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HQ:
Keeper of Secrets - Unholy Might, Daemonic Gaze
Skarbrand
Elites:
3x Bloodcrushers of Khorne
Troops:
10x Bloodletters
10x Daemonettes - Icon, Transfixing Gaze
10x Daemonettes - Icon
5x Horrors - Bolt of Tzeentch, The Changling
5x Horrors - Bolt of Tzeentch
Heavy Support
Soulgrinder - Phlegm
1500/1500
1st wave: Skarbrand, Soulgrinder, Daemonettes, Horrors/Change, Bloodletters
Idea: Daemonettes provide the initiave advantage necessary to benefit from Skarbrand's mixed bag ability... KoS/Skar for can-opening tanks... Monolith is an issue but win by phase-out is quite readily achieved because Necrons are just that terrible these days. Ork/bug hordes annoy me. Soulgrinder softens squads for Daemonettes / deals with annoying units such as Striking Scorpions. Bloodcrushers do mop up work / stall characters. Horrors are kinda cannon fodder... dealt with quickly, but if ignored can be a royal pain in the neck. Those lucky bolts that tear down a Captain/eqv are pure comedy. Skar, his ability is a total mixed bag.... a way to get slaughtered without the initiative advantage. My main idea behind him is to maximize Daemonette rending rolls (more hits, more potential rends), and minimize MC misses... I've had issues with my KoS hitting 2/7... just lame.
Thoughts?
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