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The two fastest teams (Skaven and Wood Elves) play very differently. However they have some similar advantages versus other teams:
1. They can use the whole field. They can cover the field both vertically and horizontally. You can spread your guys out and collapse when you need to and never be out of reach. Leave a guy behind their guys, to keep them from piling on and to take advantage of turnovers. Overload one side, make your opponent commit and then reverse field. You don't have to go through a guy, you can run around or dodge past. You have to have three guys on the line, everyone else should be far back. They get one blitz a turn, so they should only ever be hitting one guy. You get to pick the fights. Which leads to:
2. Its not how fast you are, its how slow you can make your opponent. A fast team can score normally in 3 turns. That can be two with a good play, or even one with some lucky upgrades or turnovers. Slower teams take longer, so have less scoring potential (4 average, 3 being their good number, two being the fastest they can usually hope for). So if you hold the ball an extra turn, you have cut down their offensive capability. On defense, if they castle, you can keep a two steps ahead of him. They get one blitz to your line of guys, giving each other help and can dodge away next turn. With a failed roll, or an opening in their box, you can use that speed to exploit the opening and bring the numbers to your advantage. Even if they push down the field, you might have added two turns to their drive, which hampers their offense more than yours.
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