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![[Post New]](/s/i/i.gif) 2009/10/04 10:58:36
Subject: 1850 tourny list spacemarines
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Charging Wild Rider
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Hey all. I want to go away from mr vulcan and a bunch of dropping coke cans in a local tourny.
Figured id post my list so far. It comes out to 1750 ish currently I have another 100 points more I can throw in but I want to see what you all think so far.
Librarian
Nullzone
Machine curse
Tactical squad
+5 marines
Flamer
Power fist
Lascannon
Razorback
Twinlinked lascannon
Tactical squad
+5 marines
Flamer
Power fist
Lascannon
Razorback
Twinlinked lascannon
Scout squad
Sniper rifles
Camo cloaks
Terminator squad
Assault cannon
DH Inquisitor
Plasma pistol
Sage
3 Mystic
Emperor's Tarot
Sanctuary
Attack bike
Multi-melta
Attack bike
Multi-melta
Assault squad
+5 assualt marines
flamer x2
Power fist
Storm shield
Predator
Heavy bolter side sponsons
Predator
Heavy bolter side sponsons
Vindicator
Seige shield
Only thing ill probly change around is the lascannon in the tactical squads to a plasma cannon so I can take advantage of the inq allies ability to nuke deep strikers. That is unless you think I don't have enough anti tank.
So what do you all think I could use the 100 points for and is this a good list?
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![[Post New]](/s/i/i.gif) 2009/10/04 11:56:42
Subject: 1850 tourny list spacemarines
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Dakka Veteran
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Looks solid, like you have all your bases covered
An idea i came up with was adding this guy:
Elites - techmarine - servo-harness, 1 servitor, combi-melta - 100
He will simply support your cause, and there will likely be many instances that his repairing skills will be appreciable.
And he's conveniantly exactly 100 points
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2500 pts | 1500 pts | 1000 pts | 1000 pts
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![[Post New]](/s/i/i.gif) 2009/10/04 13:29:42
Subject: Re:1850 tourny list spacemarines
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Paramount Plague Censer Bearer
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very nice I look forward to testing the power of the emperor's minions in the tournament if I face you hehe.
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Nurgleboy77 wrote "Callum officially WINS!" |
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![[Post New]](/s/i/i.gif) 2009/10/04 20:40:10
Subject: 1850 tourny list spacemarines
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Charging Wild Rider
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Ah hey callum tournys at 1850 now terry changed it. And I do like the idea of the techmarine. Dont know how often he will get used but I already have one painted up so I suppose he will do nicely.
Ill decided after a few more posts. Any one else have some comments on this list?
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![[Post New]](/s/i/i.gif) 2009/10/04 20:41:56
Subject: Re:1850 tourny list spacemarines
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Paramount Plague Censer Bearer
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Sweet I am glad Terry changed it that gives me some extra points to use on heavy support and what not, epic!
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Nurgleboy77 wrote "Callum officially WINS!" |
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![[Post New]](/s/i/i.gif) 2009/10/04 20:53:19
Subject: Re:1850 tourny list spacemarines
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Wraith
O H I am in the Webway...
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Drop Machine Curze for Avenger. Drop the Power Fists from the tacticals, sorry dude but your dreaming if you think a PF will save the other 4 marines if they get assaulted by anything in CC that thing would be useful against. Instead, give the squad a Meltagun and the Sergeant a combi-flamer and meltabombs. Get another Squad of these tac marines and drop the scouts. DH inquisitor is OK but you only need 2 Mystics and don't need sancuary and he doesn't need a plasma pistol. Stick him in a rhino if you can or chim. but w/e. Drop the terminators and with the points upgrade the AB --> LS w/ MM/HF and drop the Assault Squad for Dreadnoughts w/ MM/HF/DCCW. Something like that would get you a decent gunlinesk army.
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This message was edited 2 times. Last update was at 2009/10/04 20:56:09
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/10/04 21:11:27
Subject: Re:1850 tourny list spacemarines
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Charging Wild Rider
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EzeKK wrote:Drop Machine Curze for Avenger.
Drop the Power Fists from the tacticals, sorry dude but your dreaming if you think a PF will save the other 4 marines if they get assaulted by anything in CC that thing would be useful against.
Instead, give the squad a Meltagun and the Sergeant a combi-flamer and meltabombs.
Get another Squad of these tac marines and drop the scouts.
DH inquisitor is OK but you only need 2 Mystics and don't need sancuary and he doesn't need a plasma pistol. Stick him in a rhino if you can or chim. but w/e.
Drop the terminators and with the points upgrade the AB --> LS w/ MM/HF and drop the Assault Squad for Dreadnoughts w/ MM/HF/DCCW.
Something like that would get you a decent gunlinesk army.
So your saying drop something which is fairly long range for something which is shorter ranged and make a gunline out of it?
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![[Post New]](/s/i/i.gif) 2009/10/04 21:34:17
Subject: Re:1850 tourny list spacemarines
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Wraith
O H I am in the Webway...
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Golga wrote:EzeKK wrote:Drop Machine Curze for Avenger.
Drop the Power Fists from the tacticals, sorry dude but your dreaming if you think a PF will save the other 4 marines if they get assaulted by anything in CC that thing would be useful against.
Instead, give the squad a Meltagun and the Sergeant a combi-flamer and meltabombs.
Get another Squad of these tac marines and drop the scouts.
DH inquisitor is OK but you only need 2 Mystics and don't need sancuary and he doesn't need a plasma pistol. Stick him in a rhino if you can or chim. but w/e.
Drop the terminators and with the points upgrade the AB --> LS w/ MM/ HF and drop the Assault Squad for Dreadnoughts w/ MM/ HF/ DCCW.
Something like that would get you a decent gunlinesk army.
So your saying drop something which is fairly long range for something which is shorter ranged and make a gunline out of it?
Well, Just in my opinion, I based my suggestion out of your troops. Scouts really just don't cut it in most competitive lists and the rest of your army was very foot based.
What was fairly long range? The Assault Squad was kinda and take my advise, DS terminators in the open don't last long (I play deathwing). So yes I am suggesting go gunline out of what you have.
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He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/10/04 21:52:12
Subject: 1850 tourny list spacemarines
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Charging Wild Rider
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an assualt cannon for a hf dread.... well... And at anyrate a ls is not qiet as good as an attack bike imo. plus it costs more points wise.
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![[Post New]](/s/i/i.gif) 2009/10/04 21:55:05
Subject: 1850 tourny list spacemarines
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Wraith
O H I am in the Webway...
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Golga wrote:an assualt cannon for a hf dread.... well... And at anyrate a ls is not qiet as good as an attack bike imo. plus it costs more points wise.
Well it's a MM / HF / DCCW dread lol. You could put an assault cannon on it truthfully but the MM is just nastier vs. tanks.
LS is actually better than an AB. For 65 or 70 points w/e you get a Skimmer with a Heavy Flamer AND a Multi-Melta, immune to small arms fire and can pass over terrain without penalty, and can't be ID'd.
It is preference though.
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He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/10/05 08:33:23
Subject: 1850 tourny list spacemarines
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Charging Wild Rider
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by small arms fire you mean anything lower then a bolter right? Theres far to many str 4+ guns out there for my liking specially when the new puppies codex is out. I was thinking about the id for my attack bikes and I belive ive solved the problem. Why not tak on 3 bikers onto each. Id have to drop something somewhere but it would keep them alive alot longer.
Do you think its a points sink or a viable tactic?
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![[Post New]](/s/i/i.gif) 2009/10/05 12:30:52
Subject: 1850 tourny list spacemarines
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Tower of Power
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Lascannons on the razorbacks are over priced and makes your semi weak transport a more of a target.
Two attack bike with multimeltas? Prime targets. Add number with bikes to give bigger units. Speeders are good too.
5 assault marines won't last long unfortunately.
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