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Made in us
Crazed Savage Orc




The title says it all. I am wondering whose Int. you use if you zap someone with the pit. Now common sense says if you open a pit under a unit of horsemen, it is the agility of the horse that determines if those troops survive. But then GW hates common sense. So what do you all think. Pointing out rules that support the argument is key here. I am sure that the BRB covers what to do about char. riding a monster, but what a bout cavalry units? Thanks guys!

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Gobstomp420 wrote:The title says it all. I am wondering whose Int. you use if you zap someone with the pit. Now common sense says if you open a pit under a unit of horsemen, it is the agility of the horse that determines if those troops survive. But then GW hates common sense. So what do you all think. Pointing out rules that support the argument is key here. I am sure that the BRB covers what to do about char. riding a monster, but what a bout cavalry units? Thanks guys!


Or you can argue that its the rider's control on how to escape the pit that matters.

I still say its the rider's stats.

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Made in us
Crazed Savage Orc




Don't you dare make me argue common sense with you!
But to counter your thought, No matter how hard you yank those reins, if your horse panics or just plain doesn't want to listen, then it won't. (My brother owned a horse farm. This was his thought too)

On page 7 of the BRB under cavalry it says: ..."Cavalry models always use the rider's Leadership, Toughness, and Wounds. The steeds Ld, T, and W are never used. The rider's Movement is also never used."

Thus my confusion.

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Barpharanges






Limbo

I'm not 100% positive on this, but I think I recall a line in the BRB saying that in general, any stat-based test against a cavalry model is taken based off of the rider's stats.

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Crazed Savage Orc




I would love to have that page number. That would be clear cut and concise. A direct answer even. ...Wait...this is a trap isn't it?

Big enough to have a fall down template. Yup, that's me! 
   
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Hrm, looking at the BRB, it only specifically says to use the rider's T, W and Ld and the Mount's Move. Unless someone else is better at finding this one out, I'd say go with the rider's Initiative (which is normally higher than their mount's anyway).

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

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Remember to follow the Swap Shop Rules and Guidelines! 
   
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Longtime Dakkanaut






Southern New Hampshire

Or you could read the FAQ, which clearly states that you use the best Initiative value available.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Pft.

Only if, you know, we want to show off our reading comprehension skills

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in us
Crazed Savage Orc




Aha. Thanks for that. Good to know. Now I must learn to read.
Thanks for your help guys.

Big enough to have a fall down template. Yup, that's me! 
   
 
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