

Total- 1479 pts (I think, I haven't added it up all that carefully yet)

The idea is to put my unit of 20 boyz with the big mek into the battlewagon and keep it between the two units of Killa Kans to give them the save coming from the force field until I get them close enough to assualt.
The storm boys can hold up any unit not hiding in a tank and the unit with Ghazghkull should be able to cause havoc where ever it goes.
The guy I face the most plays Space Marines and uses a lot of tanks, which causes me a big headache since I find Tankbustas fairly useless.
I might get rid of Ghazghkull to free up some points for more troop choices in the case of a objective based game.
What do you think? Is this a army that will do well, or am I just going to get my ass handed to me?
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ghazzy is going to really slow down your 29 foot sloggin boyz. I would consider getting some Nobz to be with ghazzy (Manz or reg nobz) and putting them in the BW. The Kan wall and the KFF mech will keep the footsloggers alive. March them up the field as your heavy hitting ghazzy squad rides in the BW.


 
   
Made in ca
Stinky Spore





Thanks! I forgot all about the Slow and Purposeful special rule. However, I don't have enough points left to add a unit of Nobz to escort Ghazzy (I'm trying for 1500pts). Do you see anything that it would be worth getting rid of to free up the space? I'd hate to get rid of a unit of Boyz as that would cause problems if I'm trying to capture multiple objectives.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Drop the storm boyz and everything and go with...

3 or 4 units of 30x Sluggas or shootas depending on what you like with nob w/PK

KFF Mech

Ghazzy with 5 Meganobs in a BW

Kans

Thats what i would roll with. I would use sluggas not shootas...up to you =)


 
   
Made in za
Dakka Veteran






Cape Town, South Africa

Agreed

2500 pts | 1500 pts | 1000 pts | 1000 pts

 
   
Made in ca
Stinky Spore





Thanks for the help, I'll give it a shot!
   
Made in gb
Tower of Power






Cannock

Capt Badass wrote:

Troops-

19 Boyz
1 Rokkit
Led by Big Mek w/ Kustom Force Field

29 Boys
2 Rokkits
Led by Ghazghkull Thraka

Fast Attack
20 Storm Boyz
Led by Nob w/ power klaw and boss pole

Heavy Support
3 Killa Kans w/ 3 Kustom mega-blastas

3 Killa Kans w/ 3 Kustom mega-blastas

Battlewagon
Open top
4 Rokkits
Red ones go fasta
Armor plating
grabbin claw
deff rolla


KFF grants a 5+ cover save, whoopy doo. Use your Big Mek on a more important unit, if your keeping the Big Mek give it a power klaw at least for assault and to wreck vehicles easier.

Ghazghull is really going to slow the Boyz down due to slow and purposeful, ditch Ghaz and get a normal Warboss in and cut them down to 20 strong and throw them in a battlewagon.

You've got open topped on the battlewagon, which is fine, but you've got red paint job which makes it go a extra 1", at first its good but when you move 13" you cannot jump out your open topped transport.

30 Storm Boyz? Assault Marines with a 3+ save in the open don't last long, do you think 6+ Orks have a chance? lol.
   
Made in ca
Stinky Spore





I was thinking that the KFF at least gives the Kans a chance to save any attacks coming their way as they'll be taking a lot of tank fire. Without some kind of saving throw I doubt they'll make it to the assault phase. I agree that Ghazzy is looking like a less attractive option but the Prophet of the Waaagh special ability gives me the chance to get my boyz out there faster.
As for the storm boyz, I don't expect them to last very long but they could be crucial in taking out the more powerful tanks (I.E- whirlwinds) early in the game which would give my boyz a chance of getting to the enemy with more than a handful of them left.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Orks can do anything that any other army can do and do it better than they can. However, they cannot do everything that any other army can do. Make sense? If you make an ork assault army, they'll out-assault any other army in 40k. If you make a shooting army, you can outgun IG or Tau. If you go foot-slogging, or mechanized, or kan-wall....all those options make you a completely awesome army, but there's a catch. You can only do one of them at a time with an army list.

If you combine a mechanized and a foot-slogging list, you're going to lose. If you have part assault, party shooting, you're probably going to lose. Your strength is in being able to pick something and be completely awesome at it. So before giving you advice on where to go next with your army, you need to pick a theme and build around it. If you want a bike army, or a shooting army; an outflanking army, mechanized, assault, figure out what your playstyle is and start building your units and armylist around that idea.

THAT is the strength of Orks
Read the quote above. Look at your army, and see how it applies
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I agree that ghazzy shouldnt be with boyz but he is a complete beast at CC. He NEVER dies in any of my games and whipes out entire units in 1 turn. Get MANZ to go with him and he is devistating because of the wound allocation. I run a Horde army with 150+ boyz and i ALWAYS assault at least 3 out of 5 mobs on turn 2 with Ghazzies WAAAAGGGHHH. thats 90 Boyz getting stuck into CC on turn 2. Never under estimate ghazzy. He is a must in any ork list that wants to be devistating. you do not need anti tank with ghazzy and some MANZ. on the charge, ghaz gets 7 PK attacks...7. Thats 7 str 9 attacks plus all the MANZ PK attacks. I assure you, run ghazzy...not with boyz but with MANZ and you will destroy any unit they get close to.


 
   
Made in gb
Tower of Power






Cannock

ghazgull is slow, wont make it into combat full stop.

what are storm boyz going to do you'll loose majority traveling across the board and whose going to keep their tanks still with orks?

your kans will have a cover save, but my point still stands about the boyz and mek in the open. put them in a battlewagon and keep the kans within 6 to get the cover save.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






thats why you throw ghazzy in the BW...i dont think a turn 2 assault with him is slow. Yeah he has the S and P rule but that doesnt matter when hes in a BW. Plus his wagh your getting a full 6 then the 6 inch charge...its brutal.


 
   
Made in us
Raging Rat Ogre




USA, Waaaghshington

Heres what I would change, ditch the grabbin klaw, and the strom boyz, you can add 7 MANZ in their place.

Troops-

21 Boyz
1 Rokkit
1 big shoota
Led by Big Mek w/ Kustom Force Field

29 Boys
2 Rokkits
Led by pk nob

8 Mega nobz led by Ghazzie (riding in the BW)

Heavy Support
3 Killa Kans w/ 3 Kustom mega-blastas

3 Killa Kans w/ 3 Kustom mega-blastas

Battlewagon
Open top
4 Rokkits
Red ones go fasta
Armor plating
grot riggers
deff rolla

Total- 1500

March the boyz and Big mek behind your kanz and drive that BW right up to where they dont want it. Looks like a mean list IMO, you might wanna drop the kanz for more BW possibly though.
   
Made in us
Squishy Squig




Little Egg Harbor, New Jersey, USA

Hey Captain,

I really like your idea to use the Killa squads with KMB's. I think I'm gonna steal that idea from ya ;-)

Good Luck in da waaagh!

 
   
Made in gb
Tower of Power






Cannock

Bad_Sheep37 wrote:thats why you throw ghazzy in the BW...i dont think a turn 2 assault with him is slow. Yeah he has the S and P rule but that doesnt matter when hes in a BW. Plus his wagh your getting a full 6 then the 6 inch charge...its brutal.


Thats why I said change Ghaz to a Warboss and pop in a battlewagon before in my previos reply. Turn 2 assault, best hope your battlewagon isn't popped, crew shaken or immobilsed or else Ghaz is slow as SnP. I wouldn't count on a turn 2 assault as your counting your chickens before they hatch. SnP would matter because when he's out assaulting you still need to roll to see if your getting into assault, roll 2 3's and 6" assault range, forget about it.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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