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		![[Post New]](/s/i/i.gif)  2009/10/14 15:17:27
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Raging Ravener
	 
 
 
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									Hive Tyrant 
  Lashwhip/Bonesword 
  Scything Talons 
  Adrenal Glands (I) 
  Adrenal Glands (WS) 
  Toxin Sacs 
  Toxic Miasma 
  Warp Field 
  Total:170 
  
  Tyrant Guard(x3) 
  Lashwhip/rending claws 
  Implant Attack 
  Total:153 
  
  Hive Tyrant
  Scything Talons(x2) 
  Toxin Sacs 
  Toxic Miasma 
  Adrenal Glands(WS) 
  Adrenal Glands(I) 
  Warp Field 
  Wings 
  Total:203 
  
  Lictor 
  Total:80 
  
  Carnifex 
  Twin Linked Devourers(x2) 
  Enhanced Senses 
  Total:113 
  
  Genestealers(x12) 
  Scuttlers 
  Total:228 
  
  Genestealers(x12) 
  Scuttlers 
  Total:228 
  
  Gaunts(x8) 
  Fleshborers 
  Without Number 
  Total:72 
  
  Gaunts(x16) 
  Devourers 
  Toxin Sacs 
  Without Number 
  Total:178 
  
  Zoanthropes(x2) 
  Synapse 
  Warp Blast 
  Total:130 
  
  Carnifex 
  Adrenal Glands(WS) 
  Adrenal Glands(I) 
  Reinforced Chitin 
  Bonded Exoskeleton 
  Extended Carapace 
  Mace Tail 
  Toxin Sacs 
  Scything Talons(x2) 
  Regenerate 
  Total:212 
  
  Carnifex 
  Adrenal Glands(WS) 
  Adrenal Glands(I) 
  Reinforced Chitin 
  Bonded Exoskeleton 
  Extended Carapace 
  Mace Tail 
  Toxin Sacs 
  Scything Talons(x2) 
  Regenerate 
  Total:212 
  
  Total:1979
  
  
  
  We play to the last man, not the normal 6 rounds. That is why I spend so much on the fexes and such. Any ideas? Snide remarks are always encouraged, as well as things to make this army better 
  
							 
							
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 BeRzErKeR wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.  
 
  
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		![[Post New]](/s/i/i.gif)  2009/10/14 20:00:46
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Wicked Warp Spider
	 
 
 
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									I think 3 cheaper fexes might beat 2 upgraded ones. Even if you like 'em heavy, regenerate and tail upgrades are certainly inefficient. 
  
  For your guarded tyrant, double linked devourers is probably the best combo available. My mate plays with one of those, and its 12 shots just piss off all his opponents to no end. The guard should not have lashwhips, which are junk IMO, and implant attack is pretty useless too.
							 
							
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		![[Post New]](/s/i/i.gif)  2009/10/14 22:14:51
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Raging Ravener
	 
 
 
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									Thanks for the ideas  and oppinions.   
							 
							
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 BeRzErKeR wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.  
 
  
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		![[Post New]](/s/i/i.gif)  2009/10/15 01:05:18
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Dakka Veteran
	 
 
 
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									For the Hive Tyrant, I agree with Bounty-Hunter, due to the fact that it doesn't have the  Str value a Carnifex does, and if you want to use it to pop tanks, Warp Blast is better.
 
  Hive Tyrant with the  TL Devourers is nasty. Although it depends on what you're doing with your Tyrant for the guard. The Lash-whips are only trully effective when you're going Special Character hunting, if thats not the main goal, then yes drop them for something cheaper/more effective.
 
  Whats the reason for the Lictor? I'd say drop the Lictor and add 8 more Fleshborer Guants with WoN, and make that 8 squad a 16 squad. 15 more targets to soak up fire way out weighs the single Lictor,  imo.
 
  I don't know why you feel the need to pump up the Gaunts with the Toxin Sacs, I would drop those and use the extra points to add more gaunts, if you want WoN with them that works better than the Toxin Sacs since they're usually used to hold Objectives or as a meat shield. No reason to waste points on a meat shield if you can just have more meat shields.
 
  I also agree, tail weapons on a Fex are usually useless. Take them off and give it the Tusked Biomorph if you're looking for an extra attack or something. If you're playing to the last man than I understand the desire for the Regenerate and if those are the house rules you're playing than keep that. Although the I+ Adrinel Glands aren't needed on Fex's its so low already that not really a point in using the points on that. Also I notice you've given them all  CC weapons. That's not bad if you can get them into combat and not see a turn of incoming fire, but seeing as how they're  MC's I don't know who well you'd be able to do that unless your board is covered in Area terrian. Not only that trading at least 1 set of Scything Talons with either a Venom Cannon or a Barbed Strangler allows you to still have devastating  CC abilities and also be able to reach out and touch some of your opponents forces with some Bio-Chemical Love at range. Makes them a real double threat.
 
  Without my codex in front of me since I'm at work, I can't really suggest where the best points would be spent but I'd suggest more WoN gaunts. I'll look at my codex when I get home and make better (more educated point suggestions).
 
  Cheers   
							 
							
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    : 1500pts -   : 1000pts -   : 1500pts
 I want you to know that every time I fart under the covers... (Frrp!)
 I'm doing it because I care about you and I want to keep you warm.
 Don't fight my methane cuddels. Enjoy them!
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		![[Post New]](/s/i/i.gif)  2009/10/15 01:07:24
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Blackclad Wayfarer
	 
 
 
		
	
	
	
	
	 From England. Living in Shanghai
	
		
  
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									You need to optimize this list a bit. There's a lot of junk you are using that could really be put to better use.
  
  Lose the +I adrenal gland on the tyrants. Give them flesh hooks instead. Lose toxic miasma on the tyrant with guard since it doesn't work while he has bodyguards. Lose the lashwhips on the tyrant guard, they are better with scything talons in most cases. Gaunts with devourers and +S can't get WoN...they are too expensive. Just give them fleshborers and be done with it. Lose regenerate and tail weapons on the big fexes. 
  
  Add flesh hooks or feeder tendrils to your genestealers. Add flesh hooks to your carnifexes if you really want to keep them hitting before powerfists. Maybe add another lictor since you don't want your stealers coming in piecemeal. Or remove some other stuff from the fexes and add another one (elite).  
  
  Good luck
  
							 
							
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		![[Post New]](/s/i/i.gif)  2009/10/15 01:30:36
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Sybarite Swinging an Agonizer
	 
 
 
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									This is just my opinions of what I'd change. You have a lot of stuff piled on some units which you don't really need.
  
 - Lose the Warp Field on the Hive Tyrant with no Wings. It has a Retinue of Tyrant Guard to take the fire from most things anyway, and most heavy weapons that'd be used are would be AP2 so its save is pointless for the most part. I know it gives a 6+  Inv save, but it's really not worth it if you have Tyrant Guard as well. With the points you saved by removing Warp Field, add Warp Blast. Tyranids are massively lacking in anti-tank, so Warp Blast is very valuable.
 
  - To echo above, add Feeder Tendrils to the Genestealers if possible. Having Preferred Enemy can come in useful.
 
  - See how many points you'd gain if you dropped Without Number on the Gaunts. You may be able to add a couple more Genestealers or something. This is more of a last-ditch thing though; WoN can be useful in some situations.
 
  - Your Devourer/Toxin Sac Gaunts can't have Without Number, as they cost 10 points each (4 base, +2 from Toxin Sacs and +4 for Devourers). Without Number requires a base cost of 8pts or less, as far as I remember.
 
  - For the  Heavy Support Carnifexes, consider ditching the +1I Adrenal Gland. Spine Banks count as frag grenades in  CC anyway. Also, consider lowering their points cost- you MAY be able to get more units on the field, rather than using abilities like Regenerate which are extremely random. I have a 'Fex with Regenerate too (the head looks awesome), but it really isn't that useful.
 
  - Honestly, with the current Codex, I would consider ditching the Lictor for more Synapse creatures. You can never have too much Synapse   
 
 I know looking at my sig says I only have 900pts of 'Nids, but I only just restarted them. I collected them back when Old One Eye/The Red Terror were usable characters too.
							  
							
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								 This message was edited 2 times. Last update was at 2009/10/15 01:43:54 
							
   Blood Angels 2nd/5th Company (5,400+)
   The Wraithkind (4,100+)  | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/10/15 02:32:54
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Raging Ravener
	 
 
 
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									At lurking guant- the regen has saved my game once apon a when, and a  certain little  squad of without number guants and a fex managed to wipe a full  dev. squad      the tyrant is a special char. hunter. that's his only purpose, the winged might get it though. invuln is useful when your opponent is shooting it every round with  dev. squad. from the rhino. lictor is there to get the stealers in if I muff up my reserves roll. the  toxin  sacs are gone from the guants  ( WON is 9pts.) I was at school doing this by memory. sorry about that mix.    I don't do warp blast tyrants because I own three zoanthropes, and always synaps/blast them. plus the only thing they have been able to do is keep that venerable dreads multi melta from the fex. but I will take everyones comments into consideration before friday. I know I will be playing against orks, and assult space marines for sure.
							  
							
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 BeRzErKeR wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.  
 
  
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		![[Post New]](/s/i/i.gif)  2009/10/15 13:33:04
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Sybarite Swinging an Agonizer
	 
 
 
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									WoN requires 8 points or less, not 9- I just checked in the Codex now. (WoN itself adds another 3 points if you take it).
  
 I still honestly don't think a 6+  Inv save is worth it from Warp Field. Considering the high points cost to give a Tyrant Warp Field, and the fact that most Heavy Weapons tend to have  AP 2 (therefore piercing the Tyrant's armour), I just don't see the benefit. While the 6+  Inv will save you occasionally, it's a very low chance of repaying its points value, especially if you have Tyrant Guard with the Tyrant.
 
  It's fine to have Warp Field on the Winged one, as that is unable to take any Tyrant Guard, so it'd be picked out by enemy fire much easier.
 
  Likewise, unless you've lost a lot of Wounds, I don't see the benefit of Regenerate (as it's only a very low chance of success) on the Carnifexes.
 
  I know abilities like Warp Field and Regenerate look good, but you have to think whether a small chance of saving you is worth the points cost in a regular  40k game. In  Apoc, use whatever the hell you want   
 
 That's my opinion anyway- it may be worth running a few practice battles with different builds to see what you find effective, given the advice people have suggested.
 
  Oh, and my username's Neith, not Lurking Gaunt (that's just my ranking here   )
							  
							
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   Blood Angels 2nd/5th Company (5,400+)
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		![[Post New]](/s/i/i.gif)  2009/10/15 18:35:22
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Raging Ravener
	 
 
 
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									yea, sorry about that Neith I'm on my cell at school while I am checking this. the big thing I hate is tons of dakka, that's why I play nids and orks. because they are great at it. I will try with extended carapace on the walking tyrant, but that two plus save is ungodly useful. its kind of like 'hahahah where are those ruinous powers  at to give you ap 2 weapons?' then I.G. shows up and I get screwed. hopefully they will correcct the inv. options in the new codex, considering EVERYONE has a good inv. option but us. but I might try for a mega dakka army and shoot a lot. I think I am gonna free up 288 (iir) pts. and get devourer ravener. 36 shots a round, and 5 attacks each in melee
							 
							
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 BeRzErKeR wrote:MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.  
 
  
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		![[Post New]](/s/i/i.gif)  2009/10/24 20:40:33
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Scuttling Genestealer
	 
 
 
	
	
	 
	
 
	 San Francisco
	 
		
 
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									Victimized Tyrant wrote:yea, sorry about that Neith I'm on my cell at school while I am checking this. the big thing I hate is tons of dakka, that's why I play nids and orks. because they are great at it. I will try with extended carapace on the walking tyrant, but that two plus save is ungodly useful. its kind of like 'hahahah where are those ruinous powers  at to give you ap 2 weapons?' then I.G. shows up and I get screwed. hopefully they will correcct the inv. options in the new codex, considering EVERYONE has a good inv. option but us. but I might try for a mega dakka army and shoot a lot. I think I am gonna free up 288 (iir) pts. and get devourer ravener. 36 shots a round, and 5 attacks each in melee  
 
 Wait till the new codex before you field those Ravenors.  You really need to consider the strength of your weapons.  Devourers are  St -1, so on Gaunts that's going to be strength 2, and on the Ravenors that's going to be strength 3.  The higher strength of the Deathspitter will be a lot more useful than the Devourer.
 
  A full squad of 6 Ravenors:
 
  Devourer:  36 shots, 18 hit. Against  MEQ's, 10 wounds.
  Cost per model (with rending) 50 points each, 300 for the squad. Range 18". No  AP.
 
  Deathspitter: 6 Shots, 2 hit dead on.  Depending on squad density, on average I can get about 5  MEQ's with one hit.  More for bigger units like Orks. 4 more to partial blast template hits.  14 hits, 9 wounds.
  Cost per model (with rending) 46 points, 276 for the squad.  Range 24".  AP 5
 
  and for fun:
 
  Spinefists:  18 shots, 13-14 hit.  Against  MEQ's, 6-7 wounds.
  Cost per model (with rending) 46 points, 276 for the squad.  Range 12".  AP 5
 
 
  Devourers (atleast to me) only make sense to have on Tyrants, Warriors or Carnifii.  The Gaunts and Ravenors just don't have the strength to make it worth the points.
 
							  
							
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		![[Post New]](/s/i/i.gif)  2009/10/26 19:24:57
	  
	    Subject: The Hive fleet strikes again!!!! and needs constructive criticism. 2000 pts... 
	
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                            Dakka Veteran
	 
 
 
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									Foolwhip has a valid point when it comes to weapons and creatures to field them on. The High Attack Power that is required to make some of the more advanced weaponry work to its maximum effect is something to consider always when building a 'Nids list.
  
 I never take Venom Cannons on Warriors and seldom on Tyrants, neither have the Strength stat to make it worth while and its beastly expensive to field. They're better off with  CC or Devourers/Deathspitters. Where they're Strength stat better fits with their roles and capabilities. 
 
  The saying: Just because you can, doesn't mean you should. Is something to keep in mind when designing an Army for 'Nids. Yes we have a lot of configurable options for our army but not every option is a good one for cost to effect ratio.
 
  Just somethings to moll over when you're thinking about your list.
 
  Cheers   
							 
							
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								 This message was edited 1 time. Last update was at 2009/10/26 19:25:39 
							
    : 1500pts -   : 1000pts -   : 1500pts
 I want you to know that every time I fart under the covers... (Frrp!)
 I'm doing it because I care about you and I want to keep you warm.
 Don't fight my methane cuddels. Enjoy them!
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