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![[Post New]](/s/i/i.gif) 2009/10/11 12:07:56
Subject: Ghazghkull Thraka
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Fresh-Faced New User
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when launching a assault with Ghazghkull Thraka does he have to roll for his difficult terrain test or does he get to travel 6 inchs every time. He is in mega armor which makes me think he does
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![[Post New]](/s/i/i.gif) 2009/10/11 13:22:35
Subject: Re:Ghazghkull Thraka
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Waaagh! Warbiker
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I don't have my rulebook on hand, but I think "slow and purposeful" (the rule given by the mega-armor) says that a model always counts as if it were in difficult terrain. I may be wrong, though.
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The Seraphs of Thunder: a homebrew, almost entirely converted successor Deathwing. And also some Orks. And whatever else I have lying around. |
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![[Post New]](/s/i/i.gif) 2009/10/11 13:26:50
Subject: Re:Ghazghkull Thraka
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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He does have to roll difficult terrain, but he also has Move Through Cover as an independent character which gives him 3D6 instead of 2.
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2009/10/11 13:27:16
Subject: Ghazghkull Thraka
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Sybarite Swinging an Agonizer
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I don't know Ghazghkull's rules (or Ork wargear at all), but if he is treated as 'Slow and Purposeful' then he'll count as being in difficult terrain during assaults too. Page 76 of the 5th Edition rulebook if you wanted to check it.
Don't take this as gospel though, I don't play Orks so there might be some Orky rule I'm not aware of
Edit: Also, this should probably be in 40k YMDC.
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This message was edited 1 time. Last update was at 2009/10/11 13:28:02
Blood Angels 2nd/5th Company (5,400+)
The Wraithkind (4,100+) |
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![[Post New]](/s/i/i.gif) 2009/10/11 14:26:44
Subject: Re:Ghazghkull Thraka
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Fresh-Faced New User
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sweet thanks for all the replys.
Heres where the issue goes a bit farther.
yes hes a IC but if hes attached to a squad of boys he would in turn slow down the entire squad of boys. causing them to all move and assault as in difficult terrain.
2 d 6 and not 3 d 6 since he would lose the IC speical rule of moving threw cover.
it seems like it would be a break down of the interruption of does the mega armor of the one IC slow down the WHOLE squad of 30 boys hes attached too when moving and assulting
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![[Post New]](/s/i/i.gif) 2009/10/11 14:54:04
Subject: Ghazghkull Thraka
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Lead-Footed Trukkboy Driver
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Yes, Ghazzy slows down da boyz, to 2d6 move and assault :(
Best option is to put him in a transport, maybe with Mega-Nobz, who are S&P already.
Personally, I'd like to see Ghazzy with "Biggest, Baddest Boss in Da Galaxy" mega-Armour, with "Speedy Red Legs" that allows him to move normally!
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I refuse to enter a battle of wits with an unarmed opponent. |
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![[Post New]](/s/i/i.gif) 2009/10/11 15:13:37
Subject: Re:Ghazghkull Thraka
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Fresh-Faced New User
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is there rule clarification that only GT himself moves like this and the boyz move as normal as long as they maintain unit cohearancy
example you would assault 6 with your boys and Ghazghkull Thraka can only move 2d6 to get in to base to base.
If hes not in base to base he doesn't get to throw attacks any way. It seems silly that it would be though that all the guys have to assault at his speed.
It seems like the Mega armor Special rule of " MOVES LIKE IN COVER" is being carried over for the #rule "unit moving through cover"
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This message was edited 1 time. Last update was at 2009/10/11 15:14:29
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![[Post New]](/s/i/i.gif) 2009/10/11 15:46:59
Subject: Ghazghkull Thraka
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Junior Officer with Laspistol
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As has been mentioned, this thread is in the wrong forum. I alerted the mods to move it.
A unit can only move as fast as its slowest member, therefore the boys may only move as fast as Gazkhull.
I know that some have claimed that the unit rolls 2d6, but I'd like if someone would give me a rundown on how that works. S&P is not "shared" with the unit.
So, as far as I can tell, the unit is limited by Gazkhull's movement, but that should be 3d6, pick the highest.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/10/11 16:30:18
Subject: Re:Ghazghkull Thraka
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Fixture of Dakka
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3D6 would be my understanding. Otherwise he's being slowed down by a unit that's faster than him.
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![[Post New]](/s/i/i.gif) 2009/10/11 18:11:58
Subject: Re:Ghazghkull Thraka
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Hanging Out with Russ until Wolftime
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Ok, look, it's very simple.
Ghaz counts as being in Difficult Terrain.
He has Move Through Cover, but if he is with a Unit who does not have Move Through Cover, he loses it, as it is a USR marked with an *.
Thus, when launching an Assault when attached to a unit without Move Through Cover, he will roll 2D6 pick the highest and that will be his maximum Assault Move.
As a Unit must move at the speed of the slowest model, this is also the maximum assault move for the unit.
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![[Post New]](/s/i/i.gif) 2009/10/11 18:22:15
Subject: Re:Ghazghkull Thraka
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Junior Officer with Laspistol
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Gwar! wrote:Ok, look, it's very simple.
Ghaz counts as being in Difficult Terrain.
He has Move Through Cover, but if he is with a Unit who does not have Move Through Cover, he loses it, as it is a USR marked with an *.
Thus, when launching an Assault when attached to a unit without Move Through Cover, he will roll 2D6 pick the highest and that will be his maximum Assault Move.
As a Unit must move at the speed of the slowest model, this is also the maximum assault move for the unit.
Thanks for clarifying that.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/10/12 20:33:10
Subject: Re:Ghazghkull Thraka
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Ship's Officer
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George Spiggott wrote:3D6 would be my understanding. Otherwise he's being slowed down by a unit that's faster than him.
Sadly true, and ridiculous.
Ghaz loses move through cover and has to roll 2D6 (instead of 3) and take highest because the boyz aren't skilled enough to make it through trees.
Boyz lose regular move and have to roll 2D6 take highest because Ghaz is slow.
So while both could move faster alone, both move slower while attached for opposite reasons...
This. Hurts. Me. Head.
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2009/10/12 23:45:06
Subject: Ghazghkull Thraka
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Enginseer with a Wrench
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All the silly runts keep getting in Ghaz's way, even though they're trying really carefully not to?
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![[Post New]](/s/i/i.gif) 2009/10/13 04:54:44
Subject: Ghazghkull Thraka
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Committed Chaos Cult Marine
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yep.
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2009/10/13 09:31:12
Subject: Re:Ghazghkull Thraka
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Norn Queen
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with "Speedy Red Legs" that allows him to move normally!
He should really invest in a monowheel.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2009/10/13 12:05:46
Subject: Re:Ghazghkull Thraka
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Frenzied Berserker Terminator
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DogOfWar wrote:George Spiggott wrote:3D6 would be my understanding. Otherwise he's being slowed down by a unit that's faster than him.
Sadly true, and ridiculous.
Ghaz loses move through cover and has to roll 2D6 (instead of 3) and take highest because the boyz aren't skilled enough to make it through trees.
Boyz lose regular move and have to roll 2D6 take highest because Ghaz is slow.
So while both could move faster alone, both move slower while attached for opposite reasons...
This. Hurts. Me. Head.
DoW
To make it even better, the whole 30-boy mob would also be Initiative 1 on the charge
(Page 36, second paragraph under "Assaulting Through Cover" before anyone asks for a page ref.)
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![[Post New]](/s/i/i.gif) 2009/10/13 13:10:16
Subject: Re:Ghazghkull Thraka
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Proud Phantom Titan
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Cheexsta wrote:DogOfWar wrote:George Spiggott wrote:3D6 would be my understanding. Otherwise he's being slowed down by a unit that's faster than him.
Sadly true, and ridiculous.
Ghaz loses move through cover and has to roll 2D6 (instead of 3) and take highest because the boyz aren't skilled enough to make it through trees.
Boyz lose regular move and have to roll 2D6 take highest because Ghaz is slow.
So while both could move faster alone, both move slower while attached for opposite reasons...
This. Hurts. Me. Head.
DoW
To make it even better, the whole 30-boy mob would also be Initiative 1 on the charge
(Page 36, second paragraph under "Assaulting Through Cover" before anyone asks for a page ref.)
At least green tide gets move through cover and waaagh! (every turn). At least they don't slow him down
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![[Post New]](/s/i/i.gif) 2009/10/13 13:40:19
Subject: Ghazghkull Thraka
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Stormin' Stompa
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During normal movement, I initially don't see why one could not declare that Ghazghkull is moving independently and get his 3d6 chance... but if he ends up still legally attached at the end of his move then the Boyz will be forced to take the normal 2d6 test.
During an assault I'm pretty sure this trick cannot be pulled.
Now I think of it a bit more, it's also reasonable to say that Ghaz can only ever move 2d6 as he begins his movement still associated with a unit restricted by the lack of the MTC special rule. Would anyone like to debate that?
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![[Post New]](/s/i/i.gif) 2009/10/13 17:33:25
Subject: Ghazghkull Thraka
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Decrepit Dakkanaut
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When he begins his move, he is with the unit without MTC and therefore cannot move it. He is therefore forced to move at 2D6 only
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