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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

What happens in this situation.

A dwagon charges a unit of knights in the flank at a distance of 11 inches. The knights flee and roll an 8.

1. Since 11 and 8 is less than my 20" charge, do I run them down?
2. Do they pivot, and then we measure? I might now be out of range as there were 5 knights?
3. Do they pivot, run away and it there is another friendly unit with the corner of 1 model slightly in the way of the knights, do they get to teleport away across the other unit, and for sure they are out of 20" and then we check to see if Run them down, but we'll know for sure that after moving and teleporting they'll be out of my 20, and we know that the movement path of my dwagon, doesn't quite make it to the interveining friendly unit.

thoughts?
   
Made in gb
Decrepit Dakkanaut




Firstly you need to:

1) PIVOT the fleeing unit so it is directly away from you, centre to centre. This may or may not bring it closer to you - assuming non-ranked cav, it actually will take them a little way away from you.

2) Move the unit their flee distance

3) If, with your 20" move, you can contact the unit in their final position, you have caught and killed them. However, if you choose to charge another unit (e.g. a unit behind the fleeing knights) you do not catch the knights at that point - read EITW for what happens here!

The teleport through friendly unit hapens as well - they bounce through and out the back, causing a panic check in the unit.

In all cases you get the unit that is fleeing to its final position before moving your charging model.

Note this is different that Break from combat - there it is essentially an INitiative check as in 40K, where if you equal / beat their roll you IMMEDIATELY catch them - there is no oppurtunity to move them through units, etc, they are dead immediately.

Its a key difference that quite a few people miss.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Nosferatu is exactly correct on all points.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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