Firstly you need to:
1) PIVOT the fleeing unit so it is directly away from you, centre to centre. This may or may not bring it closer to you - assuming non-ranked cav, it actually will take them a little way away from you.
2) Move the unit their flee distance
3) If, with your 20" move, you can contact the unit in their final position, you have caught and killed them. However, if you choose to charge another unit (e.g. a unit behind the fleeing knights) you do not catch the knights at that point - read EITW for what happens here!
The teleport through friendly unit hapens as well - they bounce through and out the back, causing a panic check in the unit.
In all cases you get the unit that is fleeing to its final position before moving your charging model.
Note this is different that Break from combat - there it is essentially an INitiative check as in 40K, where if you equal / beat their roll you IMMEDIATELY catch them - there is no oppurtunity to move them through units, etc, they are dead immediately.
Its a key difference that quite a few people miss.
|