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Made in us
Badass "Sister Sin"






Camas, WA

4 Squads of Sisters x10 600
MGx2
Vet w/ MeltaB and Book

IG Platoon 385
PCS w/ LasC
Chimera (EA, ML/HF)

Infantry Squad w/ AutoC
Chimera (EA, ML/HF)

Infantry Squad w/ AutoC
Chimera (EA, ML/HF)

IG Platoon 315
PCS w/ LasC
Chimera (EA, ML/HB)

Infantry Squad w/ AutoC
Chimera (EA, ML/HF)

Infantry Squad w/ AutoC

Exorcist x2 270

Canoness 127
Blessed Weapon, Jump Pack,
Cloak, MeltaB

Leman Russ 150

Callidus 120
Inquisitor 22
Bolter

1989 Total

Idea is to have a firebase with IG, Heavies and use the sisters in the Guard Chimeras (HF Goodness). I'm thinking of using this in a home game next weekend. Someone had mentioned the Chimera idea and for 20 more points over rhinos I get 2 HF, a point of front armor and 3 extra shots out the hatch.

41 Sisters
6 Faith
50 Guard
5 Chimeras
3 Hvy Tanks

I could drop points from the assassin and beef out the platoons, or drop both Russ/Assassin and get Seraphim or something else. Pretty open.

This message was edited 1 time. Last update was at 2009/10/15 19:39:01


 
   
Made in cn
Wicked Warp Spider






I like the idea! I don't know enough about witchhunters to say much about the details of your sisters units, but some general suggestions:

Unless you NEED 2 guard troops choices, why not take 5 infantry squads and 1 PCS (a full platoon). Then you have the requisite 5 chimeras for your sisters, and the PCS, which makes a terrific 4-special weapon unit, can also ride mechanised (its single order shouldn't benefit static infantry squads that much, I think it's better used as an attack unit)

Don't see why your canoness has a jump pack, that will mean she can't go in a vehicle, and if she flies about by herself, a smart opponent will nail her with a S6 wound and she'll be instakilled. Lose the JP, put her with a squad!

Chimeras should always have HF/ML, never HFx2. Here's why: If you want to play aggressively, which you have to do to use the melta units inside the tanks, you either move 12", firing no weapons, or move 6" and are limited to firing 1 main weapon. Your opponents will never line troops up in a template shape in front of your chimera - you will have to move 6" to ever use the HF efficiently, so you will only really be able to use 1 HF a turn. Might as well take HF/ML, so you can shoot at range while moving slowly. Also, S6 is a nice thing to have against light vehicles anyway. Hope I've explained that clearly.

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Made in us
Badass "Sister Sin"






Camas, WA

I thought about one platoon and even taking Heavy squads, but you need 2 troops to grab a LRBT.

I could drop the LRBT, take one platoon with PCS, 4 Squads and a Heavy Squad (MLs?) and then get a third Exorcist instead. (Exorcist for the uninitiated, D6 S8 AP1 shots per turn on a Rhino Chassis. Heaven on Wheels) Probably same points value.


I hadn't made the mobile PCS, since the girls do that role better. (Or so I thought with power armor, good BS and faith.)

As for the canoness, she makes a great support with the JP, she can follow the Rhinos (obscured or full cover) and jump right in after them, sniping MC/IC/Vehicles with her Blessed Weapon (Str5PW), MeltaB and 2+ invulnerable (with faith).

Oh and good call on the ML. I took the Heavy Flamers to be fluffy, but can definitely see the point of more Str 6. I'll try that.
(4 of the Chims are for the Sisters, one is for a PCS firebase in the back, btw)

Here's what it looks like if I go and put in some of the changes we talked about. I'm feeling a bit Spammy with it, but it looks pretty okay. LR firepower is down more from where I was, but more mid-range and counter assault.

4 Squads of Sisters x10 600
MGx2
Vet w/ MeltaB and Book

IG Platoon 705
PCS w/ MGx4, PW, MB
Chimera (EA, ML/HB)

Infantry Squad w/ LasC
Chimera (EA, ML/HF)

Infantry Squad w/ LasC
Chimera (EA, ML/HF)

Infantry Squad w/ AutoC
Chimera (EA, ML/HF)

Infantry Squad w/ AutoC
Chimera (EA, ML/HF)

Exorcist x3 405

Canoness 127
Blessed Weapon, Jump Pack,
Cloak, MeltaB

Callidus 120
Inquisitor 22
Bolter

1979

This message was edited 3 times. Last update was at 2009/10/15 19:40:35


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Made in us
Ship's Officer





Reading, UK

If you're planning on playing any deepstriking forces I'd recommend trying to rustle up the points to add 2 mystics with the Inquisitor. If he's close enough to one of the Exorcists you can get a free shot with your "heaven on wheels" (nice name, btw!) if they land within 3D6.

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"War. War never changes." - Fallout

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Made in us
Badass "Sister Sin"






Camas, WA

I would have to upgrade to a DH Inquisitor for Mystics. (You got me all excited for a moment.)
You can only have one allied elite from DH, so no assassin if I do that. Or I could pay 45 for the Inq Lord, 3 Mystics (cheapest retinue) and a bolter for 64 pts.

EDIT: Hmmm... I might be wrong here. The FAQ only speaks to Deathcult Assassins. So I guess I could take a DH Inq with 2 mystics and bolter for 34pts. Should be able to fit that in somewhere.

Q. Can a Daemonhunter Deathcult Assassin be taken as an ally in an army that only has a Witch Hunter Inquisitor (or vice versa)?
A. Witch Hunters and Daemonhunters are discrete types of Inquisitor. The Deathcult Assassin may only be taken in an army that has an Inquisitor from the same Codex.


EDIT2: Although now I'm arguing with myself because the Assassin Operative space has the EXACT same wording as the DCA space. Hmm...

This message was edited 2 times. Last update was at 2009/10/16 00:40:27


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Made in us
Sword-Bearing Inquisitorial Crusader






Believe it or not sister rhinos are probably more durable than IG Chimeras because of 11/11/10 instead of 12/10/10, also Chimeras are more like 6 inch movement fire bases, sisters need rhinos.

Running 2x melta per squad is going to present you a huge problem when facing orc/horde armies because you have nothing else in your list that can really make up for the lack of horde control.

Run heavy flamers with your sisters and do AP 1 on Space Marines, it's totally worth it. Your point cost is off for them by the way, the correct total is 616.
110+14+10+10+5+5 x 4

The Inquisitor and Assassin are a waste of points that you could just be using to beef your sister squads more, give them Eviserators, etc.

Why would you run your Leman Russ without heavy bolter sponsons? You're missing out on a ton of heavy bolter shots that could be useful. If you're going to go out of your way to make a special army list to take a russ, you might as well take the heavy bolters. Also, I would take the Leman Russ over a 3rd exorcist because exorcists don't do much vs non mech non MC type armies. If you're faced with footsloggers the battle cannon is going to be the way to go, but can double for penning armor.

Your jump pack cannoness seems kind of out of place. You'll have to spend a lot of faith points, to keep her alive and seeing that she doesn't have a mantle, one failed str 6 shot causes her instant death. I'd change to a normal cannoness maybe with a retinue.

HQ

Cannoness - 95
Eviserator, Cloak, Book

Celestian Retinue x 9 - 232
Heavy Flamer, Melta Gun, Veteran, Eviserator
Rhino
Extra Armor

Troops

Sister of Battle x 10 - 209
Heavy Flamer, Melta Gun, Veteran, Book
Rhino
Extra Armor, Smoke

Sister of Battle x 10 - 209
Heavy Flamer, Melta Gun, Veteran, Book
Rhino
Extra Armor, Smoke

Sister of Battle x 10 - 209
Heavy Flamer, Melta Gun, Veteran, Book
Rhino
Extra Armor, Smoke


IG Platoon 170 - 50
PCS w/ LasC


Infantry Squad w/ AutoC - 60

Infantry Squad w/ AutoC - 60

IG Platoon 170 - 50
PCS w/ LasC

Infantry Squad w/ AutoC - 60

Infantry Squad w/ AutoC - 60

Heavy

Exorcist - 135

Exorcist - 135

Leman Russ - 170

1943 Total


This message was edited 2 times. Last update was at 2009/10/16 03:13:22


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Made in us
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O H I am in the Webway...

My suggestion is what Kreedos did.

My only other suggestion woudl be to run 1x IG inducted squad with 3x blobbed squads and maybe a commisar if you can fit it, then drop the exorcists and got for some celestine or dominion melta-babes in immolators.

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Made in us
Badass "Sister Sin"






Camas, WA

Kreedos wrote:Believe it or not sister rhinos are probably more durable than IG Chimeras because of 11/11/10 instead of 12/10/10, also Chimeras are more like 6 inch movement fire bases, sisters need rhinos.

Definitely hadn't thought about the 10 side. The idea was to wheel up in Chimeras and then laying down holy hell. (5 shots out of the top and Heavy Flamer/ML in their front lines until it pops). Right now, I wheel up and drop 2 shots. If I get up, the Rhino isn't as useful (2 SB shots and tank shock). I think I may go back to the rhinos though, just because # of chimeras is a problem for models right now.

Kreedos wrote:
Running 2x melta per squad is going to present you a huge problem when facing orc/horde armies because you have nothing else in your list that can really make up for the lack of horde control.

That was what the HF and ML on each Chim was for, but I see what you're getting at.

Kreedos wrote:
The Inquisitor and Assassin are a waste of points that you could just be using to beef your sister squads more, give them Eviserators, etc.

I'll post my usual list below.

Kreedos wrote:
Why would you run your Leman Russ without heavy bolter sponsons? You're missing out on a ton of heavy bolter shots that could be useful. If you're going to go out of your way to make a special army list to take a russ, you might as well take the heavy bolters.
Yeah, the whole Chimera heavy, guard platoon thing was kind of a lark. I might as well go for it!

Kreedos wrote:
Your jump pack cannoness seems kind of out of place. You'll have to spend a lot of faith points, to keep her alive and seeing that she doesn't have a mantle, one failed str 6 shot causes her instant death. I'd change to a normal cannoness maybe with a retinue.

So far she hasn't failed me with the 2+ invuln. But I see what you're getting at.

Thanks for all the feedback though! I'll have something to chew on. EDIT: And looking at that list, it looks really solid. I may have to try that one out instead. Tons of longrange and still solid rush on it.


Automatically Appended Next Post:
EzeKK wrote:My suggestion is what Kreedos did.

My only other suggestion woudl be to run 1x IG inducted squad with 3x blobbed squads and maybe a commisar if you can fit it, then drop the exorcists and got for some celestine or dominion melta-babes in immolators.


Drop the Exorcists. HERESY! Those are my death-dealing machines. See above for 'Heaven on Wheels'. Seriously though, I've had a lot of success with the Exorcists and they are one of my only reliable long range options. I keep adding in more guard squads hoping they will pan out, but mostly they're there for show so far. (No good hits with Las or AC in the games so far. )




My 'Usual' list has been as follows:

Canoness
JP, MB, BW, Cloak

Sisters x10 in Rhino x4
MG, HF, MB, Book

Exorcist x3

Seraphim x8
Evis, Book, 2x Twin Hand Fl

Inquisitor w/bolter
Callidus

PCS with Chim and LC
Inf Sq with AC
Inf Sq with AC

That's been pretty solid for me so far. I know that Seraphim are considered a poor choice right now, but mine are soooo pretty. (Converted Sisters JP with Swooping hawk Wings instead of the little organ pipes.)

I also miss the days of 3rd Ed and my Immo with Ret and 4 HF with Divine Guidance. I might have to shoe horn that in someplace.

This message was edited 5 times. Last update was at 2009/10/16 03:23:19


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Made in us
Sword-Bearing Inquisitorial Crusader






Chimeras really just don't have the staying power with 10 side armor to be able to serve as a mobile firebase like you want in your list, if you move 12, you can't fire and you're going to want to move 12 every turn so you can get close with your opponent, jump out, and deal AP1 Heavy Flamer and Bolter goodness.

In my belief an eviserator works as well as a blessed weapon. It's true blessed weapons can pump to str 7 and go on int 1, or go on int 6 as str 5 but eviserators can pump to str 8 and instant death space marine commanders and such, with a high survival rate with a 2+ invul save.

Exorcists are one of the best heavy support options in the game, I'll have to agree. I've thought about taking a Leman Russ for some flexibility in my lists before though. Seems like a good idea.

Seraphim aren't a poor choice right now, they're just expensive and you have to keep them alive behind a wall of rhinos. They're powerful though, and with the way you have yours equipped they seem like they do well.

This message was edited 2 times. Last update was at 2009/10/16 03:34:32


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Made in us
Badass "Sister Sin"






Camas, WA

I always forget about using the initative/str modifiers with the evis. Thanks!

What do you think about Zealots? I used to run two big packs in 3rd, but they seem castrated in the new edition (no more 'We'll be back.') My 'guard' models are actually them with heavies for now until I decide.

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