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Made in us
Preacher of the Emperor




Boston, MA

Here is the legend for the map:

Green circles are forests
Brown circles are hills
Grey squares are ruins
Red triangles are objectives

Mission is Seize Ground, Deployment is Pitched Battle. Your enemy is playing a two autarch Eldar reserve army. You did not have a chance to review his list before the game, but he did declare that he has two Scorpion squads using the Outflank rules and that everything else will abide by the normal reserve rules. Your opponent won the roll for deployment and elected to take the side with the objective on the hill.

Your Army:

Tau Commander with Plasma Rifle, Missile Pod, Multi Tracker
Two Crisis suit Body Guard with Plasma Rifle, Missile Pod, Multi Tracker

Three Crisis suits with Twin-Linked Flamers, Black Sun Filters

Three Crisis suits with Plasma Rifle, Missile Pod, Multi Tracker

Six Stealth Suits

12 Fire Warriors, Devil Fish

12 Fire Warriors, Devil Fish

20 Kroot

20 Kroot

Two Broadsides w/ max shield drones

Two Hammerheads

8 Pathfinders, Devil Fish

8 Pathfinders, Devil Fish

Answer the following: How do you deploy your Army? What objectives do you plan on controlling and which are you willing to concede? Since you have a "free" turn of movement, how do you plan on using your scout and normal moves to your advantage to help shape the battle and make your objective plan work? What Eldar units have the greatest potential for disrupting your plan and why?
[Thumb - Challenge.jpg]

This message was edited 1 time. Last update was at 2009/10/13 17:21:57


 
   
Made in us
Newbie Black Templar Neophyte




Albuquerque

Overload the left side. Keep your army together and advance to the center hill. 3 Objectives wins the game. Use the Kroot to buffer your flanks. Close combat will be hard to avoid and the most destructive.

Duncan Of the Kannas Crusade
Learn more about the Kannas Crusade:

Latest Update: "New FAQ: PotMS" 17 Nov 11  
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

Infiltrate a Kroot Squad into the center objective in the woods and have them pillbox there, going to ground when shot at for the 2+ cover save.

Place the Broadside team on top of the ruins in my deployment zone without the objective in it, giving them commanding fields of fire over the battlefield.

Use the scout move to establish my one of my pathfinder teams in the upper tip of the woods near my deployment zone, giving most of the battlefield marker light support.

All the other objectives are too close to the edges to be comfortable with outflankers, so we'll place the stealth suits, second kroot squad, and second pathfinder team in reserve to outflank.

Without shield drones for the crisis suits, they can be kind of fragile. So we'll use the HQ team and the fire knife team working out of cover (but more than 12" from the edge of the board) to support our Kroot in the middle objective, first priority being destroying any fast transports with their missile pods.

Likewise the two Hammerheads will stay back and away from the edges and their job will be to pie plate, pie plate, pie plate.

The DF mounted FW will move up the centerline of the board, positioning themselves to be able to rush the hill objective on the left and the ruins objective on the right in turn 5.

The Kroot coming out of flanking will either go for the hill objective or ruin objectives if coming in from the left flank, or ruin or hill objective if coming from out of right flank.

Stealth Suits from flanking will provide Dakka and move to contest an objective if turn 5

flanking pathfinders will move to contest if turn 5, but will probably stay mounted unless the other pathfinder team is dead or sustained heavy casualties.

The TL flamer crisis suits will be placed in reserve to deepstrike, hopefully on top of the objective on the hill in their deployment zone within flamer template range.

Essentially I'm not going to worry about any of the objectives towards the edges until turn 5 (depending on when the second Kroot squad comes in) and will focus on causing as many casualties as possible on the Eldar, then siezing/contesting objectives in turn 5. I'll be focusing on the center objective, and the left or right side, depending on where his flankers come on.

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
 
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