Scouts are fecking awesome. If you don't have a squad, you need a squad.
What else do you have in your list that will pop
MC's? scouts are cheap and dirty against the likes of Daemon princes etc
They sit back, shoot long range, and score. This sounds like they are great for sitting on a objective.
They have infiltrate- you can set up your little team in so many places. Whenever i've played
SM i've always used at least a single scout squad, and i've always found 3-4 good spots- theres always 1 thats "best", but options are always best
imo.
They Pin infantry. Always a plus, especially vs armies with poor leadership (guard, orkses etc).
They can get a
HB with a 2+ to wound template, or a
ML. I go with the
ML- kraks at
MC's/
HQ's/ transports (snipers can pen/glance a fair few transports with rending hits), frags at groups of infantry. I'm not saying don't take the
HB (its great!) but i personally have gotten good mileage out of the
ML.
They are cheap awesomeness that work in every victory condition and on 99% of maps.
cheap awesomeness is hard to come by in and even harder to give up!
Inigo Montoya wrote:The thing about the scouts is that they are not menacing, and therefore draw little attention, but they are a scoring unit with a great cover save.
Even without the cloaks they are a scoring unit with long range weaps and infiltrate