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Bring the Ring of Hotek.
Bring the Ring of Hotek.
Bring the Ring of Hotek.
Ok, got that out of the way. That takes care, or as far as you can take care, of magic from Daemons, or anyone else (still recommend a pair of scroll caddies to help out, but whatever).
Next up, Bolt throwers. You want as many of these as you can have. They kill Greater Daemons. Generally, those are the points, the general, the whole shebang. You can use dark riders to decoy the hounds, run rings around the infantry, but the Greater Daemons will mess you up. On average it takes 2 bolt thrower hits to score a wound, so every 3 shots at long range gives you one wound. Considering that they have a 5+ ward save (3+ for Kairos), you need to wound 4 times for your d3 wounds to kill. So you need 12 shots from bolt throwers. You can help out a bit with crossbow shots, but generally, you are getting this done with single shots from your bolt throwers. Should be doable in 3 rounds, (maybe 2 if they come to short range?).
Remember that Bolt Throwers don't need to be on a hill to shoot large targest, just put em along your board edge, space out just fine.
Next, unkillable Lord. Charge in, with a unit with some static res, and challenge the big scary. It won't do any wounds and you'll win. Note that if you are on a mount it'll just kill that and break you with terror. Make sure you are on a Cold One.
So that's what I'd suggest a small smattering of Black Guard and Cold One knights who hang out together, screened by Dark riders and protected by the Ring of Hotek, backed up with Bolt Throwers.
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