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Made in fi
Twisted Trueborn with Blaster






Last game in a total of 6000 points of Apocalypse I used two Land Speeders with multi-meltas and heavyflamers.
They did manage to destroy a Soul Grinder and a Dreadnought.
Heavy flamers are for the case my friend brings demons and multi-meltas in case he brings Soul Grinder, Demon Princes or Space Marines. Then they just fly around and try to hit something.
So, do you think that Land Speeders are good? Tell me about your builds and tactics, as I'm thinking about buying a third Land Speeder.
On side question, does the new kit come with heavy flamer and multi-melta? Cause I had to steal my heavy flamers from Baneblade kit and I have none left.

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in us
Stealthy Warhound Titan Princeps






I love my typhoons (typhoon launcher + heavy bolter)

a squadron of 2 pumps out enough firepower to reduce hordes to ashes... 4 blast templates and 6 bolter shots while moving 12" per turn is nothing to sneer at. they are also fast enough to put krak missiles into the side armor of most enemy tanks... and 4 krak shots normally does a good deal of damage.
   
Made in us
Incorporating Wet-Blending





Houston, TX

Yes, the new kit comes with all options (except doubled up of the same weapon, unfortunately).

MM/HF is a very good suicide unit. Typhoon+HB is a great standoff long range shooter. I love both! I also very much like 2x MM as suicide hunters. A squad of 2 is really mean to tank squads. OTOH, it is no more effective than MM/HF when DSing in.

I rarely ever have MM/HF or MM/MM not make up their points.

-James
 
   
Made in us
Awesome Autarch






Las Vegas, NV

I second Horst, the Typhoon has been gravy for me, I love them.

The standard cut and paste lists now spam the suicide HF/MM speeders, but I honestly feel the Typhoon is better in most lists as it has so much more staying power due to its greater range.

I still use the old standby of AC/HB tornado, too, but that build is not as hot as it used to be.

   
Made in us
Longtime Dakkanaut






Los Angeles, CA

typhoons are great.

MMHF are also great. The multi-melta is the best heavy tank killer marines have, and the speeder is arguably the best place to put it.

Those are the only two I use from the ultramarine codex. In dark angels I use a lot of the ACHB.

Part of that is because their typhoon ML is terrible, and they can't have duplicate dual weapon speeders in a squadron.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Awesome Autarch






Las Vegas, NV

I think that the best place to put a MM is on an attack bike as it is smaller, can turbo boost, and is cheaper, but YMMV.

   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

The Tornado build just doesn't cut it anymore. The Assault cannon isn't twin-linked, and it's 24" range was always an issue.

The Typhoon and MM/HF are the top builds of this codex, so far as most people are concerned.

Honorable mention goes to Single MM, Double MM, and Double Heavy Bolter builds.



Ultramarines Second Company - ~4000 points

Dark Eldar WIP - ~800 points

 
   
Made in ca
Angered Reaver Arena Champion






My favorites are MM/HF and Typhoon/Heavy bolter.

They both are tactically different. The typhoon is a long range mobile bomber/ anti-transport. The MM/HF is your short range problem solver. Both are fragile, but the Typhoons range really helps it survive. The MM/HF variant will often get its flat out cover save, but otherwise is more prone to getting popped before doing anything.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Rotting Sorcerer of Nurgle





MM on attack bikes for me.

If I forced myself to use speeders it would be:
Typhoon w/ HB and maybe just the HF Land speeder.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Devestating Grey Knight Dreadknight






With the current SM codex it seems to me that Typhoon/HB is the best way to go.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Stealthy Warhound Titan Princeps






agreed... typhoon / hb is awesome!

i've killed 15+ orks in one round of shooting with them. (they bunched and I got favorable scatters )
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

Yes, and Typhoons are even better now that everyone is swearing by Melta. Lascannons and Rocket Launchers and Autocannons are by far the biggest threat to Speeders, since they have roughly the armor value of a paper airplane.

However, so many people are neglecting long-range high power fire in favor of Melta-spam, and in this environment, the Typhoon is virtually untouchable. Keep it 35" away, and always moving to get maximum effect.




Ultramarines Second Company - ~4000 points

Dark Eldar WIP - ~800 points

 
   
Made in us
Awesome Autarch






Las Vegas, NV

The AC/HB is still good, just not as good. I still use one from time to time, although the typhoon is definitely my darling now.

   
Made in us
Stealthy Warhound Titan Princeps






at a recent tournament locally, one guy played nidzilla... and he crushed the opponents. because his opponents had no long ranged anti-tank.. just melta spam. his opponents got in real close, killed maybe 3 of his monstrous creatures, and then lost as the carnifexes ate him.

I played him, using an army with 4 lascannons, 4 missile launchers, and various other weaponry... damn near tabled him. dropped 3 before he even got into assault range.

the moral is, don't rely on melta ><
   
Made in nl
Death-Dealing Devastator





The Box

Don't know about you guys, but I'd mutch rather take a Dakka-pred over a HB-Typhoon. 5 points cheaper, a lot more durable and still fast enough to keep up with most things. Wounds against T4 are 3.8 for the pred and 2.7 for the Typh. (2 hits per template, 33% chance to miss) before saves.

Edit:
Horst wrote:the moral is, don't rely on melta ><

Don't rely on melta to mutch.

This message was edited 1 time. Last update was at 2009/10/02 18:49:25


The Runner in the Box! Don't try to ruin my runnin'!!

2000
1000
1000 WIP
whalemusic360 wrote:So Googling "How do I make a kid out of plasticard" lead to no templates or porn. How disapointing is that?
 
   
Made in us
Awesome Autarch






Las Vegas, NV

Dakka preds are good, but too slow. The Typhoon has more shots, great strength and lower AP.

But Dakka Preds are pretty damn good, I use them frequently.

This message was edited 2 times. Last update was at 2009/10/02 18:51:37


   
Made in nl
Death-Dealing Devastator





The Box

If you use the frag missiles and hit 2 guys per template you've got 7 "shots", against 8 from a Dakka pred, how is that more?
Also If you use frag your AP is worst than the pred, 4/6 against 4/4, and your str is lower 5/4 against 5/7.

You can use the krak missle, but that wil only give you 4 shots against again 8. The AP of one of your shots is one point better, as is its str.

So overall, I have to disagree with you, but yeah it is a bit slow.

This message was edited 1 time. Last update was at 2009/10/02 21:07:08


The Runner in the Box! Don't try to ruin my runnin'!!

2000
1000
1000 WIP
whalemusic360 wrote:So Googling "How do I make a kid out of plasticard" lead to no templates or porn. How disapointing is that?
 
   
Made in ca
Angered Reaver Arena Champion






2 guys from the template is really a minimum. I've hit many more than that with each template. Not only that, but the tank can not move and fire all those weapons. Moving 12" the speeder can still fire its typhoon. The predator might be slightly more consistent, but that consistency comes at the price of maneuverability and max damage potential.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Nasty Nob






Joplin, Missouri

I'm digging the MM/HF combo and if I wanted 2xHB I would probably go with a Dakka Pred. In my Salamander list I'm considering dropping something so that I can add another one in. Too good for the points (especially when I need the extra shots).

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
 
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