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Greyhunters kind of pointless to take that powerfist??  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka



Chicago, Illinois

Load out

10 w/ 2 Meltaguns , Wolf Banner, Mark of Wolfen, Powerweapon w/ Rhino or Drop 230 points



Is the powerfist worth it in the greyhunter squad seems the powerweapon and taking mark of wolfen would benefit more. Let's hear peoples thoughts.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


Maybe its like the nail to the coffin.

The tank you shot at might be immobilized and you go hit it with the p fist
or maybe you are trying to kill a monstrous creature with melta , and it decided to charge after you.
and you can finish it off with the p fist.

or something D:

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Made in us
Rotting Sorcerer of Nurgle





I think the issue is:
SW have so many other options for powerfists. Namely the Assault oriented units.

As a 'support' unit the Grey Hunters don't need it, cause the combatty parts are most likely in range to counter charge.

In addition, they only have one attack now, 2 attacks is still tolerable on units as an insurance policy as you will likely get one hit.
But paying the same for half the base attacks is not worth it on the Grey Hunters (without resorting to Wolf Guard and losing out on the second special weapon).

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
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Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Your including At-least 3 grey hunter squads.

Take a mix.

I will always included a buddy wolfguard whom matches the special weapon of the grey hunter squad he joins.

Power-sword = good against infantry & winning combats. Works well with the whole sqaud

Power-fists = Good against everything & still works welll with the MotW (rending helps to a minor degree).

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Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Fixture of Dakka



Chicago, Illinois

Well I guess its going to be 2 attacks on the chrge or countercharge but still after that 1 attack a turn doesnt seem to be that great.


Also Mark of Wolfen is rending so meh i dunno

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Terminator with Assault Cannon





Grey Hunter powerfists cost 25 points for one attack. That's not good enough.
   
Made in us
Longtime Dakkanaut





Orlando, Florida

Correction, 2 attacks if they charge or counter charge, and 3 attacks when Logan pops his extra attacks.

And +D3 attacks if they ride with Ragnar.

Like everything in the list, in a certain context it works.

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

This si something I'm also pretty torn about. I'm thinking of just making a pfist and pw for the one squad I'm waffling on and swappign them out depending on the game.
   
Made in us
Terminator with Assault Cannon





I dunno. I don't think power fists are worth it on Tactical Marine Sergeants, who have 2 attacks base. To be fair, Tactical Marines have better methods of avoiding assault than Grey Hunters do, but generally I think that buying power fists for Grey Hunter squads is not an efficient use of points. The power weapon costs less, strikes at initiative, and kills more Marines on average than the power fist. The power fist is better when you get extra attacks, but costs significantly more and can be torrented before it swings.

This message was edited 1 time. Last update was at 2009/10/14 18:51:18


 
   
Made in us
Longtime Dakkanaut





Orlando, Florida

Well, my optimal load out for Grey Hunters is as follows:

10-men, 2 Meltaguns, Powerfist, Rhino = 215

That is still fairly inexpensive considering what that unit does. Any close combat weapon you put on the unit will have only one attack anyways, and considering the front line nature of the unit, you need one. To me, it is really a decision of paying 10 points more over a power weapon.

So I consider the powerfist a must have.

Tactical Squads are different, as often they can go whole tournements without seeing a combat or can combat tactics way if needed. I personally always take a Power Weapon on Tactical Sergent, just to swing combats in my favor against other MEQs.

This message was edited 1 time. Last update was at 2009/10/14 18:54:57


Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I dont think its worth it in greyhunters unless you are trying to get some extra attacks with it some how.


Its still 1 less attack overall for the squad compared to tacticals.


i just dont see it a worth it when for the points you can get a Standard and Mark of Wolfen.

Mark of Wolfen is going to deliver at minimum 4 attacks on a charge or countercharge if you use the standard to reroll the one.

then throw in another 3 for the powerweapon on a charge.


Its possible to receive 6+2 or 8 attacks rerolling 1s with mark of wolfen to hit and for wounds.


All you need is one 6 i say go with the odds with mark of wolfen and using the banner.

It may be expensive but add in Ragnar and you have a assload of attacks.

2 minimum or 4 per member 28 normals as you can reroll that one on the d3 cause of the banner
4 minimum for MoW
4 for powerweapon

It can max out with ragnar though at a insane number of

5 @ 35
12 mark of wolfen
5 powerweapon

This message was edited 1 time. Last update was at 2009/10/14 18:58:01


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut





Personally, I don't know that the powerweapon or powerfist are worth it.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I guess I mean ragnar is hell of expensive model for just those d3s

Now a Squad of Greyhunters with a Chappy and preferred enemy and in a Landraider is crazy


Automatically Appended Next Post:
I guess I mean ragnar is hell of expensive model for just those d3s

Now a Squad of Greyhunters with a Chappy and preferred enemy and in a Landraider is crazy.


10 model strong w/ mark of wolfen and banner plus a base chappy with nothing

175
275
5 something for the landraider

27 attacks that reroll 1s and get preffered enemy i kind of nuts.

This message was edited 2 times. Last update was at 2009/10/14 19:03:45


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Terminator with Assault Cannon





Mahu wrote:Well, my optimal load out for Grey Hunters is as follows:

10-men, 2 Meltaguns, Powerfist, Rhino = 215

That is still fairly inexpensive considering what that unit does. Any close combat weapon you put on the unit will have only one attack anyways, and considering the front line nature of the unit, you need one. To me, it is really a decision of paying 10 points more over a power weapon.

So I consider the powerfist a must have.


Power weapons get two base attacks since you have a bolt pistol, and two power weapon attacks > one power fist attack. With one bonus attack, the fist becomes slightly better (0.8333 wounds instead of 0.75 against toughness 4 opponents), but still strikes last and is thus vulnerable to torrents. In general, the power weapon is better than the fist against opponents with toughness 4 or less, while the power fist is better than the power weapon against opponents with toughness 5 or more. However, the fist may still be important to protect you from Dreadnoughts and the like, and benefits more from bonus attacks.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah its those later rounds of combat that i think MOW pays off really. Your getting one attack versus 2-7 rending attacks.



I just dont know.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Does anyone bother to take the plasma pistol for your GH?
   
Made in us
Longtime Dakkanaut





Not typically. For drop pod units, I think it's a option. In fourth edition, I'd typically take a GH pack with a meltagun and 1-2 plasma pistols, but I think they were only 10 pts.

I'd think about taking a GH pack with 2x plasma rifles and a plasma pistol in a drop pod for some MEQ-killing goodness.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Id personally rather just have a power weapon over the plasma and take 2 plasma guns.


Drop podding Greyhunter w/ MOW, 2 plasma guns and standard are pretty decent marine killers.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut





But, the PP is only 15 points, and it's a 2/3 to hit and 5/6 to wound, some about 5/9 or 55% to take out an MEQ. Plus, it can do something to AV 13 (and there seems to be a lot of AV 11 and 12 right now). So, not oh-wow, and not as good as when it was 10 points.

Oh, I just realized, that pistols lost the double-tap. Makes them a lot less useful. It was nice in what - fourth? - drop pod, double-tap the pistol since you couldn't assault anyway. Or am I totally confused again?

I'm not saying the PP is great. It's certainly not a 'no brainer'. It's something to consider though.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I genaraly use this layout it comes out to 215 pts
1x Grey Hunter Sergeant [Bolt Gun, Plasma Pistol, Power Fist, Wolf Standard]
2x Grey Hunter [Flamer, Bolt Pistol, CCW]
6x Grey Hunter [Bolt Gun, Bolt Pistol, CCW]
1x Grey Hunter [Bolt Gun, Bolt Pistol, CCW, Mark of the Wolfen]

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Richmond, VA

You really group up the Power fist, plasma and wolf standard like that? Does that usually work better for you?
   
Made in us
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It'd really suck if you overheat and fail your save.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
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Riverside CA

unless a Ic picks on you or he catches a funky blasrt ot template I make him of the last. when fighiting T3 I3 SV 5+ save units, i don't use the fist i just turn off the fist and go off first.

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Made in us
Longtime Dakkanaut





You can't turn the fist off. That's sooooo fourth edition. If you have a special ccw, you have to use it in fifth.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

dietrich wrote:You can't turn the fist off. That's sooooo fourth edition. If you have a special ccw, you have to use it in fifth.

but what you have 2 difrent "Special " close combat weapons

Space Wolf Player Since 1989
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Made in us
Longtime Dakkanaut





Then you have to choose which one to use. But, you'd have to have a powerweapon and powerfist, or similar. Having a ccw (or even pistol) and a powerfist means that you must use the powerfist. It's in the main rulebook.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

dietrich wrote:Then you have to choose which one to use. But, you'd have to have a powerweapon and powerfist, or similar. Having a ccw (or even pistol) and a powerfist means that you must use the powerfist. It's in the main rulebook.

But Plasma Pistols are a Special Weapon

Sorry but I had to say that, I still think in 2nd edition terms after all of these years.

Back to the point I was making of loading up one model in a squad with a bunch of gear works for me.

On the subject of a Power Fist for GH Packs, if I am going to put Power Weapon in a Pack I want something for T5 or better, that to me is more important than One Attack.


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Made in jp
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I like to have a p-fist in my packs because it is immensely useful in cc and protects them from dreadnoughts and IC's without eternal warrior.

But it makes a lot more sense to put it in a wolf guard pack leader. 3pts buys you an extra attack with it and LD9 (to help ensure counter-attack). You lose the second special weapon but adding a combi-melta or combi-flamer mimics that for the same cost and adds insurance if you flub your melta shot.

The only time I'd not run the WG is if using dual plasma in which case it makes a lot more sense to grab the extra gun.

Mark and banner are pretty standard for all packs.



It does give you 5 p-fist attacks on the charge/counter attack though which is respectable for a GH unit you want to use for dedicated cc and only 1 less than a BC unit with a WG attached (and lets face it, the fists do most of the killing in both squads). Something to consider.
   
 
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