I was thinking, wouldn't it be nice in apocalypse to have a wider selection of warheads for the deathstrike missile? Here are some ideas:
-Plasma Warhead (default load-out, rules in
ig codex)
-Vortex Warhead (rules on
BOLS)
-Nuclear Warhead

(same rules as plasma but
str D instead of 10)
-Minefield Warhead (10" blast, any unit attempting to cross the affected area for the rest of the game takes
D6 str5 ap4 hits, vehicles always hit on rear armor.)
-Gas Warhead (10" blast, strX
ap- any unit crossing the affected area takes
D6 hits which always wound on a 2+. At the beginning of each players turn roll a scatter and
2d6, the blast template will move in this direction. When it moves off the board it is out of play.)
-Cluster Warhead (apocalyptic barrage (6)
str 9 ap2)
-Quake Warhead (10" blast str10 ap1 in the turn following the missiles detonation any unit attempting to move within 6d6 of the blast template must act as if moving through difficult terrain -1d6)
I don't know what would be a balanced point cost for each Warhead so any help would be appreciated.
Id also like to hear any suggestions you have for a warhead.