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Made in us
Lord Commander in a Plush Chair






Co. Command 345 pts
Creed
Kell
Medic
Sniper Rifle (X2)
Master of Ordnance
Body Guard (x2)
Carapace Armor

Infantry Platoon A
Plat. Command 110 pts
power fist
Medic
Heavy Flamer
Flamer
Melta

Squad 1a 75 pts
power weapon
heavy Bolter
grenade launcher

Squad 2a 75 pts
power weapon
heavy Bolter
grenade launcher

Squad 3a 75 pts
power weapon
Autocannon
grenade launcher

Squad 4a 75 pts
power weapon
Autocannon
grenade launcher

Infantry Platoon B
Plat. Command 110 pts
power fist
Medic
Heavy Flamer
Flamer
Melta

Squad 1b 105 pts
power weapon
Plasma pistol
Lascannon
PLasma gun

Squad 2b 105 pts
power weapon
Plasma pistol
Lascannon
PLasma gun

Harker's Vets 175 pts
Harker
Heavy Flamer
Demolitions doctrine

Chimera 85 pts
Pintle heavy stubber
dozer blade
H-K missile

Armored Sentinel 80pts
lascannon
H-K missile

Armored sentinel 85 pts
Plasma Cannon
H-K missile

Basilisk 125

basilisk 125

@ 1250 it is just the troops; 2 lascaoon squads are combined and the 2 Heavy bolter squads are combined. the two Autocannon squads are either centrally deployed flanking Creed's squad or are flanking the two large gun line squads(depending on enemy deployment) the platoon command squads are deployed on the flanks and run first turn issuing themselves the move move move order. Creed issues bring it down to both auto cannons and the lascannons and fire on my target to the heavy bolters. Harker Infiltrates and gets the tactical genius benefit for some first turn flaming.

@1500 the Chimera and both sentinels join the party; all 3 launching H-Ks first turn at enemy vehicles/MCs

@1750 I feild the 2 Bassies either individually or as a squadron.




This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Kid_Kyoto






Probably work

Your powerfists, power weapons, and lascannons confuse me. Are your squads going to be melee or ranged? You don't want to move them much if they have heavies in them. Also, I feel that lascannons in regular infantry squads is preparing for diappointment. Finally, can you scout move an infiltrator?

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in se
Courageous Skink Brave




sweden/gothenburg

hmmm..

Skip the power weapons, In the Guardsquads, but keep them in the Infantry platoons,

Fact, Guardsmen are not made to fight 1-on-1 combat, they are made to fight 1-to-20 close combat.

Less power weapons and more guards/Heavy weapons squads.

3000 lizardmen
1700 SPM
2000 necrons
4500  
   
Made in us
Guard Heavy Weapon Crewman






Heavy Flamers seem like a waste to me. They cost four times that of a regular flame thrower. Why buy one when you can buy four?

Power weapons are a waste on sergeants IMO

I definitely like giving my officers some decent kit though. My CCS has 3x Plasma Gun, Commander w P.Pistol/P. Sword, carapace, and Vox.
   
 
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