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![[Post New]](/s/i/i.gif) 2009/10/11 18:35:04
Subject: 1500 point Dark Eldar GT list
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[SWAP SHOP MOD]
Killer Klaivex
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Since there's a rather interesting discussion currently going on over in another thread, I thought I'd post up my current build for the upcoming GT.
HQ
Archon w/Punisher,. Tormentor Helm, Jetbike, Combat Drugs, Shadow Field
Elites
Wych Squad w/ 5 Wyches, 2 Blasters, Succubus, Agoniser, Wych Weapons
Raider
Troops
Raider Squad w/5 Warriors, Dark Lance
Raider w/Night Shield
Raider Squad w/5 Warriors, Dark Lance
Raider w/Night Shield
Raider Squad w/5 Warriors, Dark Lance
Raider
Raider Squad w/5 Warriors, Dark Lance
Raider
Warrior Squad w/ 10 Warriors, 2 Splinter Cannons, 2 Blasters
Warrior Squad w/ 10 Warriors, 2 Splinter Cannons, 2 Blasters
Fast Attack
3 Reaver Jetbikes w/2 Blasters
Hvy Support
Ravager w/2 disentegrators, 1 Dark Lance, Night Shield
Ravager w/2 disentegrators, 1 Dark Lance, Night Shield
Ravager w/2 disentegrators, 1 Dark Lance, Night Shield
Comes to about 1499 points. The two warrior squads pop in the raiders without night shields, the two left out raider squads sit together to make a sniper squad. Thoughts?
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This message was edited 2 times. Last update was at 2009/10/13 01:21:20
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![[Post New]](/s/i/i.gif) 2009/10/12 07:42:27
Subject: 1500 point Dark Eldar GT list
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Ladies Love the Vibro-Cannon Operator
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Looks quite good.
The army has lots of dark lance to vaporize the enemy.
I noticed that in the recent GT, many SM or CSM armies field Land Raiders.
But how do you deal with an Ork horde?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/10/13 01:20:15
Subject: 1500 point Dark Eldar GT list
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[SWAP SHOP MOD]
Killer Klaivex
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The odds of running into an Ork horde aren't particularly high, and if I happen to draw that matchup, my ravagers and super-gunboats should have enough firepower to level one giant squad a turn, whilst my wyches, Archon, and jetbikes allow for a powerful counterpunch.
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![[Post New]](/s/i/i.gif) 2009/10/13 09:55:47
Subject: 1500 point Dark Eldar GT list
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Ladies Love the Vibro-Cannon Operator
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Well, Orks are quite popular at GT these days.
Don't underestimate the number of possible Ork hordes at these events.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/10/13 14:56:41
Subject: 1500 point Dark Eldar GT list
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Twisted Trueborn with Blaster
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Brrr, I wouldn't want to face that list, which I mean that it could be pretty dangerous if played correctly
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Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 |
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![[Post New]](/s/i/i.gif) 2009/10/13 15:29:02
Subject: 1500 point Dark Eldar GT list
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Ladies Love the Vibro-Cannon Operator
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nyyman wrote:Brrr, I wouldn't want to face that list, which I mean that it could be pretty dangerous if played correctly
Well, this army will certainly do well if it goes first.
How about leaving the whole army in reserve?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/10/15 13:30:11
Subject: 1500 point Dark Eldar GT list
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Screaming Shining Spear
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nyyman wrote:Brrr, I wouldn't want to face that list, which I mean that it could be pretty dangerous if played correctly
Agreed, it's a Mechdar only cheaper per model, more versatile due to open topped transports, and fielding more ranged punch in basic units.
I sometimes wish we had some of those Dark Eldar abilities in our Eldar forces. :-)
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2009/10/15 14:46:09
Subject: 1500 point Dark Eldar GT list
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Ladies Love the Vibro-Cannon Operator
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Farseer Faenyin wrote:nyyman wrote:Brrr, I wouldn't want to face that list, which I mean that it could be pretty dangerous if played correctly
Agreed, it's a Mechdar only cheaper per model, more versatile due to open topped transports, and fielding more ranged punch in basic units.
I sometimes wish we had some of those Dark Eldar abilities in our Eldar forces. :-)
Well, Raiders are paper thin, while the Serpent is the best transport in the game.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/11/12 20:05:57
Subject: Re:1500 point Dark Eldar GT list
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Lethal Lhamean
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I don't often play 1500 so take that with whatever grains of sodium you care to.
Overall I really like the list - it's very similar to what Irun at 1850 and hasn't had to give up too many teeth to make it all fit.
The RJBs will of course be out in no man's land relatively alone and will probably draw some early fire as they almost inevitably do. It might behoove you to drop on the trophy rack just for the extra oomph to Ld. as having that unit run away after losing one RJB would be highly obnoxious. I'm normally not keen on TRs to a certain extent as I like to gamble, but at 1500 I think I'd be too wimpy to run the risk. I like your choice of who to Nightshield and who not to. At this low of a point level it is a difficult decision using nightshields as once you buy a few of them you're practically giving up on an entire other unit you could field.
6 Dissies and 2 Super Gunboats should be enough Dakka to dull an Ork Horde assault - just focus fire on the nearest horde and it's pretty much dead that turn. Rinse, repeat and shift your army away if you have to. The only thing I sweat with Horde Orks is their usual pile o' Lootas. You will have some issues with that since you somewhat lack in units to go hunting them properly. Still, you can always drop Dissie blasts on them if you need to.
That's about as much help as I can offer - your list looks quite good.
Automatically Appended Next Post: Farseer Faenyin wrote:I sometimes wish we had some of those Dark Eldar abilities in our Eldar forces. :-)
I'm just as happy you don't. I still think Eldar are one of our tougher matchups.
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This message was edited 1 time. Last update was at 2009/11/12 20:07:40
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