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Made in ca
Guard Heavy Weapon Crewman





Edmonton AB

Well if you saw this back when it was alive on the other thing... I'm looking for advice on some of my units... so ya... Most of these are WWII vehicles i felt like trying ot incoperate into the 40K universe... I do welcome other vehicles.. andd feedback on... even possible ideas for vehicles... now the main reason i've done this is cuz i cant stratch build or convert with out massive help... so I decided on these beauties...

I'll post the first (thats a bloody given...)

UNIT OR FORMATION NAME: Sherman Drop Tank, Sherman Crocodile Drop Tank, Sherman Firefly Drop Tank
POINTS: Sherman Standard 140
Sherman Crocodile 155
Sherman Firefly 180
UNIT OR FORMATION: Tank/ Tank squadron
Squadron consists of 2-4 Sherman Tanks

TYPE: Fast Attack Tank

WEAPONS AND EQUIPMENT:
Sherman has a hull mounted Heavy Bolter and turret mounted Light Battle Cannon and heavy bolter
Sherman Crocodile ha a hull mounted Heavy Bolter, and turret mounted Light Battle Cannon and a Crocodile Flamer
A Sherman Firefly has a hull mounted heavy Bolter, and a Turret mounted Vanquisher Cannon.


WEAPONS RANGE STR AP SPECIAL
Light Battle Cannon 60” 8 3 Ordnance 1 Large Blast
Heavy Flamers Template 5 4 Assault 1
Heavy Bolter 36” 5 4 Heavy 3
Heavy Stubber 36” 4 6 Heavy 3
Crocodile Flamer 24”+ Template 4 4 Assault 1

OPTIONS: Sherman Tanks May be upgrade to a Sherman Crocodile for +15 points or a Sherman Firefly for +40 points

A tank may be upgrade with a Heavy Stubber for +10 points
All tanks in a Squadron may be upgraded to have Smoke Launchers at +5 per tank

UNIT STATS: Armour
BS Front Side Rear
Sherman St. 3 12 11 10
Crocodile 3 12 12 11
Firefly 4 12 11 10

SPECIAL RULES:
Different Penetration Chart: The Sherman is so fragile that when the armour is penetrated that the Sherman is sure to be destroyed.
1-2 Wreck
3-4 Explosion
5-6 Fiery Explosions

Fiery Explosion: When 5-6 is rolled in penetration chart, the Sherman explodes with a flames flying out of the hull. The Flamer template is used all the way around the Sherman tanks hull to see if any models are hit.

Light tank: The Sherman Varieties are extremely light having them beginning able to move 12” per turn


DESCRIPTION: During the first deployment of 29th Infantry, they realized how ineffective dropping behind enemy lines without any type of armour to support the troops. After three engagements with Tau Forces, the forces were forced to retreat to friendly lines. Quickly, requests for a tactical tank for dropping behind the lines to help the Jumptrooper Companies. The request went to Fira, a nearby Forgeworld; quickly produce twelve thousand of these tanks for Capella’s Jump Regiments and several other regiments. At first they were consider the best tank so far, other than the shorter gun range. But then the flaws began to become apparent. It weak armour gave little protection and the engine used an extremely volatile fuel. This created high causality rates among the tank crew. But its mobility makes it easy to get to a point and fight back the Xeno’s.


So any advice?

This message was edited 1 time. Last update was at 2009/10/05 22:37:23


"Do you surrender human?"
"What does the word 'Surrender' mean?"
A Capellian Guardsmen to a Tau Firewarrior before the victory at Novograd

Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in gb
Lord of the Fleet






London

The move and shoot rule needs to be removed, as this vehicle, even though it is lighter, can move more than a regular Leman Russ and still fire the battle cannon.
   
Made in ca
Guard Heavy Weapon Crewman





Edmonton AB

okay then any things else...

"Do you surrender human?"
"What does the word 'Surrender' mean?"
A Capellian Guardsmen to a Tau Firewarrior before the victory at Novograd

Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in ca
Guard Heavy Weapon Crewman





Edmonton AB

kay well with that fixed time for the next tank

UNIT OR FORMATION NAME: Cromwell Battle Squadron
POINTS: 135 per tank (+20 for squadron)

UNIT OR FORMATION: Cromwell Attack Tank
TYPE: Tank

WEAPONS AND EQUIPMENT:
Hull mounted Heavy Bolter, turret mounted Battle Cannon


WEAPONS RANGE STR AP SPECIAL
Battle Cannon 72” 8 3 Ordnance 1, Large Blast
Heavy Bolter 36” 5 4 Heavy 3

OPTIONS:

Commissar Commander: The Commander of a tank is replaced with a commissar. All units in a 12” radius of the tank do not take morale checks. +15 points

Command Tank: The Tactical condition of the battle field requires a commander able to move speedy with protection. Cromwell’s with this upgrade can order infantry within 12” Orders. +30 points

UNIT STATS: Armour
BS Front Side Rear
Cromwell 3 14 13 11
SPECIAL RULES:

Lumbering Behemoth
Stout Tank: The Cromwell tank is short then most tank used by the Imperial Guard forces, there for it hides much easier than most other. Gains a 5+ Cover save when in Rough Terrain.

Tank Riders: The Cromwell’s hull has several points in which infantry may jump up and ride on. Any unit of guardsmen my leap onto a Cromwell if they are with 4” or less, to do so, they must roll a 2D6 and score a 6 or up to ride the tank. If not the infantry squad continues on it way with a modifier of -1. Once on board they my ride the tank as long as they wish, disembarking when they want. Capacity of 12, any models riding can be shot at and get no cover saves or armour saves.

Strong Tread System: The Cromwell’s Tread system is different to most other tank in the Imperium. The Cromwell ignores all difficult terrain and treats Dangerous terrain as Difficult.

ADDITIONAL INFO: 5 Cromwell’s per Squadron 4 squadrons per Company.
DESCRIPTION: The Tactical situations around Capella continued deteriorate as consist Ork and Tau attacks forced Leman Russ designs to their maximum level their abilities. Several planets near the Forgeworld Fira, including Capella requested the techpreist on planet to produce a strong tank, which was fast an effective in combat with all the forces. The techpreist’s came up with very little mainly a strong hull Leman Russ. The Answer would come from Capella’s local techpreist, coming up with the Cromwell Attack Tank. It’s had a strong tread design with a special suspension system. Nearby planets like the Desert planet Raxter II began to purchase these tanks for its capabilities of a tactical command Platform for commander. They have been claimed as being bulking and unwanted by Jungle Commanders and Iceworld Commanders, but they praise and have proved themselves time and again in field, desert and urban combat.

"Do you surrender human?"
"What does the word 'Surrender' mean?"
A Capellian Guardsmen to a Tau Firewarrior before the victory at Novograd

Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in ca
Guard Heavy Weapon Crewman





Edmonton AB

so i take it theres nothing wrong with the Cromwell.. well...


(I don't mean to nercoforum but if i do just tell me...)

Next...
two vehicles...

UNIT OR FORMATION NAME: M-12 Battery
POINTS: 140 per tank
UNIT OR FORMATION: M-12
TYPE: Open Top Tank

STRUCTURE POINTS: None

WEAPONS AND EQUIPMENT: 155mm Mortar Siege Cannon

WEAPONS RANGE STR AP SPECIAL
155mm Mortar 24”-96” 9 3 Ordnance 1, Large blast

OPTIONS: None

UNIT STATS: Armour
BS Front Side Rear
M-12 3 13 11 10
SPECIAL RULES:
Indirect Fire

Massive Recoil: When the M-12 fires, the entire chassis rocks back from the massive recoil. When the M-12 is fired, the player must roll for a chance of a glancing; glancing on 6.

ADDITIONAL INFO: 3 M-12 per battery 2 Batteries per company

DESCRIPTION: The M-12 is the only tank built by Capella that uses a High power Mortar weapon meant for annihilating buildings and bunkers. Relatively new, it’s only served for three years against Tau and rebelling forces, proving effective against both. Its cannon is stronger than a Medusa siege Mortar, but has a limitation on its capability of fighting with no defensive weapons for urban or Forest combat so it is always to have two to three squad guarding it at all times.


UNIT OR FORMATION NAME: Achilles Tank Destroyer
POINTS: 160

UNIT OR FORMATION: Achilles Tank Destroyer
TYPE: Open Top Battle Tank

WEAPONS AND EQUIPMENT: Turret mounted Vanquisher Cannon

WEAPONS RANGE STR AP SPECIAL
Vanquisher Cannon 72” 8 2 Heavy 1

OPTIONS: None

UNIT STATS: Armour
BS Front Side Rear
Achilles TD 3 13 10 10
SPECIAL RULES: None
ADDITIONAL INFO: 3 Achilles per Squadrons, 2 Squadrons
DESCRIPTION: Another Capellian Masterpiece, these monstrosities are meant only for finding and destroying enemy tanks. Along with the Vanquisher Cannon, the tank is open topped for the crew to have a better view of the enemy increasing their chances of scoring a kill. But as time would prove with other tanks, its design comes with flaws and great fall backs. While its armour on the front is strong and can take a hit, its side and rear armour it easily punched through. Its open crew compartment also proved to be fatal as it is leaves the crew to the elements and snipers. Like its sister tank the Marder III, it is well suited for urban combat and field combat, but lags in snowy, muddy or even rainy weather along with its inability to adapt to unique situations.

"Do you surrender human?"
"What does the word 'Surrender' mean?"
A Capellian Guardsmen to a Tau Firewarrior before the victory at Novograd

Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in ca
Guard Heavy Weapon Crewman





Edmonton AB

................... bad feelling....


next tank...


UNIT OR FORMATION NAME: T-34/85
POINTS: 250 (Squadron: +20 and points of each tank)

UNIT OR FORMATION: Tank/ Tank Squadron
TYPE: Heavy Battle Tank

WEAPONS AND EQUIPMENT: Hull Mounted Heavy Bolter and turret mounted Vanquisher Cannon
WEAPONS RANGE STR AP SPECIAL
Heavy Bolter 36” 5 4 Heavy 3
Vanquisher Cannon 72” 8 2 Heavy 1

OPTIONS:
Commissar Officer: A T-34/85 Heavy Battle Tank may be upgrade to take a commissar of part of the crew. Any Guard Forces with in 12” of the tank become fearless. +20 points

Command Tank: In a squadron, a tank is designated to command tank for the propose of leading with little confusion. +10 points
UNIT STATS: Armour
BS Front Side Rear
T-34/85 4 14 13 12
STRUCTURE POINTS: 2

SPECIAL RULES:
Sloped Armour: All glancing and penetrating hit have a -1 indicator, weapons with an AP value 1, 2, and D negates this effect.

Rolling Thunder: Because of the armour, the tank has a massive engine to move it. The engine is so loud that it sounds like thunder rolling towards the enemy. All enemies within 18” must roll a morale check with a -1 indicator.

Command Tank: In a squadron of this tank, a tank is designated a Command Tank. All tanks within 12” do not suffer from crew shaken or stunned

DESCRIPTION: Fira’s monstrosity became several months after a Tau attack on its outer most planets. The T-34/85 was designed to help the Baneblade Super Heavy tanks in open field combat. It never achieved this role, as the first 2000 of this tank were thrown out into combat on Fira itself. At first crews complained of the noise alerting the enemy and repositioning to take them on. And that the treads were open to fire, and that there was only as single heavy bolter, but after the battle outside Fira’s Capital, all the complaints had disappeared. They we’re replaced by stories that seemed like myth and tales of great heroism. Imperial Guard forces using the tank suffered only 184 lose with the Tau losing 380 tanks. One Story of the T-34/85 was that the tank toke a direct to its treads and its engine. Bellowing black smoke, the Tau and Imperial Guard forces assumed it destroyed until the thunderous engine roared to life and threw the tank forward out of the smoke taking aim, firing, and knocking out the tank that tried to destroy it.




tell if anys to over powered or unfair

"Do you surrender human?"
"What does the word 'Surrender' mean?"
A Capellian Guardsmen to a Tau Firewarrior before the victory at Novograd

Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in au
Annoyed Blood Angel Devastator





Seems good but you should give them a bit more modern names.
   
Made in ca
Guard Heavy Weapon Crewman





Edmonton AB

Kay well thats the hard part... I really suck at names as well.... so ya....

Well the next tank... is actaully.... kinda scary
UNIT OR FORMATION NAME: Tiger Tank
POINTS: 400(+40 point per squadron, +100 per company)
TYPE: Super Heavy Tank
STRUTURE POINTS: 2
VOID SHIELDS: 1
WEAPONS AND EQUIPMENT: 1 hull mounted heavy bolter and 1 turret mounted 88mm High Velocity Cannon
WEAPONS RANGE STR AP SPECIAL
Heavy Bolter 36” 5 4 Heavy 3
88mm 90” 10 1 Heavy 1
OPTIONS:
Commissar Command: A Commissar is attached to this tank to convince the Infantry to advance no matter the cost.
All infantry within 12” don’t roll for morale checks if under fifty percent. +20 points
Expert Crew: Crews of the Tiger tank have been training together for much of their military careers, while these crews have trained for much of their lives. Expert crew increases the BS from 3 to 5. +50 points
Command Tiger: If in a formation, the most experienced takes the lead, and will assist any Tigers in danger. If a Tiger tank within 6” of a Command Tiger misses, it may reroll its shot. +25 points
Zimmerit: A special layer of material has been placed on the body of the Tank to allow it to prevent the Melta weapons from doing more harm. Melta weapons don’t get the Melta based special rules. +30 points
UNIT STATS: Armour
BS Front Side Rear
Tiger Tank 3 14 14 11
Expert Tiger 5 14 14 11
SPECIAL RULES:
Lumbering Behemoth, Tank Riders, Rolling Thunder,
ADDITIONAL INFO: 3 Tigers per Squadron, 2 squadrons per Company
DESCRIPTION: After the success of the T-34/85 on Capella, Fira began to design a new tank stronger and more powerful and greatly more protected. Before they complete the design though, Tau forces thrashed and devastated the planet before the construction could be completed. Quickly the design was transferred to Capella and construction was started. The first tank was terrible and it was scraped, quickly being redesigned for Urban situation. By this time the tank had become completely like a Capellian design and Fira had been designed. The first Dozen built and place in a new regiment for training when Tau forces attacked. Even though all were lost the twelve had achieved over 176 Tau vehicles destroyed over three days.


UNIT OR FORMATION NAME: Jagdtiger
POINTS: 450
TYPE: Super Heavy Tank
STRUTURE POINTS: 2
VIOD SHEILDS: 1
WEAPONS AND EQUIPMENT: Hull mounted Turbo-laser Destructor
WEAPONS RANGE STR AP SPECIAL
Turbo-laser Destructor 60” D 2 Heavy 1, 5” blastX2
OPTIONS: NONE
UNIT STATS: Armour
BS Front Side Rear
Jagdtiger 4 14 12 11
SPECIAL RULES: NONE
ADDITIONAL INFO: 1 Per Jagd team
DESCRIPTION: After the success of the Tiger, a new tank rolled of beside its sister tank, taking the Krieg’s word for hunting, the JAGDTIGER. Hiding in wait, this tank could knock out a team of tanks and leave before the enemy could return fire. Their powerful guns force the tank to be redesigned to compensate for its high level of recoil, but the design brought forward three problems. One was the guns could only fire straight forward, give the tank no way to defend themselves. But still the tanks continue to prove their worth with scoring 10 kills for every tank lost.

This message was edited 1 time. Last update was at 2009/10/28 00:40:51


"Do you surrender human?"
"What does the word 'Surrender' mean?"
A Capellian Guardsmen to a Tau Firewarrior before the victory at Novograd

Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in gb
Lord of the Fleet






London

I would give the Jagdtiger 2 5" blasts, as most people would take the trusty Shadowsword over this. With the Turbo-Lasers, you should sacriface range for more shots.
   
Made in ca
Guard Heavy Weapon Crewman





Edmonton AB

Kay anything else that could be changed?

"Do you surrender human?"
"What does the word 'Surrender' mean?"
A Capellian Guardsmen to a Tau Firewarrior before the victory at Novograd

Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in ca
Guard Heavy Weapon Crewman





Edmonton AB

Kay with the updated Jagdtiger... I'm now going to post the next few things...

UNIT OR FORMATION NAME: Drop Jeep
POINTS: 80 points

UNIT OR FORMATION: Drop Jeep
TYPE: Open Top Transport

WEAPONS AND EQUIPMENT: Passenger armed with a Lasgun, Can be upgrade to have a heavy Bolter.
WEAPONS RANGE STR AP SPECIAL
Lasgun 24” 5 - Rapid Fire
Heavy Bolter 36” 5 4 Heavy 3

OPTIONS: The Drop Jeep may take the following upgrade:
A Heavy Bolter may be place on the rear compartment of the jeeps body at +10 points
It may take a medic on board at +20 points
UNIT STATS: Armour
BS Front Side Rear
Jeep 3 10 10 9
SPECIAL RULES:
Deepstrike
Transport: The jeep can be used as a transport of squads of 5 or move in pairs and carry 10 men.
Instant Kill: If the jeep is penetrated it is destroyed and becomes a wreck on the field.

Bouncy Suspension: A jeep bounds and bounces of every type of terrain with no worries of breaking down or taking damage. Ignores difficult terrain.

Light Vehicle: Because the jeep is so light, it moves faster than most other vehicle in the Imperial Guard Arsenal. A jeep may move 12” every turn.

ADDITIONAL INFO: Jeep has one driver and one passenger at all times.
DESCRIPTION: During the first weeks of the Drop Regiments training days, a new vehicle was introduced on Capella and was quickly adopted by the Drop Regiment and named the Jeep because of it rugged body. Every Jumptrooper knew that they wouldn’t be able to take a hit from a tank or strong weapon, but it made up for in its speed and weapon load out. But it quickly became loved by the troops of as Recon Vehicle and Support vehicle. It is also converted to have an Officio Medicae personal onboard as a mobile Triage.


UNIT OR FORMATION NAME: Emperor’s Fury Railway Gun
POINTS: 600

UNIT OR FORMATION: Emperor’s Fury Railway Gun
TYPE: Armoured Train Gun (Open Topped)
STRUCTURE POINTS: 4
VOID SHIELDS: 2
WEAPONS AND EQUIPMENT: One hull mounted High Powered K5 Railway Gun
WEAPONS RANGE STR AP SPECIAL
High Powered K5 Railway
Gun 36”-unlimited D 1 10” Blast, Ordnance 1, Destroyer
OPTIONS: NONE
UNIT STATS: Armour
Bs Front Side Rear
Emperors Fury 5 14 14 13
SPECIAL RULES:
Indirect, Reactor Meltdown
Massive shell: The Size of the shells fired by the Emperor’s Fury vary but they are all well above the size of an Earthshakers Round. The Size of shell is so large that when it hits the ground it cause a shock wave. Any units within 6” beyond the template take a morale check with a -2 indicator.
ADDITIONAL INFO: CLASSIFIED
DESCRIPTION: All Data on this weapon had been with held in the Capellian Governor Militant Personal secret production location. All other information is CLASSIFIED.




UNIT OR FORMATION NAME: Musik Pulverisieren (Soul Pulverize)
POINTS: 650
UNIT OR FORMATION: Musik Pulverisieren
TYPE: Super Heavy Open Top Tank
STRUCTURE POINTS: 3
VOID SHIELDS: 1
WEAPONS AND EQUIPMENT:
WEAPONS RANGE STR AP SPECIAL
Redemption Mortar 36”-120” 9 3 10” Blast, Ordnance 1
OPTIONS: NONE
UNIT STATS: Armour
BS Front Side Rear
Musik Pulverisieren 3 14 13 12
SPECIAL RULES:
Indirect, Massive Shell
ADDITIONAL INFO: CLASSIFIED
DESCRIPTION: CLASSIFIED



UNIT OR FORMATION NAME: Marder III Tank Destroyer
POINTS: 140
TYPE: Open Top Tank
WEAPONS AND EQUIPMENT: Hull Mounted Vanquisher Cannon hull mounted Heavy Bolter
WEAPONS RANGE STR AP SPECIAL
Vanquisher Cannon 72” 8 2 Heavy 1
Heavy Bolter 36” 5 4 Heavy 3
OPTIONS: NONE
UNIT STATS: Armour
BS Front Side Rear
Marder III 3 13 11 10
SPECIAL RULES: NONE
ADDITIONAL INFO: 2 per Hunter Team
DESCRIPTION: Marder III is the Third type of the version with the first line of tanks being terribly constructed and had sloppy Crews. The tanks had a weak front plate with limited line of sight. The First version of this tank suffered from track problems with consistent weapon malfunction and limited ammo. The second version of the Marder Tank Destroyer suffered from being extremely inaccurate and having no crew protection. After several years of battle the MK III came out on production and finally the 12th Capellian Armoured Corp had a strong Anti-tank vehicle with a well planned chassis for urban warfare. It was only used once as the end of the fighting finished before it could truly test is capabilities.

This message was edited 1 time. Last update was at 2009/10/28 03:35:40


"Do you surrender human?"
"What does the word 'Surrender' mean?"
A Capellian Guardsmen to a Tau Firewarrior before the victory at Novograd

Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
 
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