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![[Post New]](/s/i/i.gif) 2009/10/16 22:53:37
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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last july i got my self a warriors of chaos battalion set in hopes of getting started in WFB but could never find any players. i soon after fell into a 40k ork army and have been playing than and rather enjoying my self. now i have found a group of fantasy players and getting ready to open my battalion that's been collection dust for months. i own 12 Chaos Warriors, 20 Chaos Marauders, 10 Chaos Warhounds and five Chaos Knights. i would like to know what i can do to make this into a playable 1000 point army? i have seen where people say to add in a sorcerer and an exalted hero to finish the army but i dont know where to start on kiting out the units or even find a exalted hero for sell. any info would be a great help!
Thanks Dustin.
5 Chaos Knights 260pts
musician, standard
MoK
12 Chaos Warriors 220pts
musician, standard
shields
MoK
20 Chaos Marauders 142 pts
musician, standard
shields
MoN
5 warhounds 30
5 warhounds 30
682
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This message was edited 2 times. Last update was at 2009/10/16 22:54:48
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![[Post New]](/s/i/i.gif) 2009/10/16 23:11:59
Subject: New WoC player
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Avatar of the Bloody-Handed God
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If you are going to give the marauders MoN , might as well as give them light armor as well 1pt only
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![[Post New]](/s/i/i.gif) 2009/10/16 23:35:55
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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i will see what points i have left over and i may just do that. i am also thinking about give the warriors halberds. what heroes should i include in the army?
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![[Post New]](/s/i/i.gif) 2009/10/16 23:37:11
Subject: New WoC player
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Avatar of the Bloody-Handed God
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Valkyria
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![[Post New]](/s/i/i.gif) 2009/10/16 23:45:18
Subject: New WoC player
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Fanatic with Madcap Mushrooms
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Add some Sorcerers. Chaos Magic is too much fun.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/10/16 23:49:59
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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Valkia is a lord so i can do that at 1000 points. lots of people say to use a sorcerers but not real sure i will have points for 2 of them. i hear 1 is a waste because its spells will just get dispelled each turn.
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![[Post New]](/s/i/i.gif) 2009/10/17 01:16:30
Subject: New WoC player
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Willing Inquisitorial Excruciator
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I'd like to ask for feedback on this too. I am also doing a smallish WOC army, mostly warriors, unit of marauder horse, unit or two of dogs, warshrine. I was leaning Khorne.
Is it adviseable, as minimum, to have a scroll caddy?
Also, I'm assuming that hw/shield is the way to go with the warriors?
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Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013
"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns |
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![[Post New]](/s/i/i.gif) 2009/10/17 01:54:12
Subject: New WoC player
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Avatar of the Bloody-Handed God
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Fly Valkia to the enemy mage and slaughter it , and proceed to slaughter everything else
End of magic issues ^^
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![[Post New]](/s/i/i.gif) 2009/10/17 02:23:58
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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i am thinking about going halberds and shields on my warriors. used the shields if charged and the flails when i charge.
i am not real sure if want to flails or hand weapons and shields on the marauders.
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![[Post New]](/s/i/i.gif) 2009/10/17 03:05:06
Subject: New WoC player
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Enigmatic Sorcerer of Chaos
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Cruentus wrote:I'd like to ask for feedback on this too. I am also doing a smallish WOC army, mostly warriors, unit of marauder horse, unit or two of dogs, warshrine. I was leaning Khorne.
Is it adviseable, as minimum, to have a scroll caddy?
Also, I'm assuming that hw/shield is the way to go with the warriors?
If you are going Khorne, have the scroll caddy for 135. With your dispell dice, and the Collar of Khorne on somebody important, you can survive the first magic phase, possibly the second. The trick is to get all your heavy hitters into combat by turn two. After the scrolls are burnt, it can be pretty difficult to manhandle a magic heavy opponent.
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![[Post New]](/s/i/i.gif) 2009/10/17 08:20:04
Subject: New WoC player
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Painlord Titan Princeps of Slaanesh
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I hate scroll caddies. Fight an opponent that uses no magic and you've wasted a ton of points.
If you like marauders, consider Wulfrik the Wanderer. He can be an unexpected surprise to the enemy's battle plan when he shows up behind their lines. Don't depend on him being useful until turn 4 though. He's got to roll high enough to come on, and then charge in the following turn.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/10/17 08:55:16
Subject: Re:New WoC player
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Been Around the Block
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Try this
Hero - Sorcerer - Lvl 2, Mark of Nurgle, Chaos Steed = 156
Hero - Sorcerer - Lvl 2, Mark of Nurgle, Chaos Steed = 156
Core - 5 Marauder Horsemen - Flails, Musician = 81
Core - 5 Marauder Horsemen - Flails, Musician = 81
Core - 5 Chaos Hounds = 30
Core - 5 Chaos Hounds = 30
Special - 5 Knights of Chaos - Musician, Standard Bearer = 230
Special - 5 Knights of Chaos - Musician, Standard Bearer = 230
Put sorcs in with your Knights, and you've got yourself a very fast, very deadly 1000 pt list.
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![[Post New]](/s/i/i.gif) 2009/10/17 14:08:29
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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sounds good but i am trying to make a list using what i have atm.
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![[Post New]](/s/i/i.gif) 2009/10/17 14:38:12
Subject: New WoC player
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Painlord Titan Princeps of Slaanesh
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You said you're unsure where to find an exalted hero for sale.
I don't believe there's an Exalted Hero model out there - what you'll find are chaos champions and chaos lords. There's a chaos champion model for each of the 4 gods, and they're all good models. There's also a standard undivided champion, with two hand weapons. For a mounted one, you can use either the Chaos Lord on Daemonic Steed model [just call it a horse, or heck buy your hero a daemonic steed!] or one of the 4 gods' lords on various mounts.
Aside from that, you could convert your own. Just make an extra beefy, extra cool chaos knight and give him a great paint job and call him your hero.
As far as magic goes, a single level 2 caster with a power familiar [extra magic die] should be able to get spells off at least sometimes during the course of a 1000 point game. You'll have 5 dice to the maybe 3 dispel dice of the enemy. He can't stop them all!
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/10/17 17:39:57
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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thanks man! yeah i saw where they champions had stats for exalted heroes also. LOL in my battalion set it looks like i got 10 knights so i will be modeling one of them as a hero for the time being.
i will try running a few different hero set up till i find one i like. i am thinking 1 mounted hero and 1 sorcerer.
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This message was edited 1 time. Last update was at 2009/10/17 17:42:34
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![[Post New]](/s/i/i.gif) 2009/10/19 01:19:25
Subject: Re:New WoC player
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Omnipotent Lord of Change
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How about this for a pretty basic list with your models:
H: Exalted - sword of might, shield, barded steed = 151
H: Sorcerer - power familiar or book of secrets, level 2 = 145
C: 12 Warriors - MoK, full command, shields = 252
C: 20 Marauders - MoN, standard, musician, shields, light armor = 162
C: 5 Warhounds = 30
S: 5 Knights - MoK, standard, musician = 260
-------
1000
A simple and brutal exalted as general, the sorcerer to walk with the marauders most likely and blast some magic missiles off, core do grindy core things, knights are maniacs. The general can go in any of the units as needed. On the sorcerer, both book or familiar give him 5 power dice to play with, but the book also gives him another spell, while making miscasts nastier. The fun factor is that if your unmarked sorcerer takes fire and then uses the book for fire again, he can take 2x fireball, to have two shots and a simple to cast magic missile (+ some other firey spell)
As to how to get the character models, I think people have given good ideas. If you have an extra knight and warrior you can convert up these two models, but there are also loads of models you can use in their place. Sorcerers are especially easy to get from other model companies.
- Salvage
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![[Post New]](/s/i/i.gif) 2009/10/19 02:57:44
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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thanks man!! i think i will run flails on the marauders for now but if they go down way to fast then i will go with shields and armor.
so a fire mage is a good way to go? if i do decide to mark the sorcerer what one would you way will work best?
and what do you think about the helm of many eyes?
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This message was edited 1 time. Last update was at 2009/10/19 03:02:20
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![[Post New]](/s/i/i.gif) 2009/10/19 03:17:07
Subject: New WoC player
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Painlord Titan Princeps of Slaanesh
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I love the helm when paired with a greatweapon. It works BEST in games where you can have a lord with high leadership to help with the stupidity check, but 8 isn't so terrible. It's really great, though, to strike before the enemy with a S7 greatweapon. It can break a cavalry charge hands-down, and though they'll still get their impact hits, it's an awesome near- instant win against chariots too.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/10/19 03:17:39
Subject: New WoC player
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Omnipotent Lord of Change
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Actually I'm with you on taking flails in the place of shield & light armor. I've never done flailers with MoN, but thinking about it it might work kinda neat, as it means you're hitting WS4 on 3+ and 5 only hit you on 4+ ... If you drop light armor (a 6+ save isn't much in a world of S4 and S3 AP shooting), that's 20 more points you can put into some treats for your characters I'd probably go with nurgle for the sorcerer if you want a mark, as it's a great lore with a rocking first spell, and it also helps your theme, as you'd have a nurgle character and nurgle marauders. Oh, and MoN costs ... 20 points  If you went MoN on the caster, I'd probably say go with the power familiar, so you can toss 2 dice into buboes and 3 into whatever your other spell is (regen ftw!) The helm I'm not too fond of, mostly because of the stupidity - I know I'm really good at failing that at the worst moment. Also, a mounted exalted (who I'm guessing you'd put it on) should really be getting the charge if he's running with knights, and otherwise is sitting pretty with a 1+ save, so should be able to absorb enemy challengers and then tear their faces off. @ Spellbound's comment, foot exalteds with great weapons are definitely the best candidate for helming, I agree - Salvage
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This message was edited 2 times. Last update was at 2009/10/19 03:18:57
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![[Post New]](/s/i/i.gif) 2009/10/19 03:23:09
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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this is what i have ATM. i can drop one unit of hounds for more points if need be.
i think i will run the fire mage for the moment it just sounds cool to me.
Exalted - sword of might, shield, barded steed = 151
Sorcerer - power familiar or book of secrets, level 2 = 145
5 Chaos Knights 260pts
musician standard
MoK
12 Chaos Warriors 232pts
musician standard
shields
halberds
MoK
20 Chaos Marauders 142 pts
musician standard
flails
MoN
5 warhounds 30
5 warhounds 30
990
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![[Post New]](/s/i/i.gif) 2009/10/19 03:46:34
Subject: New WoC player
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Omnipotent Lord of Change
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A champ for the marauders might be a good buy if the sorcerer is bunkering in them - remember that chaos heroes MUST challenge, unless somebody shouts out a challenge first (i.e. the unit champ can absorb the big killer first round). Alternatively 10 points makes the exalted's shield an enchanted one, for a happy 0+ save. Hurr-hurr-hurr ... EDIT: I think your points are off, those warriors cost 252 points with halberds and no champ, right? Putting the list at 10 over. Halberds are sexy, but I can vouch that 18 WS5 S4 attaks with 2+ save behind them hurt pretty bad as is! - Salvage
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This message was edited 2 times. Last update was at 2009/10/19 03:52:19
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![[Post New]](/s/i/i.gif) 2009/10/19 15:02:13
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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yeah you are right my points are off. so if i read the rules correctly i will only get a 3+ save in CC if i chose to use the halberds because they are a 2handed weapon.
i was just thinking about having the sorcerer on foot but thanks for the heads up on that rule if i do try to bunker him the marauders (lol witch i think i just might try).
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![[Post New]](/s/i/i.gif) 2009/10/19 16:40:59
Subject: New WoC player
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Omnipotent Lord of Change
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If the warriors use their halberds they only get a 4+ in combat, as they don't use their shields at all. The upside to halberds is if they get the charge they're probably going to totally murder the other unit, with so many S5 attaks, and the shields still give them a 3+ to ranged fire. The reason I like shields all the time is because it's cheaper, doesn't require extra bitz or funky halberd conversions, gives them an uber save all the time and, with MoK especially, the difference between 18 S4 and 18 S5 attaks is pretty minimal.
On your sorcerer, you talking about walking him around without an escort?? I heartily suggest against it, unless the other guy is an army with 0 shooting or magic missiles or small fast units that can tag him out. Snuggle him in a unit for protection!
- Salvage
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![[Post New]](/s/i/i.gif) 2009/10/19 17:33:44
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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+4? i thought them having the shield have you a +3 and then fighting with it a shield and a weapon give you a +2. so would they still not get the +1 for just having a shield?
yeah i see what you are saying at the sorcerer. i will rework my list a little more.
so say my unit get charged would i be better off using shields and hand weapons for the +2 save stick with the halberds? Automatically Appended Next Post:
hows my converted exalted hero look?
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This message was edited 1 time. Last update was at 2009/10/19 18:52:12
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![[Post New]](/s/i/i.gif) 2009/10/20 07:15:36
Subject: New WoC player
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Paingiver
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sickening wrote:+4? i thought them having the shield have you a +3 and then fighting with it a shield and a weapon give you a +2. so would they still not get the +1 for just having a shield?
You need to have free hand to use the shield and halberd is two handed weapon. So in close combat both hands are using halberd => 4+ save for the warrior. Or then they are using hand weapon and shield combo which gives 2+ save. Just having a shield on the back pack doesn't improve your save in close combat.
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![[Post New]](/s/i/i.gif) 2009/10/20 14:11:05
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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ok i got ya.
this is what i have so far now. let me know what you guys think.
Exalted - sword of might, enchanted shield, barded steed = 161 (with knights)
Sorcerer - power familiar or book of secrets, level 2 = 145 (with marauders)
5 Chaos Knights 260pts
musician standard
MoK
12 Chaos Warriors 252pts
musician standard
shields
halberds
MoK
20 Chaos Marauders 150 pts
full comand
flails
MoN
5 warhounds 30
998
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![[Post New]](/s/i/i.gif) 2009/10/21 16:40:12
Subject: New WoC player
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Storm Trooper with Maglight
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What about:
Chaos sorcerer (2 Dispell scrolls, bloodcurdling roar) 155 pts.
(goes with marauders, priority is to protect warriors unit and the knights. with the roar, aim for enemy heavy armoured units like knights, dont get charged, if you want to charge do it without this guy so plug him off his unit hiding him somewhere and charge next turn)
Exalted hero (MoK, shield, sword of might) 150 pts.
(goes with warriors, let him kick ass, watch for assassins and stuff like him)
5 Hounds 30 pts.
(I hate to say this but it is real pain with only one unit, i take at least 4 when i can)
20 Marauders (MoS, shields, light armour, full command) 150 pts.
(Provides model count, not good in direct contact with anything that can fight, firebase and bodyguards for sorcerer)
10 Warriors (MoN, shields, extra CCW, full command, banner of rage) 265 pts.
(in CC they choose what weapons to use depending on what enemy are they facing, they are S4 they dont need S5)
5 Chaos knights (MoK, standard bearer) 250 pts.
(if i would have more points i would make them MoT with blasted standard and full command)
1000 pts.
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2009/10/21 17:01:03
Subject: New WoC player
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Mekboy Hammerin' Somethin'
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thats a nice little twist on my list. one thin i do really like is the MoN with the banner of rage on the warriors.
now i MoT with the blasted banner sounds cool but not sure if its really need because of the good army save they already have.
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