Infiltrate a Kroot Squad into the center objective in the woods and have them pillbox there, going to ground when shot at for the 2+ cover save.
Place the Broadside team on top of the ruins in my deployment zone without the objective in it, giving them commanding fields of fire over the battlefield.
Use the scout move to establish my one of my pathfinder teams in the upper tip of the woods near my deployment zone, giving most of the battlefield marker light support.
All the other objectives are too close to the edges to be comfortable with outflankers, so we'll place the stealth suits, second kroot squad, and second pathfinder team in reserve to outflank.
Without shield drones for the crisis suits, they can be kind of fragile. So we'll use the HQ team and the fire knife team working out of cover (but more than 12" from the edge of the board) to support our Kroot in the middle objective, first priority being destroying any fast transports with their missile pods.
Likewise the two Hammerheads will stay back and away from the edges and their job will be to pie plate, pie plate, pie plate.
The DF mounted FW will move up the centerline of the board, positioning themselves to be able to rush the hill objective on the left and the ruins objective on the right in turn 5.
The Kroot coming out of flanking will either go for the hill objective or ruin objectives if coming in from the left flank, or ruin or hill objective if coming from out of right flank.
Stealth Suits from flanking will provide Dakka and move to contest an objective if turn 5
flanking pathfinders will move to contest if turn 5, but will probably stay mounted unless the other pathfinder team is dead or sustained heavy casualties.
The TL flamer crisis suits will be placed in reserve to deepstrike, hopefully on top of the objective on the hill in their deployment zone within flamer template range.
Essentially I'm not going to worry about any of the objectives towards the edges until turn 5 (depending on when the second Kroot squad comes in) and will focus on causing as many casualties as possible on the Eldar, then siezing/contesting objectives in turn 5. I'll be focusing on the center objective, and the left or right side, depending on where his flankers come on.
|