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![[Post New]](/s/i/i.gif) 2009/10/05 02:52:58
Subject: Space Wolves Elite Choices
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Dour Wolf Priest with Iron Wolf Amulet
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I am torn. The new Space Wolves codex provides so many awesome Elites choices to me that I have an exceptionally difficult time picking them! I'll do a quick run-down first and then ask for some feedback.
 Wolf Guard  - These guys are awesome, practically a must in any Space Wolf army. That said, upgrading them to Terminator armour can get damned expensive, running you over 430 points for a full squad with only storm bolters and power weapons.
 Dreadnought/Venerable Dreadnought  - Tough-as-nails with the ability to clean up in an assault, although it well and truly sucks that they have gotten weaker since the last codex, while their points cost has gone up. That said, they're still beasts to be reckoned with.
 Iron Priest  - At half the price of the old model, this guy is actually pretty formidable. At only 50 points, he's great for filling up space when your points are tight.
 Wolf Scouts  - A must if you're fighting an enemy with stationary ordinance guns (ie, Guard).
 Lone Wolf  - Has an awesome statline, I am really looking forward to trying one out.
Anyway, what are your thoughts on this dilemma?
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![[Post New]](/s/i/i.gif) 2009/10/05 07:04:49
Subject: Space Wolves Elite Choices
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Longtime Dakkanaut
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Wolfguard look a must-have, whether for termies or just for some hard troops and the side benefit of providing unit leaders for the rest of the army.
I love everything about Lone Wolves except you can only have 3 of them (and if so, therefore no other Elite choices) - in fact I'm tempted to take Logan just so I can have 3 Lone wolves plus a pile of termies
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![[Post New]](/s/i/i.gif) 2009/10/05 07:42:45
Subject: Re:Space Wolves Elite Choices
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Regular Dakkanaut
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Discounting the iron priest (because he sucks) the other choices are all worthwhile but it really depends on what you want them to do and how they'll complement the rest of your list.
Dropping in the enemy backfield to destroy tanks and cause havoc can be done by wolf guard or dreads in a pod or by scouts equally well.
A mechanised army will not get much use out of foot slogging lone wolves unless unless they can provide a ride but marching walkers or drop podding units will help a great deal.
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![[Post New]](/s/i/i.gif) 2009/10/05 08:57:31
Subject: Re:Space Wolves Elite Choices
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Freelance Soldier
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I already miss being able to take a non-character Venerable Dreadnought as an HQ choice.
If you don't have any Wolf Guard, then you might as well play Ultramarines.
The scouts can be a bit of a mixed bag. Sometimes, they can tear into armor. Sometimes, they show up two turns too late to be effective.
A lone wolf might be worth trying. Have him run in behind a land raider so he can get to some combat.
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The Cog Collective
DR:70S+G+M++B--IPw40k87#+D++A++/sWD80R+T(D)DM+
Warmachine: 164 points painted Cygnar 11-62-0 Circle of Orboros 0-13-0
Painted 40K: 3163 1500 225
"Machete don't text." |
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![[Post New]](/s/i/i.gif) 2009/10/05 14:12:31
Subject: Re:Space Wolves Elite Choices
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Longtime Dakkanaut
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Discounting the iron priest (because he sucks) the other choices are all worthwhile but it really depends on what you want them to do and how they'll complement the rest of your list.
An IP on a thunderwulf mount with four cyberwolves hardly sucks. It might not be your cup of tea but it is an effective unit.
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![[Post New]](/s/i/i.gif) 2009/10/05 14:39:20
Subject: Re:Space Wolves Elite Choices
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Towering Hierophant Bio-Titan
UK
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Four T5 4+ Ablative wounds, with a 2+ guy that has 4 Str8 I1 swings on a charge backed up by another 16 str 4 attacks @ I4, not too shabby.
Would work very well in rounding off a mounted beasty army.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/10/05 19:29:57
Subject: Space Wolves Elite Choices
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Fireknife Shas'el
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Andilus Greatsword wrote:I am torn. The new Space Wolves codex provides so many awesome Elites choices to me that I have an exceptionally difficult time picking them! I'll do a quick run-down first and then ask for some feedback.
 Wolf Guard  - These guys are awesome, practically a must in any Space Wolf army. That said, upgrading them to Terminator armour can get damned expensive, running you over 430 points for a full squad with only storm bolters and power weapons.
Terminator with PW and SB is actually 33 points (a power armour version is 31 points). In most cases, a power armour version is roughly the same cost as a TA version. On the negaitive side (and it is a pretty big negative IMO), SS are now 25 points, so you won't see alot of 3+ invulnerable saves I am guessing (48 pts for a TA WG with PW and SS alone  ).
 Dreadnought/Venerable Dreadnought  - Tough-as-nails with the ability to clean up in an assault, although it well and truly sucks that they have gotten weaker since the last codex, while their points cost has gone up. That said, they're still beasts to be reckoned with.
Same utility as SM Dreads. A normal Dread with MM and HF with DP will probably show up in a lot of lists.
 Iron Priest  - At half the price of the old model, this guy is actually pretty formidable. At only 50 points, he's great for filling up space when your points are tight.
He also has only 1 wound now and is ldr 8. Pretty much a 50pt TH termie without an invulnerable save. Think I will pass.
 Wolf Scouts  - A must if you're fighting an enemy with stationary ordinance guns (ie, Guard).
They have a 2/3 chance of showing up on a board edge of your choice. On the negative side, they and thier power weapons got more expesive. Still, not a bad choice. Don't think I would take more than 1 unit though.
 Lone Wolf  - Has an awesome statline, I am really looking forward to trying one out.
And will still take a wound from a bolter squad (I would guess that the prerequisite MG would likely finish him off). 1 guy all on his lonesome with no mobility just doesn't go far in my opinion.
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![[Post New]](/s/i/i.gif) 2009/10/05 20:07:22
Subject: Re:Space Wolves Elite Choices
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Longtime Dakkanaut
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Seriously! The worst thing about the space wolf elites is that you can't just take them all. haha
Wolf guard- basically an ultramarine command squad, honor guard, terminator squad, assault terminator squad, and vanguard veteran squad all in one unit. You'll want multiples a lot of the time.
wolf scouts- a really good outflank rule. Able to take a meltagun and accepting of combi-melta wolf guard mentors. Sure. I might want one of those.
dreadnoughts- dreads are cool, dreads that always hit on threes are very cool. Dreads in armies that are really good with drop pods are great.
venerable dreads- less exciting, but still good.
ironwolf- he is more about cyber wolves and TW, you can buy WGBL that do the same thing, and you have 4 HQ slots, but just in case you want more
lone wolves- its too bad they took away their drop pod. Still an exceptionally lean killer with excellent access to the best of the space marine wargear. Just really really slow.
Armandloft wrote:If you don't have any Wolf Guard, then you might as well play Ultramarines.
I've written plenty of space wolf lists out of the new book without WG that ultras can't replicate. They involve bear sized wolves with space marines riding on top of them
felixcat wrote:An IP on a thunderwulf mount with four cyberwolves hardly sucks. It might not be your cup of tea but it is an effective unit.
QFT
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![[Post New]](/s/i/i.gif) 2009/10/05 20:15:09
Subject: Space Wolves Elite Choices
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Dour Wolf Priest with Iron Wolf Amulet
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One counter I have for the Iron Priest hate is that if you give him Saga of the Iron Wolf, he's repairing immobilized/weapon destroyed results on a 4+. Stick him near a Ven. Dreadnought, and it makes that unit even more survivable. Of course, you have to keep the IP alive as well...
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![[Post New]](/s/i/i.gif) 2009/10/05 20:19:44
Subject: Re:Space Wolves Elite Choices
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Fireknife Shas'el
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Shep wrote:ironwolf- he is more about cyber wolves and TW, you can buy WGBL that do the same thing, and you have 4 HQ slots, but just in case you want more
Unfortunately, you end up paying 100 points for a 1 wound model.
I've written plenty of space wolf lists out of the new book without WG that ultras can't replicate. They involve bear sized wolves with space marines riding on top of them 
Very true. Actually, most of my lists so far don't even have elites. Automatically Appended Next Post: Andilus Greatsword wrote:One counter I have for the Iron Priest hate is that if you give him Saga of the Iron Wolf, he's repairing immobilized/weapon destroyed results on a 4+. Stick him near a Ven. Dreadnought, and it makes that unit even more survivable. Of course, you have to keep the IP alive as well...
Oh, I am sure you can find a use for the guy. I just don't think he is as valuable as other unit selections. YMMV
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This message was edited 1 time. Last update was at 2009/10/05 20:21:09
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